X-Git-Url: https://plomlompom.com/repos/new_day?a=blobdiff_plain;f=rogue_chat.html;h=212a1d637680f0d5753f81d863b55e6535e04871;hb=44ebe11030d1f2c6faf5cf57b83e950318893500;hp=74d3a2e774ec797c9de5f6e3b02eeb3d0e97a19b;hpb=b2597131e3b5faa43d0302e4b61b33674955e698;p=plomrogue2
diff --git a/rogue_chat.html b/rogue_chat.html
index 74d3a2e..212a1d6 100644
--- a/rogue_chat.html
+++ b/rogue_chat.html
@@ -14,66 +14,73 @@ terminal rows:
/ terminal columns:
/ source code (includes proper terminal/ncurses client)
+
-
-
-keyboard input/control:
+
-
button controls for mouse players
-
+button controls for hard-to-remember keybindings
+
- |
- |
- |
+ |
+ |
+ |
- |
+ |
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- |
+ |
- |
- |
- |
+ |
+ |
+ |
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+ |
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+ | |
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- |
+ |
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- |
+ |
-
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+ |
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@@ -93,14 +100,22 @@ keyboard input/control:
help:
flatten surroundings:
teleport:
-pick up thing:
-drop thing:
+spin:
+open/close:
+consume:
+install:
+(un-)wear:
+
+
+
+
+
@@ -120,80 +135,149 @@ let websocket_location = "wss://plomlompom.com/rogue_chat/";
let mode_helps = {
'play': {
'short': 'play',
+ 'intro': '',
'long': 'This mode allows you to interact with the map in various ways.'
},
'study': {
'short': 'study',
+ 'intro': '',
'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'},
'edit': {
'short': 'world edit',
- 'long': 'This mode allows you to change the game world in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the map edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
+ 'intro': '',
+ 'long': 'This mode allows you to change the game world in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the world edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
},
'name_thing': {
'short': 'name thing',
- 'long': 'Give name to/change name of thing here.'
+ 'intro': '',
+ 'long': 'Give name to/change name of carried thing.'
+ },
+ 'command_thing': {
+ 'short': 'command',
+ 'intro': '',
+ 'long': 'Enter a command to the thing you carry. Enter nothing to return to play mode.'
+ },
+ 'take_thing': {
+ 'short': 'take',
+ 'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.',
+ 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
+ },
+ 'drop_thing': {
+ 'short': 'drop',
+ 'intro': 'Enter number of direction to which you want to drop thing.',
+ 'long': 'Drop currently carried thing by entering the target direction index. Enter nothing to return to play mode..'
},
'admin_thing_protect': {
'short': 'change thing protection',
- 'long': 'Change protection character for thing here.'
+ 'intro': '@ enter thing protection character:',
+ 'long': 'Change protection character for carried thing.'
+ },
+ 'enter_face': {
+ 'short': 'edit face',
+ 'intro': '@ enter face line (enter nothing to abort):',
+ 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom. Eat cookies to extend the ASCII characters available for drawing.'
+ },
+ 'enter_hat': {
+ 'short': 'edit hat',
+ 'intro': '@ enter hat line (enter nothing to abort):',
+ 'long': 'Draw your hat as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
},
'write': {
- 'short': 'change terrain',
+ 'short': 'edit tile',
+ 'intro': '',
'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
},
'control_pw_type': {
'short': 'change protection character password',
+ 'intro': '@ enter protection character for which you want to change the password:',
'long': 'This mode is the first of two steps to change the password for a protection character. First enter the protection character for which you want to change the password.'
},
'control_pw_pw': {
'short': 'change protection character password',
+ 'intro': '',
'long': 'This mode is the second of two steps to change the password for a protection character. Enter the new password for the protection character you chose.'
},
'control_tile_type': {
'short': 'change tiles protection',
+ 'intro': '@ enter protection character which you want to draw:',
'long': 'This mode is the first of two steps to change tile protection areas on the map. First enter the tile protection character you want to write.'
},
'control_tile_draw': {
'short': 'change tiles protection',
+ 'intro': '',
'long': 'This mode is the second of two steps to change tile protection areas on the map. Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected protection character.'
},
'annotate': {
'short': 'annotate tile',
+ 'intro': '',
'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your world editing password authorizes you so). Hit Return to leave.'
},
'portal': {
'short': 'edit portal',
+ 'intro': '',
'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your world editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.'
},
'chat': {
'short': 'chat',
- 'long': 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players â but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:'
+ 'intro': '',
+ 'long': 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players â but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:\n\n/nick NAME â re-name yourself to NAME'
},
'login': {
'short': 'login',
+ 'intro': '',
'long': 'Enter your player name.'
},
'waiting_for_server': {
'short': 'waiting for server response',
+ 'intro': '@ waiting for server â¦',
'long': 'Waiting for a server response.'
},
'post_login_wait': {
'short': 'waiting for server response',
+ 'intro': '',
'long': 'Waiting for a server response.'
},
'password': {
'short': 'set world edit password',
+ 'intro': '',
'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected elements of the world. Hit return to confirm and leave.'
},
'admin_enter': {
'short': 'become admin',
+ 'intro': '@ enter admin password:',
'long': 'This mode allows you to become admin if you know an admin password.'
},
'admin': {
'short': 'admin',
+ 'intro': '',
'long': 'This mode allows you access to actions limited to administrators.'
}
}
+let key_descriptions = {
+ 'help': 'help',
+ 'flatten': 'flatten surroundings',
+ 'teleport': 'teleport',
+ 'door': 'open/close',
+ 'consume': 'consume',
+ 'install': '(un-)install',
+ 'wear': '(un-)wear',
+ 'spin': 'spin',
+ 'toggle_map_mode': 'toggle map view',
+ 'toggle_tile_draw': 'toggle protection character drawing',
+ 'hex_move_upleft': 'up-left',
+ 'hex_move_upright': 'up-right',
+ 'hex_move_right': 'right',
+ 'hex_move_left': 'left',
+ 'hex_move_downleft': 'down-left',
+ 'hex_move_downright': 'down-right',
+ 'square_move_up': 'up',
+ 'square_move_left': 'left',
+ 'square_move_down': 'down',
+ 'square_move_right': 'right',
+};
+for (const mode_name of Object.keys(mode_helps)) {
+ key_descriptions['switch_to_' + mode_name] = mode_helps[mode_name].short;
+};
let rows_selector = document.getElementById("n_rows");
let cols_selector = document.getElementById("n_cols");
@@ -216,15 +300,22 @@ for (let key_selector of key_selectors) {
restore_selector_value(key_selector);
}
+function escapeHTML(str) {
+ return str.
+ replace(/&/g, '&').
+ replace(//g, '>').
+ replace(/'/g, ''').
+ replace(/"/g, '"');
+};
+
let terminal = {
- foreground: 'white',
- background: 'black',
initialize: function() {
this.rows = rows_selector.value;
this.cols = cols_selector.value;
this.pre_el = document.getElementById("terminal");
- this.pre_el.style.color = this.foreground;
- this.pre_el.style.backgroundColor = this.background;
+ this.set_default_colors();
+ this.apply_colors();
this.content = [];
let line = []
for (let y = 0, x = 0; y <= this.rows; x++) {
@@ -240,6 +331,23 @@ let terminal = {
line.push(' ');
}
},
+ apply_colors: function() {
+ this.pre_el.style.color = this.foreground;
+ this.pre_el.style.backgroundColor = this.background;
+ },
+ set_default_colors: function() {
+ this.foreground = 'white';
+ this.background = 'black';
+ this.apply_colors();
+ },
+ set_random_colors: function() {
+ function rand(offset) {
+ return Math.floor(offset + Math.random() * 96).toString(16).padStart(2, '0');
+ }
+ this.foreground = '#' + rand(159) + rand(159) + rand(159);
+ this.background = '#' + rand(0) + rand(0) + rand(0);
+ this.apply_colors();
+ },
blink_screen: function() {
this.pre_el.style.color = this.background;
this.pre_el.style.backgroundColor = this.foreground;
@@ -249,14 +357,6 @@ let terminal = {
}, 100);
},
refresh: function() {
- function escapeHTML(str) {
- return str.
