else:
print("Ignored: No player defined for world to activate.")
return
- if world_db["MAP"]:
- for id in world_db["Things"]:
- if world_db["Things"][id]["T_LIFEPOINTS"]:
- build_fov_map(world_db["Things"][id])
- if 0 == id:
- update_map_memory(world_db["Things"][id], False)
- if not world_db["Things"][0]["T_LIFEPOINTS"]:
- empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
- world_db["Things"][0]["fovmap"] = empty_fovmap
- world_db["WORLD_ACTIVE"] = 1
- else:
+ if not world_db["MAP"]:
print("Ignoring: No map defined for world to activate.")
+ return
+ from server.config.commands import command_worldactive_test_hook
+ if not command_worldactive_test_hook():
+ return
+ for tid in world_db["Things"]:
+ if world_db["Things"][tid]["T_LIFEPOINTS"]:
+ build_fov_map(world_db["Things"][tid])
+ if 0 == tid:
+ update_map_memory(world_db["Things"][tid], False)
+ if not world_db["Things"][0]["T_LIFEPOINTS"]:
+ empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
+ world_db["Things"][0]["fovmap"] = empty_fovmap
+ world_db["WORLD_ACTIVE"] = 1
def command_tid(id_string):
if not str_arg in directions_db:
print("Illegal move direction string.")
return
- dir = ord(directions_db[str_arg])
+ d = ord(directions_db[str_arg])
from server.utils import mv_yx_in_dir_legal
- move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
+ move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
if 1 == move_result[0]:
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
if ord("~") == world_db["MAP"][pos]:
log("You can't SWIM.")
return
+ from server.config.commands import play_move_attempt_hook
+ if play_move_attempt_hook(t, d, pos):
+ return
if chr(world_db["MAP"][pos]) in symbols_passable:
- world_db["Things"][0]["T_ARGUMENT"] = dir
+ world_db["Things"][0]["T_ARGUMENT"] = d
set_command("move")
return
log("You CAN'T move there.")