'short': 'name thing',
'long': 'Give name to/change name of thing here.'
},
+ 'command_thing': {
+ 'short': 'command thing',
+ 'long': 'Enter a command to the thing you carry. Enter nothing to return to play mode.'
+ },
+ 'take_thing': {
+ 'short': 'take thing',
+ 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
+ },
'admin_thing_protect': {
'short': 'change thing protection',
'long': 'Change protection character for thing here.'
pass # we assume socket will be known as dead by now
def cmd_TURN(game, n):
- game.info_db = {}
- game.info_hints = []
+ game.annotations = {}
game.turn = n
game.things = []
game.portals = {}
game.turn_complete = False
+ game.fov = ''
cmd_TURN.argtypes = 'int:nonneg'
def cmd_LOGIN_OK(game):
game.tui.do_refresh = True
cmd_ADMIN_OK.argtypes = ''
+def cmd_REPLY(game, msg):
+ game.tui.log_msg('#MUSICPLAYER: ' + msg)
+ game.tui.do_refresh = True
+cmd_REPLY.argtypes = 'string'
+
def cmd_CHAT(game, msg):
game.tui.log_msg('# ' + msg)
game.tui.do_refresh = True
def cmd_GAME_STATE_COMPLETE(game):
if game.tui.mode.name == 'post_login_wait':
game.tui.switch_mode('play')
- if game.tui.mode.shows_info:
- game.tui.query_info()
game.turn_complete = True
game.tui.do_refresh = True
+ game.tui.info_cached = None
cmd_GAME_STATE_COMPLETE.argtypes = ''
def cmd_PORTAL(game, position, msg):
game.tui.do_refresh = True
cmd_ARGUMENT_ERROR.argtypes = 'string'
-def cmd_ANNOTATION_HINT(game, position):
- game.info_hints += [position]
-cmd_ANNOTATION_HINT.argtypes = 'yx_tuple:nonneg'
-
def cmd_ANNOTATION(game, position, msg):
- game.info_db[position] = msg
+ game.annotations[position] = msg
if game.tui.mode.shows_info:
game.tui.do_refresh = True
cmd_ANNOTATION.argtypes = 'yx_tuple:nonneg string'
def cmd_TASKS(game, tasks_comma_separated):
game.tasks = tasks_comma_separated.split(',')
game.tui.mode_write.legal = 'WRITE' in game.tasks
+ game.tui.mode_command_thing.legal = 'COMMAND' in game.tasks
+ game.tui.mode_take_thing.legal = 'PICK_UP' in game.tasks
cmd_TASKS.argtypes = 'string'
def cmd_THING_TYPE(game, thing_type, symbol_hint):
self.register_command(cmd_ADMIN_OK)
self.register_command(cmd_PONG)
self.register_command(cmd_CHAT)
+ self.register_command(cmd_REPLY)
self.register_command(cmd_PLAYER_ID)
self.register_command(cmd_TURN)
self.register_command(cmd_THING)
self.register_command(cmd_MAP_CONTROL)
self.register_command(cmd_PORTAL)
self.register_command(cmd_ANNOTATION)
- self.register_command(cmd_ANNOTATION_HINT)
self.register_command(cmd_GAME_STATE_COMPLETE)
self.register_command(cmd_ARGUMENT_ERROR)
self.register_command(cmd_GAME_ERROR)
self.register_command(cmd_RANDOM_COLORS)
self.map_content = ''
self.player_id = -1
- self.info_db = {}
- self.info_hints = []
+ self.annotations = {}
self.portals = {}
self.terrains = {}
mode_post_login_wait = Mode('post_login_wait', is_intro=True)
mode_password = Mode('password', has_input_prompt=True)
mode_name_thing = Mode('name_thing', has_input_prompt=True, shows_info=True)
+ mode_command_thing = Mode('command_thing', has_input_prompt=True)
+ mode_take_thing = Mode('take_thing', has_input_prompt=True)
is_admin = False
tile_draw = False
def __init__(self, host):
import os
import json
- self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter"]
- self.mode_play.available_actions = ["move", "take_thing", "drop_thing",
+ self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
+ "command_thing", "take_thing"]
+ self.mode_play.available_actions = ["move", "drop_thing",
"teleport", "door", "consume"]
self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]
'switch_to_edit': 'E',
'switch_to_write': 'm',
'switch_to_name_thing': 'N',
+ 'switch_to_command_thing': 'O',
'switch_to_admin_enter': 'A',
'switch_to_control_pw_type': 'C',
'switch_to_control_tile_type': 'Q',
'switch_to_admin_thing_protect': 'T',
'flatten': 'F',
- 'take_thing': 'z',
+ 'switch_to_take_thing': 'z',
'drop_thing': 'u',
'teleport': 'p',
'consume': 'C',
self.input_lines = []