- replace(/&/g, '&').
- replace(//g, '>').
- replace(/'/g, ''').
- replace(/"/g, '"');
- };
let pre_content = '';
for (let y = 0; y < this.rows; y++) {
let line = this.content[y].join('');
@@ -360,7 +460,6 @@ let server = {
this.url = url;
this.websocket = new WebSocket(this.url);
this.websocket.onopen = function(event) {
- server.connected = true;
game.thing_types = {};
game.terrains = {};
server.send(['TASKS']);
@@ -370,7 +469,6 @@ let server = {
tui.switch_mode('login');
};
this.websocket.onclose = function(event) {
- server.connected = false;
tui.switch_mode('waiting_for_server');
tui.log_msg("@ server disconnected :(");
};
@@ -387,70 +485,101 @@ let server = {
let tokens = parser.tokenize(event.data);
if (tokens[0] === 'TURN') {
game.turn_complete = false;
- explorer.empty_info_db();
- game.things = {};
- game.portals = {};
game.turn = parseInt(tokens[1]);
+ } else if (tokens[0] === 'OTHER_WIPE') {
+ game.portals_new = {};
+ explorer.annotations_new = {};
+ game.things_new = [];
} else if (tokens[0] === 'THING') {
- let t = game.get_thing(tokens[4], true);
+ let t = game.get_thing_temp(tokens[4], true);
t.position = parser.parse_yx(tokens[1]);
t.type_ = tokens[2];
t.protection = tokens[3];
+ t.portable = parseInt(tokens[5]);
+ t.commandable = parseInt(tokens[6]);
} else if (tokens[0] === 'THING_NAME') {
- let t = game.get_thing(tokens[1], false);
- if (t) {
- t.name_ = tokens[2];
- };
+ let t = game.get_thing_temp(tokens[1]);
+ t.name_ = tokens[2];
+ } else if (tokens[0] === 'THING_FACE') {
+ let t = game.get_thing_temp(tokens[1]);
+ t.face = tokens[2];
+ } else if (tokens[0] === 'THING_HAT') {
+ let t = game.get_thing_temp(tokens[1]);
+ t.hat = tokens[2];
} else if (tokens[0] === 'THING_CHAR') {
- let t = game.get_thing(tokens[1], false);
- if (t) {
- t.player_char = tokens[2];
- };
+ let t = game.get_thing_temp(tokens[1]);
+ t.thing_char = tokens[2];
} else if (tokens[0] === 'TASKS') {
game.tasks = tokens[1].split(',');
tui.mode_write.legal = game.tasks.includes('WRITE');
+ tui.mode_command_thing.legal = game.tasks.includes('WRITE');
+ tui.mode_take_thing.legal = game.tasks.includes('PICK_UP');
+ tui.mode_drop_thing.legal = game.tasks.includes('DROP');
} else if (tokens[0] === 'THING_TYPE') {
game.thing_types[tokens[1]] = tokens[2]
+ } else if (tokens[0] === 'THING_CARRYING') {
+ let t = game.get_thing_temp(tokens[1]);
+ t.carrying = game.get_thing_temp(tokens[2], false);
+ } else if (tokens[0] === 'THING_INSTALLED') {
+ let t = game.get_thing_temp(tokens[1]);
+ t.installed = true;
} else if (tokens[0] === 'TERRAIN') {
game.terrains[tokens[1]] = tokens[2]
} else if (tokens[0] === 'MAP') {
- game.map_geometry = tokens[1];
- tui.init_keys();
- game.map_size = parser.parse_yx(tokens[2]);
- game.map = tokens[3]
+ game.map_geometry_new = tokens[1];
+ game.map_size_new = parser.parse_yx(tokens[2]);
+ game.map_new = tokens[3]
} else if (tokens[0] === 'FOV') {
- game.fov = tokens[1]
+ game.fov_new = tokens[1]
} else if (tokens[0] === 'MAP_CONTROL') {
- game.map_control = tokens[1]
+ game.map_control_new = tokens[1]
} else if (tokens[0] === 'GAME_STATE_COMPLETE') {
+ game.portals = game.portals_new;
+ game.map_geometry = game.map_geometry_new;
+ game.map_size = game.map_size_new;
+ game.map = game.map_new;
+ game.fov = game.fov_new;
+ tui.init_keys();
+ game.map_control = game.map_control_new;
+ explorer.annotations = explorer.annotations_new;
+ explorer.info_cached = false;
+ game.things = game.things_new;
+ game.player = game.things[game.player_id];
+ game.players_hat_chars = game.players_hat_chars_new;
game.turn_complete = true;
if (tui.mode.name == 'post_login_wait') {
tui.switch_mode('play');
- } else if (tui.mode.name == 'study') {
- explorer.query_info();
+ } else {
+ tui.full_refresh();
}
- tui.full_refresh();
} else if (tokens[0] === 'CHAT') {
tui.log_msg('# ' + tokens[1], 1);
+ } else if (tokens[0] === 'CHATFACE') {
+ tui.draw_face = tokens[1];
+ tui.full_refresh();
+ } else if (tokens[0] === 'REPLY') {
+ tui.log_msg('#MUSICPLAYER: ' + tokens[1], 1);
} else if (tokens[0] === 'PLAYER_ID') {
game.player_id = parseInt(tokens[1]);
+ } else if (tokens[0] === 'PLAYERS_HAT_CHARS') {
+ game.players_hat_chars_new = tokens[1];
} else if (tokens[0] === 'LOGIN_OK') {
this.send(['GET_GAMESTATE']);
tui.switch_mode('post_login_wait');
+ } else if (tokens[0] === 'DEFAULT_COLORS') {
+ terminal.set_default_colors();
+ } else if (tokens[0] === 'RANDOM_COLORS') {
+ terminal.set_random_colors();
} else if (tokens[0] === 'ADMIN_OK') {
tui.is_admin = true;
tui.log_msg('@ you now have admin rights');
tui.switch_mode('admin');
} else if (tokens[0] === 'PORTAL') {
let position = parser.parse_yx(tokens[1]);
- game.portals[position] = tokens[2];
- } else if (tokens[0] === 'ANNOTATION_HINT') {
- let position = parser.parse_yx(tokens[1]);
- explorer.info_hints = explorer.info_hints.concat([position]);
+ game.portals_new[position] = tokens[2];
} else if (tokens[0] === 'ANNOTATION') {
let position = parser.parse_yx(tokens[1]);
- explorer.update_info_db(position, tokens[2]);
- tui.full_refresh();
+ explorer.annotations_new[position] = tokens[2];
} else if (tokens[0] === 'UNHANDLED_INPUT') {
tui.log_msg('? unknown command');
} else if (tokens[0] === 'PLAY_ERROR') {
@@ -499,10 +628,12 @@ class Mode {
this.name = name;
this.short_desc = mode_helps[name].short;
this.available_modes = [];
+ this.available_actions = [];
this.has_input_prompt = has_input_prompt;
this.shows_info= shows_info;
this.is_intro = is_intro;
this.help_intro = mode_helps[name].long;
+ this.intro_msg = mode_helps[name].intro;
this.is_single_char_entry = is_single_char_entry;
this.legal = true;
}
@@ -565,91 +696,124 @@ let tui = {
mode_portal: new Mode('portal', true, true),
mode_password: new Mode('password', true),
mode_name_thing: new Mode('name_thing', true, true),
+ mode_command_thing: new Mode('command_thing', true),
+ mode_take_thing: new Mode('take_thing', true),
+ mode_drop_thing: new Mode('drop_thing', true),
+ mode_enter_face: new Mode('enter_face', true),
+ mode_enter_hat: new Mode('enter_hat', true),
mode_admin_enter: new Mode('admin_enter', true),
mode_admin: new Mode('admin'),
mode_control_pw_pw: new Mode('control_pw_pw', true),
mode_control_tile_type: new Mode('control_tile_type', true),
mode_control_tile_draw: new Mode('control_tile_draw'),
+ action_tasks: {
