import os
from parser import ArgError, Parser
from server_.game import World, GameError
+from game_common import Commander
# Avoid "Address already in use" errors.
return fib(n-1) + fib(n-2)
-class CommandHandler:
+class CommandHandler(Commander):
def __init__(self):
from multiprocessing import Pool
for connection_id in self.queues_out:
self.send_to(connection_id, msg)
- def stringify_yx(self, tuple_):
- """Transform tuple (y,x) into string 'Y:'+str(y)+',X:'+str(x)."""
- return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1])
-
- def quoted(self, string):
- """Quote and escape string so client interprets it as single token."""
- quoted = []
- quoted += ['"']
- for c in string:
- if c in {'"', '\\'}:
- quoted += ['\\']
- quoted += [c]
- quoted += ['"']
- return ''.join(quoted)
-
def send_all_gamestate(self):
"""Send out game state data relevant to clients."""
+
+ def stringify_yx(tuple_):
+ """Transform tuple (y,x) into string 'Y:'+str(y)+',X:'+str(x)."""
+ return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1])
+
+ def quoted(string):
+ """Quote & escape string so client interprets it as single token."""
+ quoted = []
+ quoted += ['"']
+ for c in string:
+ if c in {'"', '\\'}:
+ quoted += ['\\']
+ quoted += [c]
+ quoted += ['"']
+ return ''.join(quoted)
+
self.send_all('NEW_TURN ' + str(self.world.turn))
- self.send_all('MAP_SIZE ' + self.stringify_yx(self.world.map_size))
+ self.send_all('MAP_SIZE ' + stringify_yx(self.world.map_size))
for y in range(self.world.map_size[0]):
width = self.world.map_size[1]
terrain_line = self.world.terrain_map[y * width:(y + 1) * width]
- self.send_all('TERRAIN_LINE %5s %s' % (y, self.quoted(terrain_line)))
+ self.send_all('TERRAIN_LINE %5s %s' % (y, quoted(terrain_line)))
for thing in self.world.things:
self.send_all('THING_TYPE %s %s' % (thing.id_, thing.type_))
- self.send_all('THING_POS %s %s' % (thing.id_, self.stringify_yx(thing.position)))
+ self.send_all('THING_POS %s %s' % (thing.id_,
+ stringify_yx(thing.position)))
def proceed(self):
"""Send turn finish signal, run game world, send new world data.
self.world.get_player().set_task('wait')
self.proceed()
- def cmd_MAP_SIZE(self, yx):
- self.world.set_map_size(yx)
- cmd_MAP_SIZE.argtypes = 'yx_tuple:nonneg'
-
- def cmd_TERRAIN_LINE(self, y, line):
- self.world.set_map_line(y, line)
- cmd_TERRAIN_LINE.argtypes = 'int:nonneg string'
-
- def cmd_THING_TYPE(self, i, type_):
- t = self.world.get_thing(i)
- t.type_ = type_
- cmd_THING_TYPE.argtypes = 'int:nonneg string'
-
- def cmd_THING_POS(self, i, yx):
- t = self.world.get_thing(i)
- t.position = list(yx)
- cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg'
-
def cmd_GET_TURN(self, connection_id):
"""Send world.turn to caller."""
self.send_to(connection_id, str(self.world.turn))