self.fov = ''
self.flash = False
+ self.map_lines = []
+ self.offset = YX(0,0)
curses.wrapper(self.loop)
def connect(self):
if len(self.log) > 100:
self.log = self.log[-100:]
- def query_info(self):
- self.send('GET_ANNOTATION ' + str(self.explorer))
-
def restore_input_values(self):
- if self.mode.name == 'annotate' and self.explorer in self.game.info_db:
- info = self.game.info_db[self.explorer]
- if info != '(none)':
- self.input_ = info
+ if self.mode.name == 'annotate' and self.explorer in self.game.annotations:
+ self.input_ = self.game.annotations[self.explorer]
elif self.mode.name == 'portal' and self.explorer in self.game.portals:
self.input_ = self.game.portals[self.explorer]
elif self.mode.name == 'password':
if self.mode.shows_info or self.mode.name == 'control_tile_draw':
player = self.game.get_thing(self.game.player_id)
self.explorer = YX(player.position.y, player.position.x)
- if self.mode.shows_info:
- self.query_info()
if self.mode.is_single_char_entry:
self.show_help = True
if self.mode.name == 'waiting_for_server':
self.send('LOGIN ' + quote(self.login_name))
else:
self.log_msg('@ enter username')
+ elif self.mode.name == 'take_thing':
+ self.log_msg('selectable things:')
+ player = self.game.get_thing(self.game.player_id)
+ selectables = [t for t in self.game.things
+ if t != player and t.type_ != 'Player'
+ and t.position == player.position]
+ if len(selectables) == 0:
+ self.log_msg('none')
+ else:
+ for t in selectables:
+ self.log_msg(str(t.id_) + ' ' + self.get_thing_info(t))
+ elif self.mode.name == 'command_thing':
+ self.send('TASK:COMMAND ' + quote('HELP'))
elif self.mode.name == 'admin_enter':
self.log_msg('@ enter admin password:')
elif self.mode.name == 'control_pw_type':
curses.init_color(2, rand(0), rand(0), rand(0))
self.do_refresh = True
+ def get_info(self):
+ if self.info_cached:
+ return self.info_cached
+ pos_i = self.explorer.y * self.game.map_geometry.size.x + self.explorer.x
+ info_to_cache = ''
+ if len(self.game.fov) > pos_i and self.game.fov[pos_i] != '.':
+ info_to_cache += 'outside field of view'
+ else:
+ terrain_char = self.game.map_content[pos_i]
+ terrain_desc = '?'
+ if terrain_char in self.game.terrains:
+ terrain_desc = self.game.terrains[terrain_char]
+ info_to_cache += 'TERRAIN: "%s" / %s\n' % (terrain_char,
+ terrain_desc)
+ protection = self.game.map_control_content[pos_i]
+ if protection == '.':
+ protection = 'unprotected'
+ info_to_cache += 'PROTECTION: %s\n' % protection
+ for t in self.game.things:
+ if t.position == self.explorer:
+ info_to_cache += 'THING: %s' % self.get_thing_info(t)
+ protection = t.protection
+ if protection == '.':
+ protection = 'none'
+ info_to_cache += ' / protection: %s\n' % protection
+ if self.explorer in self.game.portals:
+ info_to_cache += 'PORTAL: ' +\
+ self.game.portals[self.explorer] + '\n'
+ else:
+ info_to_cache += 'PORTAL: (none)\n'
+ if self.explorer in self.game.annotations:
+ info_to_cache += 'ANNOTATION: ' +\
+ self.game.annotations[self.explorer]
+ self.info_cached = info_to_cache
+ return self.info_cached
+
+ def get_thing_info(self, t):
+ info = '%s / %s' %\
+ (t.type_, self.game.thing_types[t.type_])
+ if hasattr(t, 'thing_char'):
+ info += t.thing_char
+ if hasattr(t, 'name'):
+ info += ' (%s)' % t.name
+ return info
+
def loop(self, stdscr):
import datetime
def move_explorer(direction):
target = self.game.map_geometry.move_yx(self.explorer, direction)
if target:
+ self.info_cached = None
self.explorer = target
- if self.mode.shows_info:
- self.query_info()
if self.tile_draw:
self.send_tile_control_command()
else:
safe_addstr(max_y - i - 1, self.window_width, lines[i])
def draw_info():
- if not self.game.turn_complete:
- return
- pos_i = self.explorer.y * self.game.map_geometry.size.x + self.explorer.x
- info = 'MAP VIEW: %s\n' % self.map_mode
- if self.game.fov[pos_i] != '.':
- info += 'outside field of view'
- else:
- terrain_char = self.game.map_content[pos_i]
- terrain_desc = '?'
