keyboard input/control: <span id="keyboard_control"></span>
</div>
<h3>button controls for mouse players</h3>
-<table style="float: left">
+<table id="move_table" style="float: left">
<tr>
- <td style="text-align: right"><button id="hex_move_upleft">up-left</button></td>
- <td style="text-align: center"><button id="square_move_up">up</button></td>
- <td><button id="hex_move_upright">up-right</button></td>
+ <td style="text-align: right"><button id="hex_move_upleft"></button></td>
+ <td style="text-align: center"><button id="square_move_up"></button></td>
+ <td><button id="hex_move_upright"></button></td>
</tr>
<tr>
- <td style="text-align: right;"><button id="square_move_left">left</button><button id="hex_move_left">left</button></td>
+ <td style="text-align: right;"><button id="square_move_left"></button><button id="hex_move_left">left</button></td>
<td stlye="text-align: center;">move</td>
- <td><button id="square_move_right">right</button><button id="hex_move_right">right</button></td>
+ <td><button id="square_move_right"></button><button id="hex_move_right"></button></td>
</tr>
<tr>
- <td><button id="hex_move_downleft">down-left</button></td>
- <td style="text-align: center"><button id="square_move_down">down</button></td>
- <td><button id="hex_move_downright">down-right</button></td>
+ <td><button id="hex_move_downleft"></button></td>
+ <td style="text-align: center"><button id="square_move_down"></button></td>
+ <td><button id="hex_move_downright"></button></td>
</tr>
</table>
<table>
<tr>
- <td><button id="help">help</button></td>
+ <td><button id="help"></button></td>
</tr>
<tr>
- <td><button id="switch_to_chat">chat mode</button><br /></td>
+ <td><button id="switch_to_chat"></button><br /></td>
</tr>
<tr>
- <td><button id="switch_to_study">study mode</button></td>
- <td><button id="toggle_map_mode">toggle map view</button>
+ <td><button id="switch_to_study"></button></td>
+ <td><button id="toggle_map_mode"></button>
</tr>
<tr>
- <td><button id="switch_to_play">play mode</button></td>
+ <td><button id="switch_to_play"></button></td>
<td>
- <button id="take_thing">pick up thing</button>
- <button id="drop_thing">drop thing</button>
- <button id="teleport">teleport</button>
+ <button id="take_thing"></button>
+ <button id="drop_thing"></button>
+ <button id="door"></button>
+ <button id="teleport"></button>
</td>
</tr>
<tr>
- <td><button id="switch_to_edit">world edit mode</button></td>
+ <td><button id="switch_to_edit"></button></td>
<td>
- <button id="switch_to_write">change terrain</button>
- <button id="flatten">flatten surroundings</button>
- <button id="switch_to_annotate">annotate tile</button>
- <button id="switch_to_portal">edit portal</button>
- <button id="switch_to_name_thing">name thing</button>
- <button id="switch_to_password">enter world edit password</button>
+ <button id="switch_to_write"></button>
+ <button id="flatten"></button>
+ <button id="switch_to_annotate"></button>
+ <button id="switch_to_portal"></button>
+ <button id="switch_to_name_thing"></button>
+ <button id="switch_to_password"></button>
</td>
</tr>
<tr>
- <td><button id="switch_to_admin_enter">admin mode</button></td>
+ <td><button id="switch_to_admin_enter"></button></td>
<td>
- <button id="switch_to_control_pw_type">change protection character password</button>
- <button id="switch_to_control_tile_type">change protection areas</button>
- <button id="switch_to_admin_thing_protect">change thing protection</button>
- <button id="toggle_tile_draw">toggle protection character drawing</button>
+ <button id="switch_to_control_pw_type"></button>
+ <button id="switch_to_control_tile_type"></button>
+ <button id="switch_to_admin_thing_protect"></button>
+ <button id="toggle_tile_draw"></button>
</td>
<tr>
</tr>
<li>teleport: <input id="key_teleport" type="text" value="p" />
<li>pick up thing: <input id="key_take_thing" type="text" value="z" />
<li>drop thing: <input id="key_drop_thing" type="text" value="u" />
