raise RuntimeError("No score map allocated for "
"zero_score_map_where_char_on_memdepthmap().")
- def set_map_score_at_thingpos(id, score):
- pos = world_db["Things"][id]["T_POSY"] * world_db["MAP_LENGTH"] \
- + world_db["Things"][id]["T_POSX"]
- set_map_score(pos, score)
-
def set_map_score(pos, score):
test = libpr.set_map_score(pos, score)
if test:
raise RuntimeError("No score map allocated for get_map_score().")
return result
- def animate_in_fov(Thing, maplength):
- if not Thing["T_LIFEPOINTS"] or Thing["carried"] or Thing == t:
- return False
- pos = Thing["T_POSY"] * maplength + Thing["T_POSX"]
- if 118 == t["fovmap"][pos]: # optimization: 118 = ord("v")
- return True
+ def animates_in_fov(maplength):
+ return [Thing for Thing in world_db["Things"].values()
+ if Thing["T_LIFEPOINTS"] and not Thing["carried"]
+ and not Thing == t and 118 == t["fovmap"][Thing["T_POSY"] *
+ maplength + Thing["T_POSX"]]]
def good_attack_target(v):
eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
return False
def seeing_thing():
+ def exists(gen):
+ try:
+ next(gen)
+ except StopIteration:
+ return False
+ return True
maplength = world_db["MAP_LENGTH"]
if t["fovmap"] and "a" == filter:
- for id in world_db["Things"]:
- if animate_in_fov(world_db["Things"][id], maplength):
- if good_attack_target(world_db["Things"][id]):
- return True
+ return exists(Thing for Thing in animates_in_fov(maplength)
+ if good_attack_target(Thing))
elif t["fovmap"] and "f" == filter:
- for id in world_db["Things"]:
- if animate_in_fov(world_db["Things"][id], maplength):
- if good_flee_target(world_db["Things"][id]):
- return True
+ return exists(Thing for Thing in animates_in_fov(maplength)
+ if good_flee_target(Thing))
elif t["T_MEMMAP"] and "c" == filter:
eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
ord_blank = ord(" ")
- for mt in t["T_MEMTHING"]:
- if ord_blank != chr(t["T_MEMMAP"][(mt[1] * \
- world_db["MAP_LENGTH"]) + mt[2]]) \
- and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" \
- and world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] \
- > eat_cost:
- return True
+ map_len = world_db["MAP_LENGTH"]
+ return exists(mt for mt in t["T_MEMTHING"]
+ if ord_blank != t["T_MEMMAP"][mt[1] * map_len + mt[2]]
+ and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
+ and world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"]
+ > eat_cost)
return False
def set_cells_passable_on_memmap_to_65534_on_scoremap():
ord_v = ord("v")
ord_blank = ord(" ")
set_cells_passable_on_memmap_to_65534_on_scoremap()
- maplength = world_db["MAP_LENGTH"]
+ maplen = world_db["MAP_LENGTH"]
if "a" == filter:
- [set_map_score_at_thingpos(id, 0)
- for id in world_db["Things"]
- if animate_in_fov(world_db["Things"][id], maplength)
- if good_attack_target(world_db["Things"][id])]
+ [set_map_score(Thing["T_POSY"] * maplen + Thing["T_POSX"], 0) for
+ Thing in animates_in_fov(maplen) if good_attack_target(Thing)]
elif "f" == filter:
- [set_map_score_at_thingpos(id, 0)
- for id in world_db["Things"]
- if animate_in_fov(world_db["Things"][id], maplength)
- if good_flee_target(world_db["Things"][id])]
+ [set_map_score(Thing["T_POSY"] * maplen + Thing["T_POSX"], 0) for
+ Thing in animates_in_fov(maplen) if good_flee_target(Thing)]
elif "c" == filter:
eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
ord_blank = ord(" ")
- [set_map_score(mt[1] * maplength + mt[2], 0)
+ [set_map_score(mt[1] * maplen + mt[2], 0)
for mt in t["T_MEMTHING"]
- if ord_blank != t["T_MEMMAP"][mt[1] * maplength + mt[2]]
+ if ord_blank != t["T_MEMMAP"][mt[1] * maplen + mt[2]]
if t != world_db["Things"][0] or
(world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" and
world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] > eat_cost)]
elif "s" == filter:
zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
if "f" == filter:
- [set_map_score_at_thingpos(id, 65535)
- for id in world_db["Things"]
- if animate_in_fov(world_db["Things"][id], maplength)
- if get_map_score(world_db["Things"][id]["T_POSY"] * maplength
- + world_db["Things"][id]["T_POSX"])]
+ [set_map_score(Thing["T_POSY"] * maplen + Thing["T_POSX"], 65535)
+ for Thing in animates_in_fov(maplen) if get_map_score(
+ Thing["T_POSY"] * maplen + Thing["T_POSX"])]
elif "a" != filter:
- [set_map_score_at_thingpos(id, 65535)
- for id in world_db["Things"]
- if animate_in_fov(world_db["Things"][id], maplength)]
+ [set_map_score(Thing["T_POSY"] * maplen + Thing["T_POSX"],
+ 65535) for Thing in animates_in_fov(maplen)]
def rand_target_dir(neighbors, cmp, dirs):
candidates = []
if get_dir_to_target(t, "f"):
return
sel = get_inventory_slot_to_consume(t)
+ from server.config.ai import ai_hook_pickup_test
if -1 != sel:
t["T_COMMAND"] = [id for id in world_db["ThingActions"]
if world_db["ThingActions"][id]["TA_NAME"]
== "use"][0]
t["T_ARGUMENT"] = sel
- elif standing_on_food(t):
+ elif standing_on_food(t) and ai_hook_pickup_test(t):
t["T_COMMAND"] = [id for id in world_db["ThingActions"]
if world_db["ThingActions"][id]["TA_NAME"]
== "pickup"][0]