if terrain_char in self.game.terrains:
terrain_desc = self.game.terrains[terrain_char]
info = 'TERRAIN: "%s" / %s\n' % (terrain_char, terrain_desc)
+ protection = self.game.map_control_content[pos_i]
+ if protection == '.':
+ protection = 'unprotected'
+ info = 'PROTECTION: %s\n' % protection
for t in self.game.things:
if t.position == self.explorer:
info += 'THING: %s / %s' % (t.type_,