self.thing.name))
break
self.thing.game.record_change(self.thing.position, 'other')
- terrain = \
- self.thing.game.maps[self.thing.position[0]][self.thing.position[1]]
- if terrain in self.thing.game.terrains:
- terrain_type = self.thing.game.terrains[terrain]
- if 'sittable' in terrain_type.tags:
- self.thing.standing = False
- self.thing.send_msg('CHAT "You sink into the %s. '
- 'Staying here will reduce your weariness."'
- % terrain_type.description)
+ self.thing.try_to_sit()
self.thing.invalidate('fov')
if self.thing.blocks_light:
self.thing.game.record_change(self.thing.position, 'fov')
target_position = self._get_move_target()
dropped = self.thing.uncarry()
dropped.position = target_position
+ if dropped.type_ == 'Crate':
+ for item in dropped.content:
+ item.position = target_position
targets = [t for t in self.thing.game.things
if t.position == dropped.position and not t == dropped]
for target in targets:
def check(self):
if self.thing.carrying is None:
raise PlayError('carrying nothing to consume')
- if self.thing.carrying.type_ not in {'Bottle', 'Cookie', 'Psychedelic'}:
+ if not self.thing.carrying.consumable:
raise PlayError('cannot consume this kind of thing')
if self.thing.carrying.type_ == 'Bottle' and\
not self.thing.carrying.full:
self.thing.carrying.empty()
self.thing.send_msg('CHAT "You are drunk now."')
self.thing.need_for_toilet += 1
- self.thing.drunk = 10000
+ self.thing.drunk += 100000
self.thing.invalidate('fov')
self.thing.game.record_change(self.thing.position, 'other')
elif self.thing.carrying.type_ == 'Psychedelic':
- self.thing.tripping = 10000
+ self.thing.tripping += 100000
self.thing.send_msg('CHAT "You start tripping."')
self.thing.send_msg('RANDOM_COLORS')
eaten = self.thing.uncarry()
self.thing.game.remove_thing(eaten)
elif self.thing.carrying.type_ == 'Cookie':
- self.thing.send_msg('CHAT ' + quote('You eat a cookie and gain the ability to draw the following character: "%s"' % self.thing.carrying.thing_char))
+ self.thing.send_msg('CHAT ' + quote('You eat a cookie that grants the ability to draw the following character: "%s"' % self.thing.carrying.thing_char))
self.thing.add_cookie_char(self.thing.carrying.thing_char)
eaten = self.thing.uncarry()
self.thing.game.remove_thing(eaten)
+ elif self.thing.carrying.type_ == 'Stimulant':
+ self.thing.send_msg('CHAT "You feel a flash of energy."')
+ self.thing.energy += 50
+ eaten = self.thing.uncarry()
+ self.thing.game.remove_thing(eaten)
def do(self):
self.thing.carrying.spin()
self.thing.send_msg('CHAT "You spin this object."')
+
+
+
+class Task_DANCE(Task):
+
+ def do(self):
+ self.thing.send_msg('CHAT "You dance."')
+ self.thing.dancing += 10
+ self.thing.game.changed = True