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Fixed bug: Pad did not get shrunk with window suspension, leading to obsolete scrolla...
author
Christian Heller
<c.heller@plomlompom.de>
Fri, 7 Jun 2013 22:45:04 +0000
(
00:45
+0200)
committer
Christian Heller
<c.heller@plomlompom.de>
Fri, 7 Jun 2013 22:45:04 +0000
(
00:45
+0200)
windows.c
patch
|
blob
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history
diff --git
a/windows.c
b/windows.c
index 099eff58c0626861ac4419f47756c610f8beccaf..87b8bbd39fcdbe692653a9156404f6c15056158e 100644
(file)
--- a/
windows.c
+++ b/
windows.c
@@
-58,12
+58,15
@@
void suspend_window (struct WinMeta * win_meta, struct Win * win) {
if (win_meta->chain_end != win) { // Let chain element next to win know its new predecessor.
win->next->prev = win->prev;
if (win_meta->active == win) // If win was active, shift active window pointer to
if (win_meta->chain_end != win) { // Let chain element next to win know its new predecessor.
win->next->prev = win->prev;
if (win_meta->active == win) // If win was active, shift active window pointer to
- win_meta->active = win->next; // the next chain element, if that is a window ...
- update_windows(win_meta, win->next); }
+ win_meta->active = win->next; } // the next chain element, if that is a window ...
else {
win_meta->chain_end = win->prev;
if (win_meta->active == win) // ... or else to the previous element.
win_meta->active = win->prev; }
else {
win_meta->chain_end = win->prev;
if (win_meta->active == win) // ... or else to the previous element.
win_meta->active = win->prev; }
+ if (0 != win->prev)
+ update_windows(win_meta, win->prev);
+ else if (0 != win->next)
+ update_windows(win_meta, win->next);
win->prev = 0;
win->next = 0; }
win->prev = 0;
win->next = 0; }