+extern void draw_win_terrain_stack(struct Win * win)
+{
+ if (world.things_below_player)
+ {
+ add_text_with_linebreaks(win, world.things_below_player);
+ }
+}
+
+
+
extern void draw_win_keybindings_global(struct Win * win)
{
win->center.y = world.kb_global.select;