#ifndef REXIT_H
#define REXIT_H
-
-
#include <stdint.h> /* for uint8_t */
*/
enum cleanup_flag
{
- CLEANUP_NCURSES = 0x0001,
- CLEANUP_MAP = 0x0002,
- CLEANUP_LOG = 0x0004,
- CLEANUP_COMMAND_DB = 0x0008,
- CLEANUP_MAPOBJACTS = 0x0010,
- CLEANUP_MAP_OBJECTS = 0x0020,
- CLEANUP_MAP_OBJECT_DEFS = 0x0040,
- CLEANUP_INTERFACE = 0x0080
+ CLEANUP_LOG = 0x0001,
+ CLEANUP_COMMAND_DB = 0x0002,
+ CLEANUP_MAP = 0x0004,
+ CLEANUP_MAP_OBJECTS = 0x0008,
+ CLEANUP_MAP_OBJECT_DEFS = 0x0010,
+ CLEANUP_MAP_OBJECT_ACTS = 0x0020,
+ CLEANUP_INTERFACE = 0x0040,
+ CLEANUP_NCURSES = 0x0080
};
extern void set_cleanup_flag(enum cleanup_flag flag);
-/* Exit orderly, clean up. */
+/* Exit orderly, clean up in an order respecting resource dependencies. */
extern void exit_game();
/* If "err" == 0, do nothing. Else, clean up and exit with an error message that
*/
extern void exit_err(uint8_t err, char * msg);
+/* Do exit_err() with "msg" as: "Trouble in ".parent." with ".child."." */
+extern void exit_trouble(uint8_t err, char * parent, char * child);
+
#endif