+ 'flatten': 'FLATTEN_SURROUNDINGS',
+ 'take_thing': 'PICK_UP',
+ 'drop_thing': 'DROP',
+ 'move': 'MOVE',
+ 'door': 'DOOR',
+ 'install': 'INSTALL',
+ 'wear': 'WEAR',
+ 'command': 'COMMAND',
+ 'consume': 'INTOXICATE',
+ 'spin': 'SPIN',
+ },
+ offset: [0,0],
+ map_lines: [],
+ ascii_draw_stage: 0,
+ full_ascii_draw: '',
+ selectables: [],
+ draw_face: false,
init: function() {
- this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter"]
+ this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
+ "command_thing", "take_thing", "drop_thing"]
+ this.mode_play.available_actions = ["move", "teleport", "door", "consume",
+ "wear", "spin"];
this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
+ this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
"control_tile_type", "chat",
"study", "play", "edit"]
+ this.mode_admin.available_actions = ["move"];
this.mode_control_tile_draw.available_modes = ["admin_enter"]
+ this.mode_control_tile_draw.available_actions = ["toggle_tile_draw"];
this.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
"password", "chat", "study", "play",
- "admin_enter"]
- this.mode = this.mode_waiting_for_server;
+ "admin_enter", "enter_face", "enter_hat"]
+ this.mode_edit.available_actions = ["move", "flatten", "install",
+ "toggle_map_mode"]
this.inputEl = document.getElementById("input");
- this.inputEl.focus();
+ this.switch_mode('waiting_for_server');
this.recalc_input_lines();
this.height_header = this.height_turn_line + this.height_mode_line;
- this.log_msg("@ waiting for server connection ...");
this.init_keys();
},
init_keys: function() {
+ document.getElementById("move_table").hidden = true;
this.keys = {};
for (let key_selector of key_selectors) {
this.keys[key_selector.id.slice(4)] = key_selector.value;
}
- if (game.map_geometry == 'Square') {
- this.movement_keys = {
- [this.keys.square_move_up]: 'UP',
- [this.keys.square_move_left]: 'LEFT',
- [this.keys.square_move_down]: 'DOWN',
- [this.keys.square_move_right]: 'RIGHT'
- };
- document.getElementById("move_upright").hidden = true;
- document.getElementById("move_upleft").hidden = true;
- document.getElementById("move_downright").hidden = true;
- document.getElementById("move_downleft").hidden = true;
- document.getElementById("move_up").hidden = false;
- document.getElementById("move_down").hidden = false;
- } else if (game.map_geometry == 'Hex') {
- document.getElementById("move_upright").hidden = false;
- document.getElementById("move_upleft").hidden = false;
- document.getElementById("move_downright").hidden = false;
- document.getElementById("move_downleft").hidden = false;
- document.getElementById("move_up").hidden = true;
- document.getElementById("move_down").hidden = true;
- this.movement_keys = {
- [this.keys.hex_move_upleft]: 'UPLEFT',
- [this.keys.hex_move_upright]: 'UPRIGHT',
- [this.keys.hex_move_right]: 'RIGHT',
- [this.keys.hex_move_downright]: 'DOWNRIGHT',
- [this.keys.hex_move_downleft]: 'DOWNLEFT',
- [this.keys.hex_move_left]: 'LEFT'
- };
+ this.movement_keys = {};
+ let geometry_prefix = 'undefinedMapGeometry_';
+ if (game.map_geometry) {
+ geometry_prefix = game.map_geometry.toLowerCase() + '_';
+ }
+ for (const key_name of Object.keys(key_descriptions)) {
+ if (key_name.startsWith(geometry_prefix)) {
+ let direction = key_name.split('_')[2].toUpperCase();
+ let key = this.keys[key_name];
+ this.movement_keys[key] = direction;
+ }
};
+ for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
+ if (move_button.id.startsWith('key_')) {
+ continue;
+ }
+ move_button.hidden = true;
+ };
+ for (const move_button of document.querySelectorAll('[id^="' + geometry_prefix + 'move_"]')) {
+ document.getElementById("move_table").hidden = false;
+ move_button.hidden = false;
+ };
+ for (let el of document.getElementsByTagName("button")) {
+ let action_desc = key_descriptions[el.id];
+ let action_key = '[' + this.keys[el.id] + ']';
+ el.innerHTML = escapeHTML(action_desc) + '
' + escapeHTML(action_key) + '';
+ }
+ },
+ task_action_on: function(action) {
+ return game.tasks.includes(this.action_tasks[action]);
},
switch_mode: function(mode_name) {
- if (this.mode.name == 'control_tile_draw') {
+
+ function fail(msg, return_mode='play') {
+ tui.log_msg('? ' + msg);
+ terminal.blink_screen();
+ tui.switch_mode(return_mode);
+ }
+
+ if (this.mode && this.mode.name == 'control_tile_draw') {
tui.log_msg('@ finished tile protection drawing.')
}
+ this.draw_face = false;
this.tile_draw = false;
+ if (mode_name == 'command_thing' && (!game.player.carrying
+ || !game.player.carrying.commandable)) {
+ return fail('not carrying anything commandable');
+ } else if (mode_name == 'name_thing' && !game.player.carrying) {
+ return fail('not carrying anything to re-name');
+ } else if (mode_name == 'admin_thing_protect' && !game.player.carrying) {
+ return fail('not carrying anything to protect')
+ } else if (mode_name == 'take_thing' && game.player.carrying) {
+ return fail('already carrying something');
+ } else if (mode_name == 'drop_thing' && !game.player.carrying) {
+ return fail('not carrying anything droppable');
+ } else if (mode_name == 'enter_hat' && !game.player.hat) {
+ return fail('not wearing hat to edit', 'edit');
+ }
if (mode_name == 'admin_enter' && this.is_admin) {
mode_name = 'admin';
- } else if (['name_thing', 'admin_thing_protect'].includes(mode_name)) {
- let player_position = game.things[game.player_id].position;
- let thing_id = null;
- for (let t_id in game.things) {
- if (t_id == game.player_id) {
- continue;
- }
- let t = game.things[t_id];
- if (player_position[0] == t.position[0] && player_position[1] == t.position[1]) {
- thing_id = t_id;
- break;
- }
- }
- if (!thing_id) {
- terminal.blink_screen();
- this.log_msg('? not standing over thing');
- return;
- } else {
- this.selected_thing_id = thing_id;
- }
};
this.mode = this['mode_' + mode_name];
if (["control_tile_draw", "control_tile_type", "control_pw_type"].includes(this.mode.name)) {
@@ -657,14 +821,8 @@ let tui = {
} else if (this.mode.name != "edit") {
this.map_mode = 'terrain + things';
};
- if (this.mode.has_input_prompt || this.mode.is_single_char_entry) {
- this.inputEl.focus();
- }
if (game.player_id in game.things && (this.mode.shows_info || this.mode.name == 'control_tile_draw')) {
- explorer.position = game.things[game.player_id].position;
- if (this.mode.shows_info) {