- if terrain_char in self.game.terrains:
- terrain_desc = self.game.terrains[terrain_char]
- info += 'TERRAIN: "%s" / %s\n' % (terrain_char, terrain_desc)
- protection = self.game.map_control_content[pos_i]
- if protection == '.':
- protection = 'unprotected'
- info += 'PROTECTION: %s\n' % protection
- for t in self.game.things:
- if t.position == self.explorer:
- protection = t.protection
- if protection == '.':
- protection = 'none'
- info += 'THING: %s / %s' % (t.type_,
- self.game.thing_types[t.type_])
- if hasattr(t, 'thing_char'):
- info += t.thing_char
- if hasattr(t, 'name'):
- info += ' (%s)' % t.name
- info += ' / protection: %s\n' % protection
- if self.explorer in self.game.portals:
- info += 'PORTAL: ' + self.game.portals[self.explorer] + '\n'
- else:
- info += 'PORTAL: (none)\n'
- if self.explorer in self.game.info_db:
- info += 'ANNOTATION: ' + self.game.info_db[self.explorer]
- else:
- info += 'ANNOTATION: waiting …'
+ info = 'MAP VIEW: %s\n%s' % (self.map_mode, self.get_info())
lines = msg_into_lines_of_width(info, self.window_width)
height_header = 2
for i in range(len(lines)):
'MODE: %s – %s' % (self.mode.short_desc, help))
def draw_map():
- if not self.game.turn_complete:
+ if not self.game.turn_complete and len(self.map_lines) == 0:
return
- map_lines_split = []
- for y in range(self.game.map_geometry.size.y):
- start = self.game.map_geometry.size.x * y
- end = start + self.game.map_geometry.size.x
- if self.map_mode == 'protections':
- map_lines_split += [[c + ' ' for c
- in self.game.map_control_content[start:end]]]
+ if self.game.turn_complete:
+ map_lines_split = []
+ for y in range(self.game.map_geometry.size.y):
+ start = self.game.map_geometry.size.x * y
+ end = start + self.game.map_geometry.size.x
+ if self.map_mode == 'protections':
+ map_lines_split += [[c + ' ' for c
+ in self.game.map_control_content[start:end]]]
+ else:
+ map_lines_split += [[c + ' ' for c
+ in self.game.map_content[start:end]]]
+ if self.map_mode == 'terrain + annotations':
+ for p in self.game.annotations:
+ map_lines_split[p.y][p.x] = 'A '
+ elif self.map_mode == 'terrain + things':
+ for p in self.game.portals.keys():
+ original = map_lines_split[p.y][p.x]
+ map_lines_split[p.y][p.x] = original[0] + 'P'
+ used_positions = []
+
+ def draw_thing(t, used_positions):
+ symbol = self.game.thing_types[t.type_]
+ meta_char = ' '
+ if hasattr(t, 'thing_char'):
+ meta_char = t.thing_char
+ if t.position in used_positions:
+ meta_char = '+'
+ map_lines_split[t.position.y][t.position.x] = symbol + meta_char
+ used_positions += [t.position]
+
+ for t in [t for t in self.game.things if t.type_ != 'Player']:
+ draw_thing(t, used_positions)
+ for t in [t for t in self.game.things if t.type_ == 'Player']:
+ draw_thing(t, used_positions)
+ player = self.game.get_thing(self.game.player_id)
+ if self.mode.shows_info or self.mode.name == 'control_tile_draw':
+ map_lines_split[self.explorer.y][self.explorer.x] = '??'
+ elif self.map_mode != 'terrain + things':
+ map_lines_split[player.position.y][player.position.x] = '??'
