return (y, x)
rand.seed = seed
+ if world_db["MAP_LENGTH"] < 1:
+ print("Ignoring: No map length >= 1 defined.")
+ return
+ libpr.set_maplength(world_db["MAP_LENGTH"])
player_will_be_generated = False
playertype = world_db["PLAYER_TYPE"]
for ThingType in world_db["ThingTypes"]:
def turn_over():
"""Run game world and its inhabitants until new player input expected."""
- from server.config.actions import action_db
- from server.ai import ai
+ from server.config.actions import action_db, ai_func
id = 0
whilebreaker = False
while world_db["Things"][0]["T_LIFEPOINTS"]:
if 0 == id:
whilebreaker = True
break
- ai(Thing)
+ ai_func(Thing)
try_healing(Thing)
hunger(Thing)
if Thing["T_LIFEPOINTS"]:
if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
action = action_db["actor_" + ThingAction["TA_NAME"]]
action(Thing)
- #eval("actor_" + ThingAction["TA_NAME"])(Thing)
Thing["T_COMMAND"] = 0
Thing["T_PROGRESS"] = 0
thingproliferation(Thing, proliferable_map)