#include "map_objects.h" /* for structs MapObj, Player */
#include "map.h" /* for Map struct */
#include "main.h" /* for World struct */
+#include "rexit.h" /* for err_exit() */
{
if (0 == y && offset > 0)
{
- draw_scroll_hint(&win->frame, y, offset + 1, '^');
+ exit_err(draw_scroll_hint(&win->frame, y, offset + 1, '^'),
+ world, NULL);
continue;
}
else if (win->frame.size.y == y + 1
&& 0 < world->keyswindata->max
- (win->frame.size.y + offset - 1))
{
- draw_scroll_hint(&win->frame, y,
- world->keyswindata->max
- - (offset + win->frame.size.y) + 2, 'v');
+ exit_err(draw_scroll_hint(&win->frame, y,
+ world->keyswindata->max
+ - (offset + win->frame.size.y) + 2, 'v'),
+ world, NULL);
continue;
}
attri = 0;