*/
#include "control.h" /* try_key() */
#include "map_window.h" /* for map_center() */
+#include "misc.h" /* reset_windows() */
#include "windows.h" /* draw_all_wins() */
#include "world.h" /* world global */
uint8_t change_in_client = 0;
while (1)
{
+ if (world.winch)
+ {
+ reset_windows();
+ world.winch = 0;
+ change_in_client++;
+ }
if (read_world() || change_in_client)
{
draw_all_wins();