- explorer.query_info();
- }
+ explorer.position = game.player.position;
}
this.inputEl.value = "";
this.restore_input_values();
@@ -672,25 +830,24 @@ let tui = {
el.disabled = true;
}
document.getElementById("help").disabled = false;
- if (this.mode.name == 'play' || this.mode.name == 'study' || this.mode.name == 'control_tile_draw' || this.mode.name == 'edit' || this.mode.name == 'admin') {
- for (const move_key of document.querySelectorAll('[id^="move_"]')) {
- move_key.disabled = false;
- }
- }
- if (!this.mode.is_intro && this.mode.name != 'play') {
- document.getElementById("switch_to_play").disabled = false;
- }
- if (!this.mode.is_intro && this.mode.name != 'study') {
- document.getElementById("switch_to_study").disabled = false;
- }
- if (!this.mode.is_intro && this.mode.name != 'chat') {
- document.getElementById("switch_to_chat").disabled = false;
+ for (const action of this.mode.available_actions) {
+ if (["move", "move_explorer"].includes(action)) {
+ for (const move_key of document.querySelectorAll('[id*="_move_"]')) {
+ move_key.disabled = false;
+ }
+ } else if (Object.keys(this.action_tasks).includes(action)) {
+ if (this.task_action_on(action)) {
+ document.getElementById(action).disabled = false;
+ }
+ } else {
+ document.getElementById(action).disabled = false;
+ };
}
- if (!this.mode.is_intro && this.mode.name != 'edit') {
- document.getElementById("switch_to_edit").disabled = false;
+ for (const mode_name of this.mode.available_modes) {
+ document.getElementById('switch_to_' + mode_name).disabled = false;
}
- if (!this.mode.is_intro && this.mode.name != 'admin' && this.mode.name != 'admin_enter') {
- document.getElementById("switch_to_admin_enter").disabled = false;
+ if (this.mode.intro_msg.length > 0) {
+ this.log_msg(this.mode.intro_msg);
}
if (this.mode.name == 'login') {
if (this.login_name) {
@@ -698,46 +855,76 @@ let tui = {
} else {
this.log_msg("? need login name");
}
- } else if (this.mode.name == 'play') {
- if (game.tasks.includes('PICK_UP')) {
- document.getElementById("take_thing").disabled = false;
+ } else if (this.mode.is_single_char_entry) {
+ this.show_help = true;
+ } else if (this.mode.name == 'take_thing') {
+ this.log_msg("Portable things in reach for pick-up:");
+ const y = game.player.position[0]
+ const x = game.player.position[1]
+ let directed_moves = {
+ 'HERE': [0, 0], 'LEFT': [0, -1], 'RIGHT': [0, 1]
}
- if (game.tasks.includes('DROP')) {
- document.getElementById("drop_thing").disabled = false;
+ if (game.map_geometry == 'Square') {
+ directed_moves['UP'] = [-1, 0];
+ directed_moves['DOWN'] = [1, 0];
+ } else if (game.map_geometry == 'Hex') {
+ if (y % 2) {
+ directed_moves['UPLEFT'] = [-1, 0];
+ directed_moves['UPRIGHT'] = [-1, 1];
+ directed_moves['DOWNLEFT'] = [1, 0];
+ directed_moves['DOWNRIGHT'] = [1, 1];
+ } else {
+ directed_moves['UPLEFT'] = [-1, -1];
+ directed_moves['UPRIGHT'] = [-1, 0];
+ directed_moves['DOWNLEFT'] = [1, -1];
+ directed_moves['DOWNRIGHT'] = [1, 0];
+ }
}
- if (game.tasks.includes('MOVE')) {
+ console.log(directed_moves);
+ let select_range = {};
+ for (const direction in directed_moves) {
+ const move = directed_moves[direction];
+ select_range[direction] = [y + move[0], x + move[1]];
}
- document.getElementById("teleport").disabled = false;
- } else if (this.mode.name == 'edit') {
- if (game.tasks.includes('FLATTEN_SURROUNDINGS')) {
- document.getElementById("flatten").disabled = false;
+ this.selectables = [];
+ let directions = [];
+ for (const direction in select_range) {
+ for (const t_id in game.things) {
+ const t = game.things[t_id];
+ const position = select_range[direction];
+ if (t.portable
+ && t.position[0] == position[0]
+ && t.position[1] == position[1]) {
+ this.selectables.push(t_id);
+ directions.push(direction);
+ }
+ }
}
- document.getElementById("switch_to_annotate").disabled = false;
- document.getElementById("switch_to_write").disabled = false;
- document.getElementById("switch_to_portal").disabled = false;
- document.getElementById("switch_to_password").disabled = false;
- document.getElementById("switch_to_name_thing").disabled = false;
- document.getElementById("toggle_map_mode").disabled = false;
- } else if (this.mode.name == 'admin') {
- document.getElementById("switch_to_control_pw_type").disabled = false;
- document.getElementById("switch_to_control_tile_type").disabled = false;
- document.getElementById("switch_to_admin_thing_protect").disabled = false;
- } else if (this.mode.name == 'study') {
- document.getElementById("toggle_map_mode").disabled = false;
- } else if (this.mode.is_single_char_entry) {
- this.show_help = true;
- } else if (this.mode.name == 'admin_enter') {
- this.log_msg('@ enter admin password:')
- } else if (this.mode.name == 'control_pw_type') {
- this.log_msg('@ enter protection character for which you want to change the password:')
- } else if (this.mode.name == 'control_tile_type') {
- this.log_msg('@ enter protection character which you want to draw:')
- } else if (this.mode.name == 'admin_thing_protect') {
- this.log_msg('@ enter thing protection character:')
+ if (this.selectables.length == 0) {
+ this.log_msg('none');
+ terminal.blink_screen();
+ this.switch_mode('play');
+ return;
+ } else {
+ for (let [i, t_id] of this.selectables.entries()) {
+ const t = game.things[t_id];
+ const direction = directions[i];
+ this.log_msg(i + ' ' + direction + ': ' + explorer.get_thing_info(t));
+ }
+ }
+ } else if (this.mode.name == 'drop_thing') {
+ this.log_msg('Direction to drop thing to:');
+ this.selectables = ['HERE'].concat(Object.values(this.movement_keys));
+ for (let [i, direction] of this.selectables.entries()) {
+ this.log_msg(i + ': ' + direction);
+ };
+ } else if (this.mode.name == 'enter_hat') {
+ this.log_msg('legal characters: ' + game.players_hat_chars);
+ } else if (this.mode.name == 'command_thing') {
+ server.send(['TASK:COMMAND', 'HELP']);
} else if (this.mode.name == 'control_pw_pw') {
this.log_msg('@ enter protection password for "' + this.tile_control_char + '":');
} else if (this.mode.name == 'control_tile_draw') {
- document.getElementById("toggle_tile_draw").disabled = false;
this.log_msg('@ can draw protection character "' + this.tile_control_char + '", turn drawing on/off with [' + this.keys.toggle_tile_draw + '], finish with [' + this.keys.switch_to_admin_enter + '].')
