char * path_in; /* Fifo to receive command messages. */
char * path_out; /* File to write the game state as visible to clients.*/
char * path_record; /* Record file from which to read the game history. */
+ char * path_map_obj_defs; /* path for map object definitions config file */
+ char * path_map_obj_acts; /* path for map object actions config file */
char * tmp_suffix; /* Appended to paths of files for their tmp versions. */
char * queue; /* Stores un-processed messages received via input fifo. */
uint32_t queue_size;/* Length of .queue sequence of \0-terminated strings.*/