world_db["Things"] = {}
remake_map()
world_db["WORLD_ACTIVE"] = 1
- # TODO: Generate things (player first, with updated memory), set TURN 1,
+ world_db["TURN"] = 1
+ # TODO: Generate things (player first, with updated memory)
atomic_write(io_db["path_out"], "NEW_WORLD\n", do_append=True)