}
this.full_refresh();
@@ -755,8 +942,8 @@ let tui = {
}
},
restore_input_values: function() {
- if (this.mode.name == 'annotate' && explorer.position in explorer.info_db) {
- let info = explorer.info_db[explorer.position];
+ if (this.mode.name == 'annotate' && explorer.position in explorer.annotations) {
+ let info = explorer.annotations[explorer.position];
if (info != "(none)") {
this.inputEl.value = info;
}
@@ -766,21 +953,27 @@ let tui = {
} else if (this.mode.name == 'password') {
this.inputEl.value = this.password;
} else if (this.mode.name == 'name_thing') {
- let t = game.get_thing(this.selected_thing_id);
- if (t && t.name_) {
- this.inputEl.value = t.name_;
+ if (game.player.carrying && game.player.carrying.name_) {
+ this.inputEl.value = game.player.carrying.name_;
}
} else if (this.mode.name == 'admin_thing_protect') {
- let t = game.get_thing(this.selected_thing_id);
- if (t && t.protection) {
- this.inputEl.value = t.protection;
+ if (game.player.carrying && game.player.carrying.protection) {
+ this.inputEl.value = game.player.carrying.protection;
+ }
+ } else if (['enter_face', 'enter_hat'].includes(this.mode.name)) {
+ const start = this.ascii_draw_stage * 6;
+ const end = (this.ascii_draw_stage + 1) * 6;
+ if (this.mode.name == 'enter_face') {
+ this.inputEl.value = game.player.face.slice(start, end);
+ } else if (this.mode.name == 'enter_hat') {
+ this.inputEl.value = game.player.hat.slice(start, end);
}
}
},
recalc_input_lines: function() {
if (this.mode.has_input_prompt) {
let _ = null;
- [this.input_lines, _] = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value, this.window_width);
+ [this.input_lines, _] = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value + 'â', this.window_width);
} else {
this.input_lines = [];
}
@@ -793,10 +986,11 @@ let tui = {
};
inner_links[y].push([url_start_x, end_x, url]);
};
- const matches = msg.matchAll(/https?:\/\/[^\s]+/g)
let link_data = {};
let url_ends = [];
- for (const match of matches) {
+ const regexp = RegExp('https?://[^\\s]+', 'g');
+ let match;
+ while ((match = regexp.exec(msg)) !== null) {
const url = match[0];
const url_start = match.index;
const url_end = match.index + match[0].length;
@@ -814,6 +1008,10 @@ let tui = {
if (in_link) {
push_inner_link(y, chunk.length);
url_start_x = 0;
+ if (url_ends[0] == i) {
+ in_link = false;
+ url_ends.shift();
+ }
};
lines.push(chunk);
chunk = "";
@@ -830,7 +1028,8 @@ let tui = {
url_start_x = x;
url = link_data[i];
in_link = true;
- } else if (url_ends.includes(i)) {
+ } else if (url_ends[0] == i) {
+ url_ends.shift();
push_inner_link(y, x);
in_link = false;
}
@@ -848,89 +1047,162 @@ let tui = {
};
this.full_refresh();
},
+ pick_selectable: function(task_name) {
+ const i = parseInt(this.inputEl.value);
+ if (isNaN(this.inputEl.value) || i < 0 || i >= this.selectables.length) {
+ tui.log_msg('? invalid index, aborted');
+ } else {
+ server.send(['TASK:' + task_name, tui.selectables[i]]);
+ }
+ this.inputEl.value = "";
+ this.switch_mode('play');
+ },
+ enter_ascii_art: function(command) {
+ if (this.inputEl.value.length != 6) {
+ this.log_msg('? wrong input length, must be 6; try again');
+ return;
+ }
+ this.log_msg(' ' + this.inputEl.value);
+ this.full_ascii_draw += this.inputEl.value;
+ this.ascii_draw_stage += 1;
+ if (this.ascii_draw_stage < 3) {
+ this.restore_input_values();
+ } else {
+ server.send([command, this.full_ascii_draw]);
+ this.full_ascii_draw = '';
+ this.ascii_draw_stage = 0;
+ this.inputEl.value = '';
+ this.switch_mode('edit');
+ }
+ },
draw_map: function() {
- let map_lines_split = [];
- let line = [];
- for (let i = 0, j = 0; i < game.map.length; i++, j++) {
- if (j == game.map_size[1]) {
- map_lines_split.push(line);
- line = [];
- j = 0;
+ if (!game.turn_complete && this.map_lines.length == 0) {
+ return;
+ }
+ if (game.turn_complete) {
+ let map_lines_split = [];
+ let line = [];
+ for (let i = 0, j = 0; i < game.map.length; i++, j++) {
+ if (j == game.map_size[1]) {
+ map_lines_split.push(line);
+ line = [];
+ j = 0;
+ };
+ if (this.map_mode == 'protections') {
+ line.push(game.map_control[i] + ' ');
+ } else {
+ line.push(game.map[i] + ' ');
+ }
};
- if (this.map_mode == 'protections') {
- line.push(game.map_control[i] + ' ');
- } else {
- line.push(game.map[i] + ' ');
- }
- };
- map_lines_split.push(line);
- if (this.map_mode == 'terrain + annotations') {
- for (const coordinate of explorer.info_hints) {
- map_lines_split[coordinate[0]][coordinate[1]] = 'A ';
+ map_lines_split.push(line);
+ if (this.map_mode == 'terrain + annotations') {
+ for (const [coordinate, _] of Object.entries(explorer.annotations)) {
+ const yx = coordinate.split(',')
+ map_lines_split[yx[0]][yx[1]] = 'A ';
+ }
+ } else if (this.map_mode == 'terrain + things') {
+ for (const p in game.portals) {
+ let coordinate = p.split(',')
+ let original = map_lines_split[coordinate[0]][coordinate[1]];
+ map_lines_split[coordinate[0]][coordinate[1]] = original[0] + 'P';
+ }
+ let used_positions = [];
+ function draw_thing(t, used_positions) {
+ let symbol = game.thing_types[t.type_];
+ let meta_char = ' ';
+ if (t.thing_char) {
+ meta_char = t.thing_char;
+ }
+ if (used_positions.includes(t.position.toString())) {
+ meta_char = '+';
+ };
+ if (t.carrying) {
+ meta_char = '$';
+ }
+ map_lines_split[t.position[0]][t.position[1]] = symbol + meta_char;
+ used_positions.push(t.position.toString());
+ }
+ for (const thing_id in game.things) {
+ let t = game.things[thing_id];
+ if (t.type_ != 'Player') {
+ draw_thing(t, used_positions);
+ }
+ };
+ for (const thing_id in game.things) {
+ let t = game.things[thing_id];
+ if (t.type_ == 'Player') {
+ draw_thing(t, used_positions);
+ }
+ };
}
- } else if (this.map_mode == 'terrain + things') {
- for (const p in game.portals) {
- let coordinate = p.split(',')
- let original = map_lines_split[coordinate[0]][coordinate[1]];
- map_lines_split[coordinate[0]][coordinate[1]] = original[0] + 'P';
+ if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
+ map_lines_split[explorer.position[0]][explorer.position[1]] = '??';
+ } else if (tui.map_mode != 'terrain + things') {
+ map_lines_split[game.player.position[0]][game.player.position[1]] = '??';
}
- let used_positions = [];
- for (const thing_id in game.things) {
- let t = game.things[thing_id];
- let symbol = game.thing_types[t.type_];
- let meta_char = ' ';
- if (t.player_char) {
- meta_char = t.player_char;
- }
- if (used_positions.includes(t.position.toString())) {
- meta_char = '+';
+ this.map_lines = []
+ if (game.map_geometry == 'Square') {
+ for (let line_split of map_lines_split) {
+ this.map_lines.push(line_split.join(''));
};
- map_lines_split[t.position[0]][t.position[1]] = symbol + meta_char;
- used_positions.push(t.position.toString());
- };
- }
- let player = game.things[game.player_id];
- if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
- map_lines_split[explorer.position[0]][explorer.position[1]] = '??';
- } else if (tui.map_mode != 'terrain + things') {
- map_lines_split[player.position[0]][player.position[1]] = '??';
- }
- let map_lines = []
- if (game.map_geometry == 'Square') {
- for (let line_split of map_lines_split) {
- map_lines.push(line_split.join(''));
- };
- } else if (game.map_geometry == 'Hex') {
- let indent = 0
- for (let line_split of map_lines_split) {
- map_lines.push(' '.repeat(indent) + line_split.join(''));
- if (indent == 0) {
- indent = 1;
- } else {
- indent = 0;
+ } else if (game.map_geometry == 'Hex') {
+ let indent = 0
+ for (let line_split of map_lines_split) {
+ this.map_lines.push(' '.repeat(indent) + line_split.join(''));
+ if (indent == 0) {
+ indent = 1;
+ } else {
+ indent = 0;
+ };
};
+ }
+ let window_center = [terminal.rows / 2, this.window_width / 2];
+ let center_position = [game.player.position[0], game.player.position[1]];
+ if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
+ center_position = [explorer.position[0], explorer.position[1]];
+ }
+ center_position[1] = center_position[1] * 2;
+ this.offset = [center_position[0] - window_center[0],
+ center_position[1] - window_center[1]]
+ if (game.map_geometry == 'Hex' && this.offset[0] % 2) {
+ this.offset[1] += 1;
};
- }
- let window_center = [terminal.rows / 2, this.window_width / 2];
- let center_position = [player.position[0], player.position[1]];
- if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
- center_position = [explorer.position[0], explorer.position[1]];
- }
- center_position[1] = center_position[1] * 2;
- let offset = [center_position[0] - window_center[0],
- center_position[1] - window_center[1]]
- if (game.map_geometry == 'Hex' && offset[0] % 2) {
- offset[1] += 1;
};
- let term_y = Math.max(0, -offset[0]);
- let term_x = Math.max(0, -offset[1]);