+<li>open/close: <input id="key_door" type="text" value="D" />
<li><input id="key_switch_to_chat" type="text" value="t" />
<li><input id="key_switch_to_play" type="text" value="p" />
<li><input id="key_switch_to_study" type="text" value="?" />
'teleport': 'teleport',
'take_thing': 'pick up thing',
'drop_thing': 'drop thing',
+ 'door': 'open/close',
'toggle_map_mode': 'toggle map view',
'toggle_tile_draw': 'toggle protection character drawing',
'hex_move_upleft': 'up-left',
'hex_move_left': 'left',
'hex_move_downleft': 'down-left',
'hex_move_downright': 'down-right',
- 'square_move_right': 'right',
- 'square_move_left': 'left',
'square_move_up': 'up',
+ 'square_move_left': 'left',
'square_move_down': 'down',
+ 'square_move_right': 'right',
};
for (const mode_name of Object.keys(mode_helps)) {
key_descriptions['switch_to_' + mode_name] = mode_helps[mode_name].short;
};
} else if (tokens[0] === 'TASKS') {
game.tasks = tokens[1].split(',');
+ console.log(game.tasks);
tui.mode_write.legal = game.tasks.includes('WRITE');
} else if (tokens[0] === 'THING_TYPE') {
game.thing_types[tokens[1]] = tokens[2]
this.name = name;
this.short_desc = mode_helps[name].short;
this.available_modes = [];
+ this.available_actions = [];
this.has_input_prompt = has_input_prompt;
this.shows_info= shows_info;
this.is_intro = is_intro;
mode_control_pw_pw: new Mode('control_pw_pw', true),
mode_control_tile_type: new Mode('control_tile_type', true),
mode_control_tile_draw: new Mode('control_tile_draw'),
+ action_tasks: {
+ 'flatten': 'FLATTEN_SURROUNDINGS',
+ 'take_thing': 'PICK_UP',
+ 'drop_thing': 'DROP',
+ 'move': 'MOVE',
+ 'door': 'DOOR',
+ },
init: function() {
+ this.mode_chat.available_modes = ["play", "study", "edit", "admin_enter"]
this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter"]
+ this.mode_play.available_actions = ["move", "take_thing", "drop_thing",
+ "teleport", "door"];
this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
+ this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
"control_tile_type", "chat",
"study", "play", "edit"]
+ this.mode_admin.available_actions = ["move"];
this.mode_control_tile_draw.available_modes = ["admin_enter"]
+ this.mode_control_tile_draw.available_actions = ["toggle_tile_draw"];
this.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
"password", "chat", "study", "play",
"admin_enter"]
+ this.mode_edit.available_actions = ["move", "flatten", "toggle_map_mode"]
this.mode = this.mode_waiting_for_server;
this.inputEl = document.getElementById("input");
this.inputEl.focus();
this.init_keys();
},
init_keys: function() {
+ document.getElementById("move_table").hidden = true;
this.keys = {};
for (let key_selector of key_selectors) {
this.keys[key_selector.id.slice(4)] = key_selector.value;
}
this.movement_keys = {};
- if (!game.map_geometry) {
- return;
+ let geometry_prefix = 'undefinedMapGeometry_';
+ if (game.map_geometry) {
+ geometry_prefix = game.map_geometry.toLowerCase() + '_';
}
- let geometry_prefix = game.map_geometry.toLowerCase() + '_';
for (const key_name of Object.keys(key_descriptions)) {
if (key_name.startsWith(geometry_prefix)) {
let direction = key_name.split('_')[2].toUpperCase();
}
};
for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
+ if (move_button.id.startsWith('key_')) {
+ continue;
+ }
move_button.hidden = true;
};
for (const move_button of document.querySelectorAll('[id^="' + geometry_prefix + 'move_"]')) {
+ document.getElementById("move_table").hidden = false;
move_button.hidden = false;
};
for (let el of document.getElementsByTagName("button")) {
el.innerHTML = escapeHTML(action_desc) + '<br /><span class="keyboard_controlled">' + escapeHTML(action_key) + '</span>';
}
},
+ task_action_on: function(action) {
+ return game.tasks.includes(this.action_tasks[action]);
+ },
switch_mode: function(mode_name) {
if (this.mode.name == 'control_tile_draw') {
tui.log_msg('@ finished tile protection drawing.')
