raise GameError('cannot log in twice')
t = game.thing_types['Player'](game)
t.position = (YX(0,0),
YX(game.map_geometry.size.y // 2, game.map_geometry.size.x // 2))
game.things += [t] # TODO refactor into Thing.__init__?
t.player_char = game.get_next_player_char()
raise GameError('cannot log in twice')
t = game.thing_types['Player'](game)
t.position = (YX(0,0),
YX(game.map_geometry.size.y // 2, game.map_geometry.size.x // 2))
game.things += [t] # TODO refactor into Thing.__init__?
t.player_char = game.get_next_player_char()