- let map_y = Math.max(0, offset[0]);
- let map_x = Math.max(0, offset[1]);
- for (; term_y < terminal.rows && map_y < game.map_size[0]; term_y++, map_y++) {
- let to_draw = map_lines[map_y].slice(map_x, this.window_width + offset[1]);
+ let term_y = Math.max(0, -this.offset[0]);
+ let term_x = Math.max(0, -this.offset[1]);
+ let map_y = Math.max(0, this.offset[0]);
+ let map_x = Math.max(0, this.offset[1]);
+ for (; term_y < terminal.rows && map_y < this.map_lines.length; term_y++, map_y++) {
+ let to_draw = this.map_lines[map_y].slice(map_x, this.window_width + this.offset[1]);
terminal.write(term_y, term_x, to_draw);
}
},
+ draw_face_popup: function() {
+ const t = game.things[this.draw_face];
+ if (!t || !t.face) {
+ this.draw_face = false;
+ return;
+ }
+ const start_x = tui.window_width - 10;
+ let t_char = ' ';
+ if (t.thing_char) {
+ t_char = t.thing_char;
+ }
+ function draw_body_part(body_part, end_y) {
+ terminal.write(end_y - 4, start_x, ' _[ @' + t_char + ' ]_ ');
+ terminal.write(end_y - 3, start_x, '| |');
+ terminal.write(end_y - 2, start_x, '| ' + body_part.slice(0, 6) + ' |');
+ terminal.write(end_y - 1, start_x, '| ' + body_part.slice(6, 12) + ' |');
+ terminal.write(end_y, start_x, '| ' + body_part.slice(12, 18) + ' |');
+ }
+ if (t.face) {
+ draw_body_part(t.face, terminal.rows - 2);
+ }
+ if (t.hat) {
+ draw_body_part(t.hat, terminal.rows - 5);
+ }
+ terminal.write(terminal.rows - 1, start_x, '| |');
+ },
draw_mode_line: function() {
let help = 'hit [' + this.keys.help + '] for help';
if (this.mode.has_input_prompt) {
@@ -939,7 +1211,9 @@ let tui = {
terminal.write(0, this.window_width, 'MODE: ' + this.mode.short_desc + ' â ' + help);
},
draw_turn_line: function(n) {
- terminal.write(1, this.window_width, 'TURN: ' + game.turn);
+ if (game.turn_complete) {
+ terminal.write(1, this.window_width, 'TURN: ' + game.turn);
+ }
},
draw_history: function() {
let log_display_lines = [];
@@ -974,8 +1248,8 @@ let tui = {
this.offset_links(offset, log_links);
},
draw_info: function() {
- let [lines, link_data] = this.msg_into_lines_of_width(explorer.get_info(),
- this.window_width);
+ const info = "MAP VIEW: " + tui.map_mode + "\n" + explorer.get_info();
+ let [lines, link_data] = this.msg_into_lines_of_width(info, this.window_width);
let offset = [this.height_header, this.window_width];
for (let y = offset[0], i = 0; y < terminal.rows && i < lines.length; y++, i++) {
terminal.write(y, offset[1], lines[i]);
@@ -995,55 +1269,30 @@ let tui = {
movement_keys_desc = Object.keys(this.movement_keys).join(',');
}
let content = this.mode.short_desc + " help\n\n" + this.mode.help_intro + "\n\n";
- if (this.mode.name == 'play') {
+ if (this.mode.available_actions.length > 0) {
content += "Available actions:\n";
- if (game.tasks.includes('MOVE')) {
- content += "[" + movement_keys_desc + "] â move player\n";
- }
- if (game.tasks.includes('PICK_UP')) {
- content += "[" + this.keys.take_thing + "] â pick up thing\n";
- }
- if (game.tasks.includes('DROP')) {
- content += "[" + this.keys.drop_thing + "] â drop thing\n";
- }
- content += "[" + tui.keys.teleport + "] â teleport\n";
- content += '\n';
- } else if (this.mode.name == 'study') {
- content += "Available actions:\n";
- content += '[' + movement_keys_desc + '] â move question mark\n';
- content += '[' + this.keys.toggle_map_mode + '] â toggle map view\n';
- content += '\n';
- } else if (this.mode.name == 'edit') {
- content += "Available actions:\n";
- if (game.tasks.includes('MOVE')) {
- content += "[" + movement_keys_desc + "] â move player\n";
- }
- if (game.tasks.includes('FLATTEN_SURROUNDINGS')) {
- content += "[" + tui.keys.flatten + "] â flatten surroundings\n";
- }
- content += '[' + this.keys.toggle_map_mode + '] â toggle map view\n';
- content += '\n';
- } else if (this.mode.name == 'control_tile_draw') {
- content += "Available actions:\n";
- content += "[" + tui.keys.toggle_tile_draw + "] â toggle protection character drawing\n";
- content += '\n';
- } else if (this.mode.name == 'chat') {
- content += '/nick NAME â re-name yourself to NAME\n';
- content += '/' + this.keys.switch_to_play + ' or /play â switch to play mode\n';
- content += '/' + this.keys.switch_to_study + ' or /study â switch to study mode\n';
- content += '/' + this.keys.switch_to_edit + ' or /edit â switch to map edit mode\n';
- content += '/' + this.keys.switch_to_admin_enter + ' or /admin â switch to admin mode\n';
- } else if (this.mode.name == 'admin') {
- content += "Available actions:\n";
- if (game.tasks.includes('MOVE')) {
- content += "[" + movement_keys_desc + "] â move player\n";
+ for (let action of this.mode.available_actions) {
+ if (Object.keys(this.action_tasks).includes(action)) {
+ if (!this.task_action_on(action)) {
+ continue;
+ }
+ }
+ if (action == 'move_explorer') {
+ action = 'move';
+ }
+ if (action == 'move') {
+ content += "[" + movement_keys_desc + "] â move\n"
+ } else {
+ content += "[" + this.keys[action] + "] â " + key_descriptions[action] + "\n";
+ }
}
content += '\n';
}
content += this.mode.list_available_modes();
let start_x = 0;
if (!this.mode.has_input_prompt) {
- start_x = this.window_width
+ start_x = this.window_width;
+ this.draw_links = false;
}
terminal.drawBox(0, start_x, terminal.rows, this.window_width);
let [lines, _] = this.msg_into_lines_of_width(content, this.window_width);
@@ -1070,6 +1319,7 @@ let tui = {
}
},
full_refresh: function() {
+ this.draw_links = true;
this.links = {};
terminal.drawBox(0, 0, terminal.rows, terminal.cols);
this.recalc_input_lines();
@@ -1077,10 +1327,8 @@ let tui = {
this.draw_history();
this.draw_input();
} else {
- if (game.turn_complete) {
- this.draw_map();
- this.draw_turn_line();
- }
+ this.draw_map();
+ this.draw_turn_line();
this.draw_mode_line();
if (this.mode.shows_info) {
this.draw_info();
@@ -1092,30 +1340,49 @@ let tui = {
if (this.show_help) {
this.draw_help();
}
+ if (this.draw_face && ['chat', 'play'].includes(this.mode.name)) {
+ this.draw_face_popup();
+ }
+ if (!this.draw_links) {
+ this.links = {};
+ }
terminal.refresh();
}
}
let game = {
init: function() {
- this.things = {};
this.turn = -1;
+ this.player_id = -1;
+ this.tasks = {};
+ this.things = {};
+ this.things_new = {};
+ this.fov = "";
+ this.fov_new = "";
this.map = "";
+ this.map_new = "";
this.map_control = "";
+ this.map_control_new = "";
this.map_size = [0,0];
- this.player_id = -1;
+ this.map_size_new = [0,0];
this.portals = {};
- this.tasks = {};
+ this.portals_new = {};
+ this.players_hat_chars = "";
},
- get_thing: function(id_, create_if_not_found=false) {
- if (id_ in game.things) {
- return game.things[id_];
+ get_thing_temp: function(id_, create_if_not_found=false) {
+ if (id_ in game.things_new) {
+ return game.things_new[id_];
} else if (create_if_not_found) {
let t = new Thing([0,0]);
- game.things[id_] = t;
+ game.things_new[id_] = t;
return t;
};
},
+ get_thing: function(id_, create_if_not_found=false) {
+ if (id_ in game.things) {
+ return game.things[id_];
+ };
+ },
move: function(start_position, direction) {
let target = [start_position[0], start_position[1]];
if (direction == 'LEFT') {
@@ -1159,9 +1426,8 @@ let game = {
return target;
},
teleport: function() {
- let player = this.get_thing(game.player_id);
- if (player.position in this.portals) {
- server.reconnect_to(this.portals[player.position]);
+ if (game.player.position in this.portals) {
+ server.reconnect_to(this.portals[game.player.position]);
} else {
terminal.blink_screen();
tui.log_msg('? not standing on portal')
@@ -1176,79 +1442,83 @@ server.init(websocket_location);
let explorer = {
position: [0,0],
- info_db: {},
- info_hints: [],
+ annotations: {},
+ annotations_new: {},
+ info_cached: false,
move: function(direction) {
let target = game.move(this.position, direction);
if (target) {
this.position = target
- if (tui.mode.shows_info) {
- this.query_info();
- } else if (tui.tile_draw) {
+ this.info_cached = false;
+ if (tui.tile_draw) {
this.send_tile_control_command();
}
} else {
terminal.blink_screen();
};
},
- update_info_db: function(yx, str) {
- this.info_db[yx] = str;
- if (tui.mode.name == 'study') {
- tui.full_refresh();
- }
- },
- empty_info_db: function() {
- this.info_db = {};
- this.info_hints = [];
- if (tui.mode.name == 'study') {
- tui.full_refresh();
- }
- },
- query_info: function() {
- server.send(["GET_ANNOTATION", unparser.to_yx(explorer.position)]);
- },
get_info: function() {
- let info = "MAP VIEW: " + tui.map_mode + "\n";
+ if (this.info_cached) {
+ return this.info_cached;
+ }
+ let info_to_cache = '';
let position_i = this.position[0] * game.map_size[1] + this.position[1];
if (game.fov[position_i] != '.') {
- return info + 'outside field of view';
- };
- let terrain_char = game.map[position_i]
- let terrain_desc = '?'
