if dropped != None:
dropped["T_PLAYERDROP"] = 1
-def actor_use(t):
- if len(t["T_CARRIES"]):
- id = t["T_CARRIES"][t["T_ARGUMENT"]]
- type = world_db["Things"][id]["T_TYPE"]
- if type == world_db["SLIPPERS"]:
- if t == world_db["Things"][0]:
- log("You use the " + world_db["ThingTypes"][type]["TT_NAME"] +
- ". It glows in wondrous colors, and emits a sound as if fr"
- "om a dying cat. The Island God laughs.\n")
- t["T_LIFEPOINTS"] = 1
- from server.config.misc import decrement_lifepoints_func
- decrement_lifepoints_func(t)
- elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
- pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
- if (world_db["MAP"][pos] == ord("X")
- or world_db["MAP"][pos] == ord("|")):
- return
- for id in [id for id in world_db["Things"]
- if not world_db["Things"][id] == t
- if not world_db["Things"][id]["carried"]
- if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
- if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
- return
- wood_id = None
- for id in t["T_CARRIES"]:
- type_material = world_db["Things"][id]["T_TYPE"]
- if (world_db["ThingTypes"][type_material]["TT_TOOL"]
- == "wood"):
- wood_id = id
- break
- if wood_id != None:
- t["T_CARRIES"].remove(wood_id)
- del world_db["Things"][wood_id]
- world_db["MAP"][pos] = ord("|")
- log("With your " + world_db["ThingTypes"][type]["TT_NAME"]
- + " you build a WOODEN BARRIER from your "
- + world_db["ThingTypes"][type_material]["TT_NAME"] + ".")
- elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
- pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
- if world_db["MAP"][pos] == ord("."):
- log("You create SOIL.")
- world_db["MAP"][pos] = ord(":")
- elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
- t["T_CARRIES"].remove(id)
- del world_db["Things"][id]
- t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
- if t == world_db["Things"][0]:
- log("You CONSUME this thing.")
- elif t == world_db["Things"][0]:
- log("You try to use this object, but FAIL.")
-
-def decrement_lifepoints(t):
- t["T_LIFEPOINTS"] -= 1
- live_type = t["T_TYPE"]
- _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
- if 0 == t["T_LIFEPOINTS"]:
- for id in t["T_CARRIES"]:
- t["T_CARRIES"].remove(id)
- world_db["Things"][id]["T_POSY"] = t["T_POSY"]
- world_db["Things"][id]["T_POSX"] = t["T_POSX"]
- world_db["Things"][id]["carried"] = False
- t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
- if world_db["Things"][0] == t:
- t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
- log("You die.")
- log("See README on how to start over.")
- else:
- t["fovmap"] = False
- t["T_MEMMAP"] = False
- t["T_MEMDEPTHMAP"] = False
- t["T_MEMTHING"] = []
- n_species = len([id for id in world_db["Things"]
- if world_db["Things"][id]["T_TYPE"] == live_type])
- if 0 == n_species:
- from server.new_thing import new_Thing
- if world_db["FAVOR_STAGE"] >= 3 and \
- live_type == world_db["ANIMAL_0"]:
- world_db["GOD_FAVOR"] += 3000
- log("CONGRATULATIONS! The "
- + world_db["ThingTypes"][live_type]["TT_NAME"]
- + " species has died out. The Island God is pleased.")
- else:
- id = id_setter(-1, "Things")
- world_db["Things"][id] = new_Thing(live_type,
- world_db["altar"])
- log("The "
- + world_db["ThingTypes"][live_type]["TT_NAME"]
- + " species has temporarily died out. "
- + "One new-born is spawned at the altar.")
- return world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
- return 0
+def actor_use_attempts_hook(t, ty):
+ if ty == world_db["SLIPPERS"]:
+ if t == world_db["Things"][0]:
+ log("You use the " + world_db["ThingTypes"][ty]["TT_NAME"] + ". " \
+ "It glows in wondrous colors, and emits a sound as if from a d"
+ "ying cat. The Island God laughs.\n")
+ t["T_LIFEPOINTS"] = 1
+ from server.config.misc import decrement_lifepoints
+ decrement_lifepoints(t)
+ elif (world_db["ThingTypes"][ty]["TT_TOOL"] == "carpentry"):
+ pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+ if (world_db["MAP"][pos] == ord("X")
+ or world_db["MAP"][pos] == ord("|")):
+ return
+ for t_id in [t_id for t_id in world_db["Things"]
+ if not world_db["Things"][t_id] == t
+ if not world_db["Things"][t_id]["carried"]
+ if world_db["Things"][t_id]["T_POSY"] == t["T_POSY"]
+ if world_db["Things"][t_id]["T_POSX"] == t["T_POSX"]]:
+ return
+ wood_id = None
+ for t_id in t["T_CARRIES"]:
+ type_material = world_db["Things"][t_id]["T_TYPE"]
+ if (world_db["ThingTypes"][type_material]["TT_TOOL"] == "wood"):
+ wood_id = t_id
+ break
+ if wood_id != None:
+ t["T_CARRIES"].remove(wood_id)
+ del world_db["Things"][wood_id]
+ world_db["MAP"][pos] = ord("|")
+ log("With your " + world_db["ThingTypes"][ty]["TT_NAME"] + " you" \
+ " build a WOODEN BARRIER from your "
+ + world_db["ThingTypes"][type_material]["TT_NAME"] + ".")
