struct World world;
world.interactive = 1;
int opt;
- while ((opt = getopt(argc, argv, "s")) != -1) {
+ uint32_t start_turn;
+ while ((opt = getopt(argc, argv, "s::")) != -1) {
switch (opt) {
case 's':
world.interactive = 0;
+ start_turn = 0;
+ if (optarg)
+ start_turn = atoi(optarg);
break;
default:
exit(EXIT_FAILURE); } }
int key;
unsigned char quit_called;
if (0 == world.interactive) {
+ unsigned char still_reading_file = 1;
int action;
while (1) {
- draw_all_windows (&win_meta);
- key = getch();
- if (key == get_action_key(world.keybindings, "wait / next turn") ) {
+ if (start_turn == world.turn)
+ start_turn = 0;
+ if (0 == start_turn) {
+ draw_all_windows (&win_meta);
+ key = getch(); }
+ if (1 == still_reading_file &&
+ (world.turn < start_turn || key == get_action_key(world.keybindings, "wait / next turn")) ) {
action = getc(file);
- if (EOF == action)
- break;
+ if (EOF == action) {
+ start_turn = 0;
+ still_reading_file = 0; }
else if (0 == action)
player_wait (&world);
else if ('s' == action)