- if (game.terrains[terrain_char]) {
- terrain_desc = game.terrains[terrain_char];
- };
- info += 'TERRAIN: "' + terrain_char + '" / ' + terrain_desc + "\n";
- let protection = game.map_control[position_i];
- if (protection == '.') {
- protection = 'unprotected';
- };
- info += 'PROTECTION: ' + protection + '\n';
- for (let t_id in game.things) {
- let t = game.things[t_id];
- if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
- let symbol = game.thing_types[t.type_];
- let protection = t.protection;
- if (protection == '.') {
- protection = 'unprotected';
- }
- info += "THING: " + t.type_ + " / protection: " + protection + " / " + symbol;
- if (t.player_char) {
- info += t.player_char;
- };
- if (t.name_) {
- info += " (" + t.name_ + ")";
+ info_to_cache += 'outside field of view';
+ } else {
+ for (let t_id in game.things) {
+ let t = game.things[t_id];
+ if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
+ info_to_cache += "THING: " + this.get_thing_info(t);
+ let protection = t.protection;
+ if (protection == '.') {
+ protection = 'none';
+ }
+ info_to_cache += " / protection: " + protection + "\n";
+ if (t.hat) {
+ info_to_cache += t.hat.slice(0, 6) + '\n';
+ info_to_cache += t.hat.slice(6, 12) + '\n';
+ info_to_cache += t.hat.slice(12, 18) + '\n';
+ }
+ if (t.face) {
+ info_to_cache += t.face.slice(0, 6) + '\n';
+ info_to_cache += t.face.slice(6, 12) + '\n';
+ info_to_cache += t.face.slice(12, 18) + '\n';
+ }
}
- info += "\n";
- }
+ }
+ let terrain_char = game.map[position_i]
+ let terrain_desc = '?'
+ if (game.terrains[terrain_char]) {
+ terrain_desc = game.terrains[terrain_char];
+ };
+ info_to_cache += 'TERRAIN: "' + terrain_char + '" / ' + terrain_desc + "\n";
+ let protection = game.map_control[position_i];
+ if (protection == '.') {
+ protection = 'unprotected';
+ };
+ info_to_cache += 'PROTECTION: ' + protection + '\n';
+ if (this.position in game.portals) {
+ info_to_cache += "PORTAL: " + game.portals[this.position] + "\n";
+ }
+ if (this.position in this.annotations) {
+ info_to_cache += "ANNOTATION: " + this.annotations[this.position];
+ }
}
- if (this.position in game.portals) {
- info += "PORTAL: " + game.portals[this.position] + "\n";
+ this.info_cached = info_to_cache;
+ return this.info_cached;
+ },
+ get_thing_info: function(t) {
+ const symbol = game.thing_types[t.type_];
+ let info = t.type_ + " / " + symbol;
+ if (t.thing_char) {
+ info += t.thing_char;
+ };
+ if (t.name_) {
+ info += " (" + t.name_ + ")";
}
- if (this.position in this.info_db) {
- info += "ANNOTATIONS: " + this.info_db[this.position];
- } else {
- info += 'waiting â¦';
+ if (t.installed) {
+ info += " / installed";
}
return info;
},
@@ -1282,14 +1552,25 @@ tui.inputEl.addEventListener('input', (event) => {
tui.full_refresh();
}, false);
document.onclick = function() {
- tui.show_help = false;
+ if (!tui.mode.is_single_char_entry) {
+ tui.show_help = false;
+ }
};
tui.inputEl.addEventListener('keydown', (event) => {
tui.show_help = false;
- if (event.key == 'Enter') {
+ if (['Enter', 'ArrowLeft', 'ArrowRight'].includes(event.key)) {
event.preventDefault();
}
- if (tui.mode.has_input_prompt && event.key == 'Enter' && tui.inputEl.value == '/help') {
+ if ((!tui.mode.is_intro && event.key == 'Escape')
+ || (tui.mode.has_input_prompt && event.key == 'Enter'
+ && tui.inputEl.value.length == 0
+ && ['chat', 'command_thing', 'take_thing', 'drop_thing',
+ 'admin_enter'].includes(tui.mode.name))) {
+ if (!['chat', 'play', 'study', 'edit'].includes(tui.mode.name)) {
+ tui.log_msg('@ aborted');
+ }
+ tui.switch_mode('play');
+ } else if (tui.mode.has_input_prompt && event.key == 'Enter' && tui.inputEl.value == '/help') {
tui.show_help = true;
tui.inputEl.value = "";
tui.restore_input_values();
@@ -1300,6 +1581,17 @@ tui.inputEl.addEventListener('keydown', (event) => {
tui.login_name = tui.inputEl.value;
server.send(['LOGIN', tui.inputEl.value]);
tui.inputEl.value = "";
+ } else if (tui.mode.name == 'enter_face' && event.key == 'Enter') {
+ tui.enter_ascii_art('PLAYER_FACE');
+ } else if (tui.mode.name == 'enter_hat' && event.key == 'Enter') {
+ tui.enter_ascii_art('PLAYER_HAT');
+ } else if (tui.mode.name == 'command_thing' && event.key == 'Enter') {
+ server.send(['TASK:COMMAND', tui.inputEl.value]);
+ tui.inputEl.value = "";
+ } else if (tui.mode.name == 'take_thing' && event.key == 'Enter') {
+ tui.pick_selectable('PICK_UP');
+ } else if (tui.mode.name == 'drop_thing' && event.key == 'Enter') {
+ tui.pick_selectable('DROP');
} else if (tui.mode.name == 'control_pw_pw' && event.key == 'Enter') {
if (tui.inputEl.value.length == 0) {
tui.log_msg('@ aborted');
@@ -1316,8 +1608,7 @@ tui.inputEl.addEventListener('keydown', (event) => {
if (tui.inputEl.value.length == 0) {
tui.inputEl.value = " ";
}
- server.send(["THING_NAME", tui.selected_thing_id, tui.inputEl.value,
- tui.password]);
+ server.send(["THING_NAME", tui.inputEl.value, tui.password]);
tui.switch_mode('edit');
} else if (tui.mode.name == 'annotate' && event.key == 'Enter') {
explorer.annotate(tui.inputEl.value);
@@ -1351,7 +1642,7 @@ tui.inputEl.addEventListener('keydown', (event) => {
if (tui.inputEl.value.length != 1) {
tui.log_msg('@ entered non-single-char, therefore aborted');
} else {
- server.send(['THING_PROTECTION', tui.selected_thing_id, tui.inputEl.value])
+ server.send(['THING_PROTECTION', tui.inputEl.value])
tui.log_msg('@ sent new protection character for thing');
}
tui.switch_mode('admin');
@@ -1359,15 +1650,7 @@ tui.inputEl.addEventListener('keydown', (event) => {
let tokens = parser.tokenize(tui.inputEl.value);
if (tokens.length > 0 && tokens[0].length > 0) {
if (tui.inputEl.value[0][0] == '/') {
- if (tokens[0].slice(1) == 'play' || tokens[0][1] == tui.keys.switch_to_play) {
- tui.switch_mode('play');
- } else if (tokens[0].slice(1) == 'study' || tokens[0][1] == tui.keys.switch_to_study) {
- tui.switch_mode('study');
- } else if (tokens[0].slice(1) == 'edit' || tokens[0][1] == tui.keys.switch_to_edit) {
- tui.switch_mode('edit');
- } else if (tokens[0].slice(1) == 'admin' || tokens[0][1] == tui.keys.switch_to_admin_enter) {
- tui.switch_mode('admin_enter');
- } else if (tokens[0].slice(1) == 'nick') {
+ if (tokens[0].slice(1) == 'nick') {
if (tokens.length > 1) {
server.send(['NICK', tokens[1]]);
