class World:
turn = 0
+ map_size = (5, 5)
map_ = 'xxxxx\nx...x\nx.X.x\nx...x\nxxxxx'
player_pos = (3, 3)
until a further INC finishes the turn.
"""
from time import sleep
+
+ def stringify_yx(tuple_):
+ return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1])
+
if self.pool_result is not None:
self.pool_result.wait()
self.send_all('TURN_FINISHED ' + str(self.world.turn))
sleep(1)
self.world.turn += 1
self.send_all('NEW_TURN ' + str(self.world.turn))
+ self.send_all('MAP_SIZE ' + stringify_yx(self.world.map_size))
self.send_all('TERRAIN\n' + self.world.map_)
- self.send_all('POSITION_Y ' + str(self.world.player_pos[0]))
- self.send_all('POSITION_X ' + str(self.world.player_pos[1]))
+ self.send_all('POSITION ' + stringify_yx(self.world.player_pos))
self.pool_result = self.pool.map_async(fib, (35, 35))
def cmd_get_turn(self, connection_id):