+ self.map_lines = []
+ if type(self.game.map_geometry) == MapGeometryHex:
+ indent = 0
+ for line in map_lines_split:
+ self.map_lines += [indent * ' ' + ''.join(line)]
+ indent = 0 if indent else 1
else:
- map_lines_split += [[c + ' ' for c
- in self.game.map_content[start:end]]]
- if self.map_mode == 'terrain + annotations':
- for p in self.game.info_hints:
- map_lines_split[p.y][p.x] = 'A '
- elif self.map_mode == 'terrain + things':
- for p in self.game.portals.keys():
- original = map_lines_split[p.y][p.x]
- map_lines_split[p.y][p.x] = original[0] + 'P'
- used_positions = []
- for t in self.game.things:
- symbol = self.game.thing_types[t.type_]
- meta_char = ' '
- if hasattr(t, 'thing_char'):
- meta_char = t.thing_char
- if t.position in used_positions:
- meta_char = '+'
- map_lines_split[t.position.y][t.position.x] = symbol + meta_char
- used_positions += [t.position]
- player = self.game.get_thing(self.game.player_id)
- if self.mode.shows_info or self.mode.name == 'control_tile_draw':
- map_lines_split[self.explorer.y][self.explorer.x] = '??'
- elif self.map_mode != 'terrain + things':
- map_lines_split[player.position.y][player.position.x] = '??'
- map_lines = []
- if type(self.game.map_geometry) == MapGeometryHex:
- indent = 0
- for line in map_lines_split:
- map_lines += [indent * ' ' + ''.join(line)]
- indent = 0 if indent else 1
- else:
- for line in map_lines_split:
- map_lines += [''.join(line)]
- window_center = YX(int(self.size.y / 2),
- int(self.window_width / 2))
- center = player.position
- if self.mode.shows_info or self.mode.name == 'control_tile_draw':
- center = self.explorer
- center = YX(center.y, center.x * 2)
- offset = center - window_center
- if type(self.game.map_geometry) == MapGeometryHex and offset.y % 2:
- offset += YX(0, 1)
- term_y = max(0, -offset.y)
- term_x = max(0, -offset.x)
- map_y = max(0, offset.y)
- map_x = max(0, offset.x)
+ for line in map_lines_split:
+ self.map_lines += [''.join(line)]
+ window_center = YX(int(self.size.y / 2),
+ int(self.window_width / 2))
+ center = player.position
+ if self.mode.shows_info or self.mode.name == 'control_tile_draw':
+ center = self.explorer
+ center = YX(center.y, center.x * 2)
+ self.offset = center - window_center
+ if type(self.game.map_geometry) == MapGeometryHex and self.offset.y % 2:
+ self.offset += YX(0, 1)
+ term_y = max(0, -self.offset.y)
+ term_x = max(0, -self.offset.x)
+ map_y = max(0, self.offset.y)
+ map_x = max(0, self.offset.x)
while (term_y < self.size.y and map_y < self.game.map_geometry.size.y):
- to_draw = map_lines[map_y][map_x:self.window_width + offset.x]
+ to_draw = self.map_lines[map_y][map_x:self.window_width + self.offset.x]
safe_addstr(term_y, term_x, to_draw)
term_y += 1
map_y += 1
'drop_thing': 'DROP',
'door': 'DOOR',
'move': 'MOVE',
+ 'command': 'COMMAND',
'consume': 'INTOXICATE',
}
self.login_name = self.input_
self.send('LOGIN ' + quote(self.input_))
self.input_ = ""
+ elif self.mode.name == 'take_thing' and key == '\n':
+ if self.input_ == '':
+ self.log_msg('@ aborted')
+ else:
+ self.send('TASK:PICK_UP ' + quote(self.input_))
+ self.input_ = ''
+ self.switch_mode('play')
+ elif self.mode.name == 'command_thing' and key == '\n':
+ if self.input_ == '':
+ self.log_msg('@ aborted')
+ self.switch_mode('play')
+ elif task_action_on('command'):
+ self.send('TASK:COMMAND ' + quote(self.input_))
+ self.input_ = ""
elif self.mode.name == 'control_pw_pw' and key == '\n':
if self.input_ == '':
self.log_msg('@ aborted')
elif self.mode.name == 'play':
if self.mode.mode_switch_on_key(self, key):
continue
- elif key == self.keys['take_thing'] and task_action_on('take_thing'):
- self.send('TASK:PICK_UP')
elif key == self.keys['drop_thing'] and task_action_on('drop_thing'):
self.send('TASK:DROP')
elif key == self.keys['door'] and task_action_on('door'):