"s": memory map cell with greatest-reachable degree of unexploredness
"""
from server.utils import rand, libpr, c_pointer_to_bytearray
+ from server.config.world_data import symbols_passable
def zero_score_map_where_char_on_memdepthmap(c):
# OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
raise RuntimeError("No score map allocated for "
"zero_score_map_where_char_on_memdepthmap().")
- def set_map_score_at_thingpos(id, score):
- pos = world_db["Things"][id]["T_POSY"] * world_db["MAP_LENGTH"] \
- + world_db["Things"][id]["T_POSX"]
- set_map_score(pos, score)
-
def set_map_score(pos, score):
test = libpr.set_map_score(pos, score)
if test:
raise RuntimeError("No score map allocated for get_map_score().")
return result
- def animate_in_fov(Thing):
- if Thing["carried"] or Thing == t or not Thing["T_LIFEPOINTS"]:
- return False
- pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] + Thing["T_POSX"]
- if ord("v") == t["fovmap"][pos]:
- return True
+ def animates_in_fov(maplength):
+ return [Thing for Thing in world_db["Things"].values()
+ if Thing["T_LIFEPOINTS"] and not Thing["carried"]
+ and not Thing == t and 118 == t["fovmap"][Thing["T_POSY"] *
+ maplength + Thing["T_POSX"]]]
def good_attack_target(v):
eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
return False
def seeing_thing():
+ maplength = world_db["MAP_LENGTH"]
if t["fovmap"] and "a" == filter:
- for id in world_db["Things"]:
- if animate_in_fov(world_db["Things"][id]):
- if good_attack_target(world_db["Things"][id]):
- return True
+ try:
+ next((Thing for Thing in animates_in_fov(maplength)
+ if good_attack_target(Thing)))
+ except StopIteration:
+ return False
+ return True
elif t["fovmap"] and "f" == filter:
- for id in world_db["Things"]:
- if animate_in_fov(world_db["Things"][id]):
- if good_flee_target(world_db["Things"][id]):
- return True
+ try:
+ next((Thing for Thing in animates_in_fov(maplength)
+ if good_flee_target(Thing)))
+ except StopIteration:
+ return False
+ return True
elif t["T_MEMMAP"] and "c" == filter:
eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
- for mt in t["T_MEMTHING"]:
- if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
- + mt[2]]) \
- and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" \
- and world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] \
- > eat_cost:
- return True
+ ord_blank = ord(" ")
+ map_len = world_db["MAP_LENGTH"]
+ try:
+ next(mt for mt in t["T_MEMTHING"]
+ if ord_blank != t["T_MEMMAP"][mt[1] * map_len + mt[2]]
+ and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
+ and world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"]
+ > eat_cost)
+ except StopIteration:
+ return False
+ return True
+
return False
def set_cells_passable_on_memmap_to_65534_on_scoremap():
# OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
- # ord_dot = ord(".")
# memmap = t["T_MEMMAP"]
# for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
- # if ord_dot == memmap[i]]:
+ # if memmap[i] in symbols_passable]:
# set_map_score(i, 65534) # i.e. 65535-1
map = c_pointer_to_bytearray(t["T_MEMMAP"])
- if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
+ if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map,
+ symbols_passable):
raise RuntimeError("No score map allocated for set_cells_passable"
"_on_memmap_to_65534_on_scoremap().")