el.disabled = true;
}
document.getElementById("help").disabled = false;
- if (this.mode.name == 'play' || this.mode.name == 'study' || this.mode.name == 'control_tile_draw' || this.mode.name == 'edit' || this.mode.name == 'admin') {
- for (const move_key of document.querySelectorAll('[id*="_move_"]')) {
- move_key.disabled = false;
- }
- }
- if (!this.mode.is_intro && this.mode.name != 'play') {
- document.getElementById("switch_to_play").disabled = false;
- }
- if (!this.mode.is_intro && this.mode.name != 'study') {
- document.getElementById("switch_to_study").disabled = false;
- }
- if (!this.mode.is_intro && this.mode.name != 'chat') {
- document.getElementById("switch_to_chat").disabled = false;
- }
- if (!this.mode.is_intro && this.mode.name != 'edit') {
- document.getElementById("switch_to_edit").disabled = false;
+ for (const action of this.mode.available_actions) {
+ if (["move", "move_explorer"].includes(action)) {
+ for (const move_key of document.querySelectorAll('[id*="_move_"]')) {
+ move_key.disabled = false;
+ }
+ } else if (Object.keys(this.action_tasks).includes(action)) {
+ if (this.task_action_on(action)) {
+ document.getElementById(action).disabled = false;
+ }
+ } else {
+ document.getElementById(action).disabled = false;
+ };
}
- if (!this.mode.is_intro && this.mode.name != 'admin' && this.mode.name != 'admin_enter') {
- document.getElementById("switch_to_admin_enter").disabled = false;
+ for (const mode_name of this.mode.available_modes) {
+ document.getElementById('switch_to_' + mode_name).disabled = false;
}
if (this.mode.name == 'login') {
if (this.login_name) {
} else {
this.log_msg("? need login name");
}
- } else if (this.mode.name == 'play') {
- if (game.tasks.includes('PICK_UP')) {
- document.getElementById("take_thing").disabled = false;
- }
- if (game.tasks.includes('DROP')) {
- document.getElementById("drop_thing").disabled = false;
- }
- if (game.tasks.includes('MOVE')) {
- }
- document.getElementById("teleport").disabled = false;
- } else if (this.mode.name == 'edit') {
- if (game.tasks.includes('FLATTEN_SURROUNDINGS')) {
- document.getElementById("flatten").disabled = false;
- }
- document.getElementById("switch_to_annotate").disabled = false;
- document.getElementById("switch_to_write").disabled = false;
- document.getElementById("switch_to_portal").disabled = false;
- document.getElementById("switch_to_password").disabled = false;
- document.getElementById("switch_to_name_thing").disabled = false;
- document.getElementById("toggle_map_mode").disabled = false;
- } else if (this.mode.name == 'admin') {
- document.getElementById("switch_to_control_pw_type").disabled = false;
- document.getElementById("switch_to_control_tile_type").disabled = false;
- document.getElementById("switch_to_admin_thing_protect").disabled = false;
- } else if (this.mode.name == 'study') {
- document.getElementById("toggle_map_mode").disabled = false;
} else if (this.mode.is_single_char_entry) {
this.show_help = true;
} else if (this.mode.name == 'admin_enter') {
} else if (this.mode.name == 'control_pw_pw') {
this.log_msg('@ enter protection password for "' + this.tile_control_char + '":');
} else if (this.mode.name == 'control_tile_draw') {
- document.getElementById("toggle_tile_draw").disabled = false;
this.log_msg('@ can draw protection character "' + this.tile_control_char + '", turn drawing on/off with [' + this.keys.toggle_tile_draw + '], finish with [' + this.keys.switch_to_admin_enter + '].')
}
this.full_refresh();
movement_keys_desc = Object.keys(this.movement_keys).join(',');
}
let content = this.mode.short_desc + " help\n\n" + this.mode.help_intro + "\n\n";
- if (this.mode.name == 'play') {
- content += "Available actions:\n";
- if (game.tasks.includes('MOVE')) {
- content += "[" + movement_keys_desc + "] – move player\n";
- }
- if (game.tasks.includes('PICK_UP')) {
- content += "[" + this.keys.take_thing + "] – pick up thing\n";
- }
- if (game.tasks.includes('DROP')) {
- content += "[" + this.keys.drop_thing + "] – drop thing\n";
- }
- content += "[" + tui.keys.teleport + "] – teleport\n";
- content += '\n';
- } else if (this.mode.name == 'study') {
- content += "Available actions:\n";
- content += '[' + movement_keys_desc + '] – move question mark\n';
- content += '[' + this.keys.toggle_map_mode + '] – toggle map view\n';
- content += '\n';
- } else if (this.mode.name == 'edit') {
