struct Win win_keys = init_window(&win_meta, "Keys");
win_keys.draw = draw_keys_window;
win_keys.data = &world;
-
struct Win win_map = init_window(&win_meta, "Map");
win_map.draw = draw_map;
win_map.data = &world;
-
struct Win win_info = init_window(&win_meta, "Info");
win_info.draw = draw_info;
win_info.data = &world;
-
struct Win win_log = init_window(&win_meta, "Log");
win_log.draw = draw_log;
win_log.data = &world;