} else {
@@ -1386,14 +1669,15 @@ tui.inputEl.addEventListener('keydown', (event) => {
} else if (tui.mode.name == 'play') {
if (tui.mode.mode_switch_on_key(event)) {
null;
- } else if (event.key === tui.keys.take_thing
- && game.tasks.includes('PICK_UP')) {
- server.send(["TASK:PICK_UP"]);
- } else if (event.key === tui.keys.drop_thing
- && game.tasks.includes('DROP')) {
- server.send(["TASK:DROP"]);
- } else if (event.key in tui.movement_keys
- && game.tasks.includes('MOVE')) {
+ } else if (event.key === tui.keys.consume && tui.task_action_on('consume')) {
+ server.send(["TASK:INTOXICATE"]);
+ } else if (event.key === tui.keys.door && tui.task_action_on('door')) {
+ server.send(["TASK:DOOR"]);
+ } else if (event.key === tui.keys.wear && tui.task_action_on('wear')) {
+ server.send(["TASK:WEAR"]);
+ } else if (event.key === tui.keys.spin && tui.task_action_on('spin')) {
+ server.send(["TASK:SPIN"]);
+ } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
} else if (event.key === tui.keys.teleport) {
game.teleport();
@@ -1417,19 +1701,18 @@ tui.inputEl.addEventListener('keydown', (event) => {
} else if (tui.mode.name == 'admin') {
if (tui.mode.mode_switch_on_key(event)) {
null;
- } else if (event.key in tui.movement_keys
- && game.tasks.includes('MOVE')) {
+ } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
};
} else if (tui.mode.name == 'edit') {
if (tui.mode.mode_switch_on_key(event)) {
null;
- } else if (event.key in tui.movement_keys
- && game.tasks.includes('MOVE')) {
+ } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
- } else if (event.key === tui.keys.flatten
- && game.tasks.includes('FLATTEN_SURROUNDINGS')) {
+ } else if (event.key === tui.keys.flatten && tui.task_action_on('flatten')) {
server.send(["TASK:FLATTEN_SURROUNDINGS", tui.password]);
+ } else if (event.key === tui.keys.install && tui.task_action_on('install')) {
+ server.send(["TASK:INSTALL", tui.password]);
} else if (event.key == tui.keys.toggle_map_mode) {
tui.toggle_map_mode();
}
@@ -1461,25 +1744,18 @@ for (let key_selector of key_selectors) {
}, false);
}
window.setInterval(function() {
- if (server.connected) {
+ if (server.websocket.readyState == 1) {
server.send(['PING']);
- } else {
+ } else if (server.websocket.readyState != 0) {
server.reconnect_to(server.url);
tui.log_msg('@ attempting reconnect â¦')
}
-}, 5000);
+}, 1000);
window.setInterval(function() {
- let val = "?";
- if (document.activeElement == tui.inputEl) {
- val = "on (click outside terminal to change)";
- } else {
- val = "off (click into terminal to change)";
+ if (document.activeElement.tagName.toLowerCase() != 'input') {
+ tui.inputEl.focus();
};
- document.getElementById("keyboard_control").textContent = val;
}, 100);
-document.getElementById("terminal").onclick = function() {
- tui.inputEl.focus();
-};
document.getElementById("help").onclick = function() {
tui.show_help = true;
tui.full_refresh();
@@ -1498,73 +1774,48 @@ document.getElementById("toggle_map_mode").onclick = function() {
tui.toggle_map_mode();
tui.full_refresh();
};
-document.getElementById("take_thing").onclick = function() {
- server.send(['TASK:PICK_UP']);
-};
-document.getElementById("drop_thing").onclick = function() {
- server.send(['TASK:DROP']);
-};
document.getElementById("flatten").onclick = function() {
server.send(['TASK:FLATTEN_SURROUNDINGS', tui.password]);
};
-document.getElementById("teleport").onclick = function() {
- game.teleport();
+document.getElementById("door").onclick = function() {
+ server.send(['TASK:DOOR']);
};
-document.getElementById("move_upleft").onclick = function() {
- if (tui.mode.name == 'play' || tui.mode.name == 'edit') {
- server.send(['TASK:MOVE', 'UPLEFT']);
- } else {
- explorer.move('UPLEFT');
- };
+document.getElementById("consume").onclick = function() {
+ server.send(['TASK:INTOXICATE']);
};
-document.getElementById("move_left").onclick = function() {
- if (tui.mode.name == 'play' || tui.mode.name == 'edit') {
- server.send(['TASK:MOVE', 'LEFT']);
- } else {
- explorer.move('LEFT');
- };
-};
-document.getElementById("move_downleft").onclick = function() {
- if (tui.mode.name == 'play' || tui.mode.name == 'edit') {
- server.send(['TASK:MOVE', 'DOWNLEFT']);
- } else {
- explorer.move('DOWNLEFT');
- };
+document.getElementById("install").onclick = function() {
+ server.send(['TASK:INSTALL', tui.password]);
};
-document.getElementById("move_down").onclick = function() {
- if (tui.mode.name == 'play' || tui.mode.name == 'edit') {
- server.send(['TASK:MOVE', 'DOWN']);
- } else {
- explorer.move('DOWN');
- };
+document.getElementById("wear").onclick = function() {
+ server.send(['TASK:WEAR']);
};
-document.getElementById("move_up").onclick = function() {
- if (tui.mode.name == 'play' || tui.mode.name == 'edit') {
- server.send(['TASK:MOVE', 'UP']);
- } else {
- explorer.move('UP');
- };
+document.getElementById("spin").onclick = function() {
+ server.send(['TASK:SPIN']);
};
-document.getElementById("move_upright").onclick = function() {
- if (tui.mode.name == 'play' || tui.mode.name == 'edit') {
- server.send(['TASK:MOVE', 'UPRIGHT']);
- } else {
- explorer.move('UPRIGHT');
- };
+document.getElementById("teleport").onclick = function() {
+ game.teleport();
};
-document.getElementById("move_right").onclick = function() {
- if (tui.mode.name == 'play' || tui.mode.name == 'edit') {
- server.send(['TASK:MOVE', 'RIGHT']);
- } else {
- explorer.move('RIGHT');
+for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
+ if (move_button.id.startsWith('key_')) { // not a move button
+ continue;
};
-};
-document.getElementById("move_downright").onclick = function() {
- if (tui.mode.name == 'play' || tui.mode.name == 'edit') {
- server.send(['TASK:MOVE', 'DOWNRIGHT']);
- } else {
- explorer.move('DOWNRIGHT');
+ let direction = move_button.id.split('_')[2].toUpperCase();
+ let move_repeat;
+ function move() {
+ if (tui.mode.available_actions.includes("move")) {
+ server.send(['TASK:MOVE', direction]);
+ } else if (tui.mode.available_actions.includes("move_explorer")) {
+ explorer.move(direction);
+ tui.full_refresh();
+ };
+ }
+ move_button.onmousedown = function() {
+ move();
+ move_repeat = window.setInterval(move, 100);
};
+ move_button.onmouseup = function() {
+ window.clearInterval(move_repeat);
+ }
};