def decrement_lifepoints(t):
- """Decrement t's lifepoints by 1, and if to zero, corpse it.
+ """Decrement t's lifepoints by 1; if to zero, corpse it, drop its stuff.
If t is the player avatar, only blank its fovmap, so that the client may
still display memory data. On non-player things, erase fovmap and memory.
- Dying actors drop all their things.
+ On kill, return dying type's TT_LIFEPOINTS, else 0.
"""
from server.config.world_data import world_db
from server.io import log
t["T_LIFEPOINTS"] -= 1
if 0 == t["T_LIFEPOINTS"]:
- for id in t["T_CARRIES"]:
- t["T_CARRIES"].remove(id)
- world_db["Things"][id]["T_POSY"] = t["T_POSY"]
- world_db["Things"][id]["T_POSX"] = t["T_POSX"]
- world_db["Things"][id]["carried"] = False
+ live_tid = t["T_TYPE"]
+ for tid in t["T_CARRIES"]:
+ t["T_CARRIES"].remove(tid)
+ world_db["Things"][tid]["T_POSY"] = t["T_POSY"]
+ world_db["Things"][tid]["T_POSX"] = t["T_POSX"]
+ world_db["Things"][tid]["carried"] = False
t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
if world_db["Things"][0] == t:
t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
t["T_MEMMAP"] = False
t["T_MEMDEPTHMAP"] = False
t["T_MEMTHING"] = []
+ return world_db["ThingTypes"][live_tid]["TT_LIFEPOINTS"]
+ return 0