ord_v = ord("v")
ord_blank = ord(" ")
set_cells_passable_on_memmap_to_65534_on_scoremap()
+ maplen = world_db["MAP_LENGTH"]
if "a" == filter:
- for id in world_db["Things"]:
- if animate_in_fov(world_db["Things"][id]) \
- and good_attack_target(world_db["Things"][id]):
- set_map_score_at_thingpos(id, 0)
+ [set_map_score(Thing["T_POSY"] * maplen + Thing["T_POSX"], 0) for
+ Thing in animates_in_fov(maplen) if good_attack_target(Thing)]
elif "f" == filter:
- for id in world_db["Things"]:
- if animate_in_fov(world_db["Things"][id]) \
- and good_flee_target(world_db["Things"][id]):
- set_map_score_at_thingpos(id, 0)
+ [set_map_score(Thing["T_POSY"] * maplen + Thing["T_POSX"], 0) for
+ Thing in animates_in_fov(maplen) if good_flee_target(Thing)]
elif "c" == filter:
eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
- for mt in [mt for mt in t["T_MEMTHING"]
- if ord_blank != t["T_MEMMAP"][mt[1]
- * world_db["MAP_LENGTH"]
- + mt[2]]
- if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
- if world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"]
- > eat_cost]:
- set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
+ ord_blank = ord(" ")
+ [set_map_score(mt[1] * maplen + mt[2], 0)
+ for mt in t["T_MEMTHING"]
+ if ord_blank != t["T_MEMMAP"][mt[1] * maplen + mt[2]]
+ if t != world_db["Things"][0] or
+ (world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" and
+ world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] > eat_cost)]
elif "s" == filter:
zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
- if "a" != filter:
- for id in world_db["Things"]:
- if animate_in_fov(world_db["Things"][id]):
- if "f" == filter:
- pos = world_db["Things"][id]["T_POSY"] \
- * world_db["MAP_LENGTH"] \
- + world_db["Things"][id]["T_POSX"]
- if 0 == get_map_score(pos):
- continue
- set_map_score_at_thingpos(id, 65535)
+ if "f" == filter:
+ [set_map_score(Thing["T_POSY"] * maplen + Thing["T_POSX"], 65535)
+ for Thing in animates_in_fov(maplen) if get_map_score(
+ Thing["T_POSY"] * maplen + Thing["T_POSX"])]
+ elif "a" != filter:
+ [set_map_score(Thing["T_POSY"] * maplen + Thing["T_POSX"],
+ 65535) for Thing in animates_in_fov(maplen)]
def rand_target_dir(neighbors, cmp, dirs):
candidates = []
"""Determine next command/argment for actor t via AI algorithms."""
t["T_COMMAND"] = [id for id in world_db["ThingActions"]
if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
- if get_dir_to_target(t, "f"):
- return
- sel = get_inventory_slot_to_consume(t)
- if -1 != sel:
- t["T_COMMAND"] = [id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"]
- == "use"][0]
- t["T_ARGUMENT"] = sel
- elif standing_on_food(t):
+ eating = len([id for id in world_db["ThingActions"]
+ if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0
+ picking = len([id for id in world_db["ThingActions"]
+ if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0
+ if eating and picking:
+ if get_dir_to_target(t, "f"):
+ return
+ sel = get_inventory_slot_to_consume(t)
+ from server.config.ai import ai_hook_pickup_test
+ if -1 != sel:
t["T_COMMAND"] = [id for id in world_db["ThingActions"]
if world_db["ThingActions"][id]["TA_NAME"]
- == "pick_up"][0]
- else:
- going_to_known_food_spot = get_dir_to_target(t, "c")
- if not going_to_known_food_spot:
- aiming_for_walking_food = get_dir_to_target(t, "a")
- if not aiming_for_walking_food:
- get_dir_to_target(t, "s")
+ == "use"][0]
+ t["T_ARGUMENT"] = sel
+ elif standing_on_food(t) and ai_hook_pickup_test(t):
+ t["T_COMMAND"] = [id for id in world_db["ThingActions"]
+ if world_db["ThingActions"][id]["TA_NAME"]
+ == "pickup"][0]
+ else:
+ going_to_known_food_spot = get_dir_to_target(t, "c")
+ if not going_to_known_food_spot:
+ aiming_for_walking_food = get_dir_to_target(t, "a")
+ if not aiming_for_walking_food:
+ get_dir_to_target(t, "s")