struct World {
struct KeyBinding * keybindings;
struct KeysWinData * keyswindata;
- uint16_t turn;
+ uint32_t seed;
+ uint32_t turn;
char * log;
struct Map * map;
struct Monster * monster;
uint16_t x; };
uint16_t rrand(char, uint32_t);
-uint32_t load_seed();
-void save_seed(uint32_t);
+uint16_t read_uint16_bigendian(FILE * file);
+void write_uint16_bigendian(uint16_t x, FILE * file);
+uint32_t read_uint32_bigendian(FILE * file);
+void write_uint32_bigendian(uint32_t x, FILE * file);
+void load_seed(struct World *);
+void save_seed(struct World *);
void toggle_window (struct WinMeta *, struct Win *);
void growshrink_active_window (struct WinMeta *, char);
struct Map init_map ();