+ elif world_db["ThingTypes"][ty]["TT_TOOL"] == "fertilizer":
+ pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+ if world_db["MAP"][pos] == ord("."):
+ log("You create SOIL.")
+ world_db["MAP"][pos] = ord(":")
def actor_move(t):
world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
world_db["altar"])
- from server.config.world_data import symbols_passable
- from server.build_fov_map import build_fov_map
- from server.config.misc import decrement_lifepoints_func
- from server.new_thing import new_Thing
- global mv_yx_in_dir_legal
- passable = False
- move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
- t["T_POSY"], t["T_POSX"])
- if 1 == move_result[0]:
- pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
- hitted = [id for id in world_db["Things"]
- if world_db["Things"][id] != t
- if world_db["Things"][id]["T_LIFEPOINTS"]
- if world_db["Things"][id]["T_POSY"] == move_result[1]
- if world_db["Things"][id]["T_POSX"] == move_result[2]]
- if len(hitted):
- hit_id = hitted[0]
- hitted_type = world_db["Things"][hit_id]["T_TYPE"]
- if t == world_db["Things"][0]:
- hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
- log("You WOUND " + hitted_name + ".")
+ from server.actions import actor_move
+ test = actor_move(t)
+ if test != None:
+ if 2 == len(test):
+ if test[0] > 0:
+ if world_db["FAVOR_STAGE"] >= 3 and \
+ test[1] == world_db["ANIMAL_0"]:
+ world_db["GOD_FAVOR"] += 125
+ elif t == world_db["Things"][0]:
+ world_db["GOD_FAVOR"] -= 2 * test[1]
+ elif t == world_db["Things"][0]:
world_db["GOD_FAVOR"] -= 1
- elif 0 == hit_id:
- hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
- log(hitter_name +" WOUNDS you.")
- test = decrement_lifepoints_func(world_db["Things"][hit_id])
- if test and world_db["FAVOR_STAGE"] >= 3 and \
- hitted_type == world_db["ANIMAL_0"]:
- world_db["GOD_FAVOR"] += 125
- elif test and t == world_db["Things"][0]:
- world_db["GOD_FAVOR"] -= 2 * test
- return
- if (ord("X") == world_db["MAP"][pos]
- or ord("|") == world_db["MAP"][pos]):
- for id in t["T_CARRIES"]:
- type = world_db["Things"][id]["T_TYPE"]
- if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
- axe_name = world_db["ThingTypes"][type]["TT_NAME"]
+ elif 3 == len(test):
+ if (t == world_db["Things"][0] and
+ test[1] == world_db["altar"][0] and
+ test[2] == world_db["altar"][1]):
+ enter_altar()
+
+def actor_move_attempts_hook(t, move_result, pos):
+ if (ord("X") == world_db["MAP"][pos] or ord("|") == world_db["MAP"][pos]):
+ for tid in t["T_CARRIES"]:
+ ty = world_db["Things"][tid]["T_TYPE"]
+ if world_db["ThingTypes"][ty]["TT_TOOL"] == "axe":
+ axe_name = world_db["ThingTypes"][ty]["TT_NAME"]
+ if t == world_db["Things"][0]:
+ log("With your " + axe_name + ", you chop!")
+ if ord("X") == world_db["MAP"][pos]:
+ world_db["GOD_FAVOR"] -= 1
+ chop_power = world_db["ThingTypes"][ty]["TT_TOOLPOWER"]
+ case_X = world_db["MAP"][pos] == ord("X")
+ if (chop_power > 0 and
+ ((case_X and 0 == int(rand.next() / chop_power))
+ or (not case_X and
+ 0 == int(rand.next() / (3 * chop_power))))):
if t == world_db["Things"][0]:
- log("With your " + axe_name + ", you chop!")
+ log("You chop it DOWN.")
if ord("X") == world_db["MAP"][pos]:
- world_db["GOD_FAVOR"] -= 1
- chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
-
- case_X = world_db["MAP"][pos] == ord("X")
- if (chop_power > 0
- and ((case_X and
- 0 == int(rand.next() / chop_power))
- or (not case_X and
- 0 == int(rand.next() / (3 * chop_power))))):
- if t == world_db["Things"][0]:
- log("You chop it DOWN.")
- if ord("X") == world_db["MAP"][pos]:
- world_db["GOD_FAVOR"] -= 10
- world_db["MAP"][pos] = ord(".")
- i = 3 if case_X else 1
- for i in range(i):
- id = id_setter(-1, "Things")
- world_db["Things"][id] = \
- new_Thing(world_db["LUMBER"],
- (move_result[1], move_result[2]))
- build_fov_map(t)
- return
- passable = chr(world_db["MAP"][pos]) in symbols_passable
- global directions_db
- dir = [dir for dir in directions_db
- if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
- if passable:
- t["T_POSY"] = move_result[1]
- t["T_POSX"] = move_result[2]
- for id in t["T_CARRIES"]:
- world_db["Things"][id]["T_POSY"] = move_result[1]
- world_db["Things"][id]["T_POSX"] = move_result[2]
- build_fov_map(t)
- if t == world_db["Things"][0]:
- log("You MOVE " + dir + ".")
- if (move_result[1] == world_db["altar"][0] and
- move_result[2] == world_db["altar"][1]):
- enter_altar()
+ world_db["GOD_FAVOR"] -= 10
+ world_db["MAP"][pos] = ord(".")
+ i = 3 if case_X else 1
+ from server.new_thing import new_Thing
+ for i in range(i):
+ tid = id_setter(-1, "Things")
+ world_db["Things"][tid] = new_Thing(world_db["LUMBER"],
+ (move_result[1], move_result[2]))
+ build_fov_map(t)
+ return True
+ return False
-def command_ttid(id_string):
- id = id_setter(id_string, "ThingTypes", command_ttid)
- if None != id:
- world_db["ThingTypes"][id] = {
- "TT_NAME": "(none)",
- "TT_TOOLPOWER": 0,
- "TT_LIFEPOINTS": 0,
- "TT_PROLIFERATE": 0,
- "TT_START_NUMBER": 0,
- "TT_STORAGE": 0,
- "TT_SYMBOL": "?",
- "TT_CORPSE_ID": id,
- "TT_TOOL": ""
- }
-
-def command_worldactive(worldactive_string):
- val = integer_test(worldactive_string, 0, 1)
- if None != val:
- if 0 != world_db["WORLD_ACTIVE"]:
- if 0 == val:
- set_world_inactive()
- else:
- print("World already active.")
- elif 0 == world_db["WORLD_ACTIVE"]:
- for ThingAction in world_db["ThingActions"]:
- if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
- break
- else:
- print("Ignored: No wait action defined for world to activate.")
- return
- for Thing in world_db["Things"]:
- if 0 == Thing:
- break
- else:
- print("Ignored: No player defined for world to activate.")
- return
- if world_db["MAP"]:
- pos = world_db["MAP"].find(b'_')
- if pos > 0:
- y = int(pos / world_db["MAP_LENGTH"])
- x = pos % world_db["MAP_LENGTH"]
- world_db["altar"] = (y, x)
- else:
- print("Ignored: No altar defined for world to activate.")
- return
+def decrement_lifepoints(t):
+ from server.decrement_lifepoints import decrement_lifepoints
+ live_tid = t["T_TYPE"]
+ test = decrement_lifepoints(t)
+ if test > 0 and t != world_db["Things"][0]:
+ n_species = len([tid for tid in world_db["Things"]
+ if world_db["Things"][tid]["T_TYPE"] == live_tid])
+ if 0 == n_species:
+ from server.new_thing import new_Thing
+ if world_db["FAVOR_STAGE"] >= 3 and \
+ live_tid == world_db["ANIMAL_0"]:
+ world_db["GOD_FAVOR"] += 3000
+ log("CONGRATULATIONS! The "
+ + world_db["ThingTypes"][live_tid]["TT_NAME"]
+ + " species has died out. The Island God is pleased.")
else:
- print("Ignored: No map defined for world to activate.")
- return
- for name in world_db["specials"]:
- if world_db[name] not in world_db["ThingTypes"]:
- print("Ignored: Not all specials set for world to "
- "activate.")
- return
- for id in world_db["Things"]:
- if world_db["Things"][id]["T_LIFEPOINTS"]:
- build_fov_map(world_db["Things"][id])
- if 0 == id:
- update_map_memory(world_db["Things"][id], False)
- if not world_db["Things"][0]["T_LIFEPOINTS"]:
- empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
- world_db["Things"][0]["fovmap"] = empty_fovmap
- world_db["WORLD_ACTIVE"] = 1
-
-def play_move(str_arg):
- if action_exists("move"):
- from server.config.world_data import directions_db, symbols_passable
- t = world_db["Things"][0]
- if not str_arg in directions_db:
- print("Illegal move direction string.")
- return
- dir = ord(directions_db[str_arg])
- global mv_yx_in_dir_legal
- move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
- if 1 == move_result[0]:
- pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
- if ord("~") == world_db["MAP"][pos]:
- log("You can't SWIM.")
- return
- if (ord("X") == world_db["MAP"][pos]
- or ord("|") == world_db["MAP"][pos]):
- carries_axe = False
- for id in t["T_CARRIES"]:
- type = world_db["Things"][id]["T_TYPE"]
- if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
- world_db["Things"][0]["T_ARGUMENT"] = dir
- set_command("move")
- return
- if chr(world_db["MAP"][pos]) in symbols_passable:
- world_db["Things"][0]["T_ARGUMENT"] = dir
+ tid = id_setter(-1, "Things")
+ world_db["Things"][tid] = new_Thing(live_tid,
+ world_db["altar"])
+ log("The " + world_db["ThingTypes"][live_tid]["TT_NAME"] + " s"
+ "pecies has temporarily died out. One new-born is spawned "
+ "at the altar.")
+ return test
+
+def command_worldactive_test_hook():
+ pos = world_db["MAP"].find(b'_')
+ if pos > 0:
+ y = int(pos / world_db["MAP_LENGTH"])
+ x = pos % world_db["MAP_LENGTH"]
+ world_db["altar"] = (y, x)
+ else:
+ print("Ignored: No altar defined for world to activate.")
+ return False
+ for name in world_db["specials"]:
+ if world_db[name] not in world_db["ThingTypes"]:
+ print("Ignored: Not all specials set for world to activate.")
+ return False
+ return True
+
+def play_move_attempt_hook(t, direction, pos):
+ if (ord("X") == world_db["MAP"][pos] or ord("|") == world_db["MAP"][pos]):
+ carries_axe = False
+ for tid in t["T_CARRIES"]:
+ ty = world_db["Things"][tid]["T_TYPE"]
+ if world_db["ThingTypes"][ty]["TT_TOOL"] == "axe":
+ world_db["Things"][0]["T_ARGUMENT"] = direction
set_command("move")
- return
- log("You CAN'T move there.")
+ return True
+ return False
def play_use(str_arg):
if action_exists("use"):
import server.config.world_data
server.config.world_data.symbols_passable += ":_"
-from server.config.world_data import thing_defaults
+from server.config.world_data import thing_defaults, thingtype_defaults
thing_defaults["T_PLAYERDROP"] = 0
+thingtype_defaults["TT_STORAGE"] = 0
import server.config.actions
server.config.actions.action_db["actor_move"] = actor_move
server.config.actions.action_db["actor_pickup"] = actor_pickup
server.config.actions.action_db["actor_drop"] = actor_drop
-server.config.actions.action_db["actor_use"] = actor_use
server.config.actions.actor_pickup_test_hook = actor_pickup_test_hook
+server.config.actions.actor_use_attempts_hook = actor_use_attempts_hook
+server.config.actions.actor_move_attempts_hook = actor_move_attempts_hook
from server.config.commands import commands_db
-commands_db["TT_ID"] = (1, False, command_ttid)
commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767))
commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255))
commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
-commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive)
commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS"))
commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0"))
commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))
commands_db["EMPATHY"] = (1, False, setter(None, "EMPATHY", 0, 1))
commands_db["use"] = (1, False, play_use)
-commands_db["move"] = (1, False, play_move)
commands_db["pickup"] = (0, False, play_pickup)
+import server.config.commands
+server.config.commands.command_worldactive_test_hook = \
+ command_worldactive_test_hook
+server.config.commands.play_move_attempt_hook = play_move_attempt_hook
import server.config.misc
server.config.misc.make_map_func = make_map
-server.config.misc.decrement_lifepoints_func = decrement_lifepoints
+server.config.misc.decrement_lifepoints = decrement_lifepoints
server.config.misc.calc_effort_func = calc_effort
import server.config.make_world_helpers