wood_id = tid
break
if wood_id == None:
- log("You CAN'T use a " + world_db["ThingTypes"][type]["TT_NAME"]
+ log("You CAN'T use a " + tt["TT_NAME"]
+ " without some wood in your inventory.")
return False
return True
elif tt["TT_TOOL"] == "wood":
log("To use wood, you NEED a carpentry tool.")
return False
- elif type == world_db["SLIPPERS"]:
+ elif tt == world_db["ThingTypes"][world_db["SLIPPERS"]]:
return True
def play_pickup_attempt_hook(t):