- content += "Available actions:\n";
- if (game.tasks.includes('MOVE')) {
- content += "[" + movement_keys_desc + "] – move player\n";
- }
- if (game.tasks.includes('FLATTEN_SURROUNDINGS')) {
- content += "[" + tui.keys.flatten + "] – flatten surroundings\n";
- }
- content += '[' + this.keys.toggle_map_mode + '] – toggle map view\n';
- content += '\n';
- } else if (this.mode.name == 'control_tile_draw') {
- content += "Available actions:\n";
- content += "[" + tui.keys.toggle_tile_draw + "] – toggle protection character drawing\n";
- content += '\n';
- } else if (this.mode.name == 'chat') {
+ if (this.mode.name == 'chat') {
content += '/nick NAME – re-name yourself to NAME\n';
content += '/' + this.keys.switch_to_play + ' or /play – switch to play mode\n';
content += '/' + this.keys.switch_to_study + ' or /study – switch to study mode\n';
content += '/' + this.keys.switch_to_edit + ' or /edit – switch to world edit mode\n';
content += '/' + this.keys.switch_to_admin_enter + ' or /admin – switch to admin mode\n';
- } else if (this.mode.name == 'admin') {
+ } else if (this.mode.available_actions.length > 0) {
content += "Available actions:\n";
- if (game.tasks.includes('MOVE')) {
- content += "[" + movement_keys_desc + "] – move player\n";
+ for (let action of this.mode.available_actions) {
+ if (Object.keys(this.action_tasks).includes(action)) {
+ if (!this.task_action_on(action)) {
+ continue;
+ }
+ }
+ if (action == 'move_explorer') {
+ action = 'move';
+ }
+ if (action == 'move') {
+ content += "[" + movement_keys_desc + "] – move\n"
+ } else {
+ content += "[" + this.keys[action] + "] – " + key_descriptions[action] + "\n";
+ }
}
content += '\n';
}
let symbol = game.thing_types[t.type_];
let protection = t.protection;
if (protection == '.') {
- protection = 'unprotected';
+ protection = 'none';
}
- info += "THING: " + t.type_ + " / protection: " + protection + " / " + symbol;
+ info += "THING: " + t.type_ + " / " + symbol;
if (t.player_char) {
info += t.player_char;
};
if (t.name_) {
info += " (" + t.name_ + ")";
}
- info += "\n";
+ info += " / protection: " + protection + "\n";
}
}
if (this.position in game.portals) {
} else if (tui.mode.name == 'play') {
if (tui.mode.mode_switch_on_key(event)) {
null;
- } else if (event.key === tui.keys.take_thing
- && game.tasks.includes('PICK_UP')) {
+ } else if (event.key === tui.keys.take_thing && tui.task_action_on('take_thing')) {
server.send(["TASK:PICK_UP"]);
- } else if (event.key === tui.keys.drop_thing
- && game.tasks.includes('DROP')) {
+ } else if (event.key === tui.keys.drop_thing && tui.task_action_on('drop_thing')) {
server.send(["TASK:DROP"]);
- } else if (event.key in tui.movement_keys
- && game.tasks.includes('MOVE')) {
+ } else if (event.key === tui.keys.door && tui.task_action_on('door')) {
+ server.send(["TASK:DOOR"]);
+ } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
} else if (event.key === tui.keys.teleport) {
game.teleport();
} else if (tui.mode.name == 'admin') {
if (tui.mode.mode_switch_on_key(event)) {
null;
- } else if (event.key in tui.movement_keys
- && game.tasks.includes('MOVE')) {
+ } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
};
} else if (tui.mode.name == 'edit') {
if (tui.mode.mode_switch_on_key(event)) {
null;
- } else if (event.key in tui.movement_keys
- && game.tasks.includes('MOVE')) {
+ } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
- } else if (event.key === tui.keys.flatten
- && game.tasks.includes('FLATTEN_SURROUNDINGS')) {
+ } else if (event.key === tui.keys.flatten && tui.task_action_on('flatten')) {
server.send(["TASK:FLATTEN_SURROUNDINGS", tui.password]);
} else if (event.key == tui.keys.toggle_map_mode) {
tui.toggle_map_mode();
document.getElementById("flatten").onclick = function() {
server.send(['TASK:FLATTEN_SURROUNDINGS', tui.password]);
};
+document.getElementById("door").onclick = function() {
+ server.send(['TASK:DOOR']);
+};
document.getElementById("teleport").onclick = function() {
game.teleport();
};
for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
let direction = move_button.id.split('_')[2].toUpperCase();
move_button.onclick = function() {
- if (tui.mode.name == 'play' || tui.mode.name == 'edit') {
+ if (tui.mode.available_actions.includes("move")
+ || tui.mode.available_actions.includes("move_explorer")) {
server.send(['TASK:MOVE', direction]);
} else {
explorer.move(direction);