From: Christian Heller Date: Sat, 27 Feb 2016 11:03:31 +0000 (+0100) Subject: Server, plugin: Refactor ai (plugin hooks). X-Git-Tag: tce~129 X-Git-Url: https://plomlompom.com/repos/new_day?a=commitdiff_plain;h=81f8bee1a21642c56b1fead9ba79afdad0c8b451;p=plomrogue Server, plugin: Refactor ai (plugin hooks). --- diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py index e4ca0b3..4b8a7d7 100644 --- a/plugins/server/PleaseTheIslandGod.py +++ b/plugins/server/PleaseTheIslandGod.py @@ -65,35 +65,9 @@ def thingprol_plugin_post_create_hook(t): log("The Island God SMILES upon a new-born bear baby.") world_db["GOD_FAVOR"] += 750 -def ai(t): - from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \ - standing_on_food - t["T_COMMAND"] = [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0] - eating = len([id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0 - picking = len([id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0 - if eating and picking: - if get_dir_to_target(t, "f"): - return - sel = get_inventory_slot_to_consume(t) - if -1 != sel: - t["T_COMMAND"] = [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] - == "use"][0] - t["T_ARGUMENT"] = sel - elif standing_on_food(t) and (len(t["T_CARRIES"]) < - world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): - t["T_COMMAND"] = [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] - == "pickup"][0] - else: - going_to_known_food_spot = get_dir_to_target(t, "c") - if not going_to_known_food_spot: - aiming_for_walking_food = get_dir_to_target(t, "a") - if not aiming_for_walking_food: - get_dir_to_target(t, "s") +def ai_hook_pickup_test(t): + return len(t["T_CARRIES"]) < \ + world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] def actor_pickup(t): from server.ai import eat_vs_hunger_threshold @@ -703,7 +677,6 @@ server.config.actions.action_db["actor_move"] = actor_move server.config.actions.action_db["actor_pickup"] = actor_pickup server.config.actions.action_db["actor_drop"] = actor_drop server.config.actions.action_db["actor_use"] = actor_use -server.config.actions.ai_func = ai from server.config.commands import commands_db commands_db["TT_ID"] = (1, False, command_ttid) @@ -741,3 +714,6 @@ server.config.thingproliferation.thingprol_plugin_conditions = \ thingprol_plugin_conditions server.config.thingproliferation.thingprol_plugin_post_create_hook = \ thingprol_plugin_post_create_hook + +import server.config.ai +server.config.ai.ai_hook_pickup = ai_hook_pickup_test diff --git a/server/ai.py b/server/ai.py index a243aa4..0d1effc 100644 --- a/server/ai.py +++ b/server/ai.py @@ -285,12 +285,13 @@ def ai(t): if get_dir_to_target(t, "f"): return sel = get_inventory_slot_to_consume(t) + from server.config.ai import ai_hook_pickup_test if -1 != sel: t["T_COMMAND"] = [id for id in world_db["ThingActions"] if world_db["ThingActions"][id]["TA_NAME"] == "use"][0] t["T_ARGUMENT"] = sel - elif standing_on_food(t): + elif standing_on_food(t) and ai_hook_pickup_test(t): t["T_COMMAND"] = [id for id in world_db["ThingActions"] if world_db["ThingActions"][id]["TA_NAME"] == "pickup"][0] diff --git a/server/commands.py b/server/commands.py index 72018be..fc38452 100644 --- a/server/commands.py +++ b/server/commands.py @@ -513,6 +513,6 @@ def play_move(str_arg): def command_ai(): """Call ai() on player Thing, then turn_over().""" - from server.config.actions import ai_func - ai_func(world_db["Things"][0]) + from server.ai import ai + ai(world_db["Things"][0]) turn_over() diff --git a/server/config/actions.py b/server/config/actions.py index 66be0e2..7f3af9a 100644 --- a/server/config/actions.py +++ b/server/config/actions.py @@ -12,6 +12,3 @@ action_db = { "actor_drop": actor_drop, "actor_use": actor_use } - -from server.ai import ai -ai_func = ai diff --git a/server/world.py b/server/world.py index b9f9114..c00b5f1 100644 --- a/server/world.py +++ b/server/world.py @@ -51,7 +51,8 @@ def set_world_inactive(): def turn_over(): """Run game world and its inhabitants until new player input expected.""" - from server.config.actions import action_db, ai_func + from server.ai import ai + from server.config.actions import action_db from server.config.misc import calc_effort_func from server.update_map_memory import update_map_memory from server.thingproliferation import thingproliferation @@ -73,7 +74,7 @@ def turn_over(): update_map_memory(Thing) if 0 == id: return - ai_func(Thing) + ai(Thing) try_healing(Thing) hunger(Thing) if Thing["T_LIFEPOINTS"]: