plus type id of attacked Thing. On move, return mv_yx_in_dir_legal result.
"""
from server.build_fov_map import build_fov_map
- from server.config.misc import decrement_lifepoints_func
+ from server.config.misc import decrement_lifepoints
from server.utils import mv_yx_in_dir_legal
from server.config.world_data import directions_db, symbols_passable
passable = False
elif 0 == hit_id:
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
log(hitter_name +" WOUNDS you.")
- decr_test = decrement_lifepoints_func(world_db["Things"][hit_id])
+ decr_test = decrement_lifepoints(world_db["Things"][hit_id])
if decr_test > 0 and t == world_db["Things"][0]:
log(hitted_name + " dies.")
return decr_test, hitted_tid