struct yx_uint16 pos; /* coordinate on map */
};
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struct MapObjDef
{
struct MapObjDef * next;
/* Initialize map object defnitions chain from file at path "filename". */
extern void init_map_object_defs(char * filename);
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/* Free map object definitions chain starting at "mod_start". */
extern void free_map_object_defs(struct MapObjDef * mod_start);
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/* Add new object(s) ("n": how many?) of "type" to map on random position(s).
* New animate objects are never placed in the same square with other animated
* ones.
extern void add_map_object(uint8_t type);
extern void add_map_objects(uint8_t type, uint8_t n);
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/* Write map objects chain to "file". */
extern void write_map_objects(FILE * file);
*/
extern void read_map_objects(FILE * file, char * line, int linemax);
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/* Free map objects in map object chain starting at "mo_start. */
extern void free_map_objects(struct MapObj * mo_start);
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/* Move object of "id" from "source" inventory to "target" inventory. */
extern void own_map_object(struct MapObj ** target, struct MapObj ** source,
uint8_t id);
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/* Get pointer to the MapObj struct that represents the player. */
extern struct MapObj * get_player();
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/* Get pointer to the map object definition of identifier "def_id". */
extern struct MapObjDef * get_map_object_def(uint8_t id);
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/* Move not only "mo" to "pos", but also all map objects owned by it. */
extern void set_object_position(struct MapObj * mo, struct yx_uint16 pos);