from server.actions import actor_move
test = actor_move(t)
- if 2 == len(test):
- if test[0] > 0:
- if world_db["FAVOR_STAGE"] >= 3 and \
- test[1] == world_db["ANIMAL_0"]:
- world_db["GOD_FAVOR"] += 125
+ if test != None:
+ if 2 == len(test):
+ if test[0] > 0:
+ if world_db["FAVOR_STAGE"] >= 3 and \
+ test[1] == world_db["ANIMAL_0"]:
+ world_db["GOD_FAVOR"] += 125
+ elif t == world_db["Things"][0]:
+ world_db["GOD_FAVOR"] -= 2 * test[1]
elif t == world_db["Things"][0]:
- world_db["GOD_FAVOR"] -= 2 * test[1]
- elif t == world_db["Things"][0]:
- world_db["GOD_FAVOR"] -= 1
- elif 3 == len(test):
- if (t == world_db["Things"][0] and
- test[1] == world_db["altar"][0] and
- test[2] == world_db["altar"][1]):
- enter_altar()
+ world_db["GOD_FAVOR"] -= 1
+ elif 3 == len(test):
+ if (t == world_db["Things"][0] and
+ test[1] == world_db["altar"][0] and
+ test[2] == world_db["altar"][1]):
+ enter_altar()
def actor_move_attempts_hook(t, move_result, pos):
if (ord("X") == world_db["MAP"][pos] or ord("|") == world_db["MAP"][pos]):
world_db["GOD_FAVOR"] -= 10
world_db["MAP"][pos] = ord(".")
i = 3 if case_X else 1
+ from server.new_thing import new_Thing
for i in range(i):
tid = id_setter(-1, "Things")
- world_db["Things"][tid] = \
- new_Thing(world_db["LUMBER"],
+ world_db["Things"][tid] = new_Thing(world_db["LUMBER"],
(move_result[1], move_result[2]))
build_fov_map(t)
return True
return False
return True
-def play_move(str_arg):
- if action_exists("move"):
- from server.config.world_data import directions_db, symbols_passable
- t = world_db["Things"][0]
- if not str_arg in directions_db:
- print("Illegal move direction string.")
- return
- dir = ord(directions_db[str_arg])
- global mv_yx_in_dir_legal
- move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
- if 1 == move_result[0]:
- pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
- if ord("~") == world_db["MAP"][pos]:
- log("You can't SWIM.")
- return
- if (ord("X") == world_db["MAP"][pos]
- or ord("|") == world_db["MAP"][pos]):
- carries_axe = False
- for id in t["T_CARRIES"]:
- type = world_db["Things"][id]["T_TYPE"]
- if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
- world_db["Things"][0]["T_ARGUMENT"] = dir
- set_command("move")
- return
- if chr(world_db["MAP"][pos]) in symbols_passable:
- world_db["Things"][0]["T_ARGUMENT"] = dir
+def play_move_attempt_hook(t, direction, pos):
+ if (ord("X") == world_db["MAP"][pos] or ord("|") == world_db["MAP"][pos]):
+ carries_axe = False
+ for tid in t["T_CARRIES"]:
+ ty = world_db["Things"][tid]["T_TYPE"]
+ if world_db["ThingTypes"][ty]["TT_TOOL"] == "axe":
+ world_db["Things"][0]["T_ARGUMENT"] = direction
set_command("move")
- return
- log("You CAN'T move there.")
+ return True
+ return False
-def play_use(str_arg):
- if action_exists("use"):
- t = world_db["Things"][0]
- if 0 == len(t["T_CARRIES"]):
- log("You have NOTHING to use in your inventory.")
- else:
- val = integer_test(str_arg, 0, 255)
- if None != val and val < len(t["T_CARRIES"]):
- id = t["T_CARRIES"][val]
- type = world_db["Things"][id]["T_TYPE"]
- if (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"
- and t == world_db["Things"][0]):
- log("To use this item for chopping, move towards a tree "
- "while carrying it in your inventory.")
- return
- elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
- pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
- if (world_db["MAP"][pos] == ord("X")
- or world_db["MAP"][pos] == ord("|")):
- log("CAN'T build when standing on barrier.")
- return
- for id in [id for id in world_db["Things"]
- if not world_db["Things"][id] == t
- if not world_db["Things"][id]["carried"]
- if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
- if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
- log("CAN'T build when standing objects.")
- return
- wood_id = None
- for id in t["T_CARRIES"]:
- type_material = world_db["Things"][id]["T_TYPE"]
- if (world_db["ThingTypes"][type_material]["TT_TOOL"]
- == "wood"):
- wood_id = id
- break
- if wood_id == None:
- log("You CAN'T use a "
- + world_db["ThingTypes"][type]["TT_NAME"]
- + " without some wood in your inventory.")
- return
- elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
- pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
- if not world_db["MAP"][pos] == ord("."):
- log("Can only make soil out of NON-SOIL earth.")
- return
- elif world_db["ThingTypes"][type]["TT_TOOL"] == "wood":
- log("To use wood, you NEED a carpentry tool.")
- return
- elif type != world_db["SLIPPERS"] and not \
- world_db["ThingTypes"][type]["TT_TOOL"] == "food":
- log("You CAN'T consume this thing.")
- return
- world_db["Things"][0]["T_ARGUMENT"] = val
- set_command("use")
- else:
- print("Illegal inventory index.")
+def play_use_attempt_hook(t, tt):
+ pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+ if tt["TT_TOOL"] == "axe":
+ log("To use this item for chopping, MOVE towards a tree while carrying"
+ " it in your inventory.")
+ return False
+ elif tt["TT_TOOL"] == "carpentry":
+ if (world_db["MAP"][pos] == ord("X")
+ or world_db["MAP"][pos] == ord("|")):
+ log("CAN'T build when standing on barrier.")
+ return False
+ for tid in [tid for tid in world_db["Things"]
+ if not world_db["Things"][tid] == t
+ if not world_db["Things"][tid]["carried"]
+ if world_db["Things"][tid]["T_POSY"] == t["T_POSY"]
+ if world_db["Things"][tid]["T_POSX"] == t["T_POSX"]]:
+ log("CAN'T build when standing objects.")
+ return False
+ wood_id = None
+ for tid in t["T_CARRIES"]:
+ type_material = world_db["Things"][tid]["T_TYPE"]
+ if world_db["ThingTypes"][type_material]["TT_TOOL"] == "wood":
+ wood_id = tid
+ break
+ if wood_id == None:
+ log("You CAN'T use a " + world_db["ThingTypes"][type]["TT_NAME"]
+ + " without some wood in your inventory.")
+ return False
+ elif (tt["TT_TOOL"] == "fertilizer"
+ and not world_db["MAP"][pos] == ord(".")):
+ log("Can only make soil out of NON-SOIL earth.")
+ return False
+ elif tt["TT_TOOL"] == "wood":
+ log("To use wood, you NEED a carpentry tool.")
+ return False
+ elif type == world_db["SLIPPERS"]:
+ return True
def specialtypesetter(name):
def helper(str_int):
commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1"))
commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))
commands_db["EMPATHY"] = (1, False, setter(None, "EMPATHY", 0, 1))
-commands_db["use"] = (1, False, play_use)
-commands_db["move"] = (1, False, play_move)
commands_db["pickup"] = (0, False, play_pickup)
import server.config.commands
server.config.commands.command_worldactive_test_hook = \
command_worldactive_test_hook
+server.config.commands.play_move_attempt_hook = play_move_attempt_hook
+server.config.commands.play_use_attempt_hook = play_use_attempt_hook
import server.config.misc
server.config.misc.make_map_func = make_map