1 from plomrogue.errors import GameError, PlayError
2 from plomrogue.io import GameIO
3 from plomrogue.misc import quote
4 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map
15 self.map_geometry = MapGeometrySquare(YX(24, 40))
18 def get_thing(self, id_):
19 for thing in self.things:
24 def _register_object(self, obj, obj_type_desc, prefix):
25 if not obj.__name__.startswith(prefix):
26 raise GameError('illegal %s object name: %s' % (obj_type_desc, obj.__name__))
27 obj_name = obj.__name__[len(prefix):]
28 d = getattr(self, obj_type_desc + 's')
31 def register_command(self, command):
32 self._register_object(command, 'command', 'cmd_')
36 class SaveableMap(Map):
39 def __setitem__(self, *args, **kwargs):
40 super().__setitem__(*args, **kwargs)
43 def set_line(self, *args, **kwargs):
44 super().set_line(*args, **kwargs)
48 if yx.y < 0 or yx.x < 0 or \
49 yx.y >= self.geometry.size.y or yx.x >= self.geometry.size.x:
53 def draw_presets(self, alternate_hex=0):
54 old_modified = self.modified
55 if type(self.geometry) == MapGeometrySquare:
56 self.set_line(0, 'X' * self.geometry.size.x)
57 self.set_line(1, 'X' * self.geometry.size.x)
58 self.set_line(2, 'X' * self.geometry.size.x)
59 self.set_line(3, 'X' * self.geometry.size.x)
60 self.set_line(4, 'X' * self.geometry.size.x)
61 for y in range(self.geometry.size.y):
67 elif type(self.geometry) == MapGeometryHex:
68 # TODO: for this to work we need a map side length divisible by 6.
70 def draw_grid(offset=YX(0, 0)):
71 dirs = ('DOWNRIGHT', 'RIGHT', 'UPRIGHT', 'RIGHT')
73 def draw_snake(start):
79 for direction in dirs:
82 for dir_progress in range(distance):
83 mover = getattr(self.geometry, 'move__' + direction)
85 if yx.x >= self.geometry.size.x:
92 draw_snake(offset + YX(0, 0))
93 draw_snake(offset + YX((0 + alternate_hex) * distance,
94 -int(1.5 * distance)))
95 draw_snake(offset + YX((1 + alternate_hex) * distance,
97 draw_snake(offset + YX((2 + alternate_hex) * distance,
98 -int(1.5 * distance)))
100 distance = self.geometry.size.y // 3
110 self.modified = old_modified
115 class Game(GameBase):
117 def __init__(self, save_file, *args, **kwargs):
118 super().__init__(*args, **kwargs)
120 self.io = GameIO(self, save_file)
122 self.thing_types = {}
126 self.map_controls = {}
127 self.map_control_passwords = {}
128 self.annotations = {}
129 self.spawn_point = YX(0, 0), YX(0, 0)
131 self.player_chars = string.digits + string.ascii_letters
132 self.player_char_i = -1
133 self.admin_passwords = []
134 self.send_gamestate_interval = datetime.timedelta(seconds=0.04)
135 self.last_send_gamestate = datetime.datetime.now() -\
136 self.send_gamestate_interval
148 if os.path.exists(self.io.save_file):
149 if not os.path.isfile(self.io.save_file):
150 raise GameError('save file path refers to non-file')
152 def register_thing_type(self, thing_type):
153 self._register_object(thing_type, 'thing_type', 'Thing_')
155 def register_task(self, task):
156 self._register_object(task, 'task', 'Task_')
158 def read_savefile(self):
159 if os.path.exists(self.io.save_file):
160 with open(self.io.save_file, 'r') as f:
161 lines = f.readlines()
162 for i in range(len(lines)):
164 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
165 self.io.handle_input(line, god_mode=True)
167 def can_do_thing_with_pw(self, thing, pw):
168 if thing.protection in self.map_control_passwords.keys():
169 if pw != self.map_control_passwords[thing.protection]:
173 def can_do_tile_with_pw(self, big_yx, little_yx, pw):
174 map_control = self.get_map(big_yx, 'control')
175 tile_class = map_control[little_yx]
176 if tile_class in self.map_control_passwords.keys():
177 tile_pw = self.map_control_passwords[tile_class]
182 def get_string_options(self, string_option_type):
183 if string_option_type == 'direction':
184 return self.map_geometry.directions
185 elif string_option_type == 'char':
187 string.digits + string.ascii_letters + string.punctuation + ' ']
188 elif string_option_type == 'map_geometry':
189 return ['Hex', 'Square']
190 elif string_option_type == 'thing_type':
191 return self.thing_types.keys()
194 def get_map_geometry_shape(self):
195 return self.map_geometry.__class__.__name__[len('MapGeometry'):]
197 def get_player(self, connection_id):
198 if connection_id not in self.sessions:
200 player = self.get_thing(self.sessions[connection_id]['thing_id'])
203 def get_face(self, t):
204 if t.type_ == 'Player':
205 if t.name in self.faces:
206 return self.faces[t.name]
208 return 'O O' + ' v ' + '>-<'
211 def send_gamestate(self, connection_id=None):
212 """Send out game state data relevant to clients."""
214 # TODO: limit to connection_id if provided
215 self.io.send('TURN ' + str(self.turn))
216 from plomrogue.mapping import FovMap
217 import multiprocessing
218 pool = multiprocessing.Pool()
220 c_ids = [c_id for c_id in self.sessions]
222 players += [self.get_player(c_id)]
224 for player in players:
225 player.prepare_multiprocessible_fov_stencil()
226 player_fovs += [player._fov]
227 new_fovs = pool.map(FovMap.init_terrain, [fov for fov in player_fovs])
228 for i in range(len(players)):
229 players[i]._fov = new_fovs[i]
233 player = self.get_player(c_id)
234 visible_terrain = player.fov_stencil_map()
235 self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
236 self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
237 player.fov_stencil.geometry.size,
238 quote(visible_terrain)), c_id)
239 visible_control = player.fov_stencil_map('control')
240 self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id)
241 for t in [t for t in self.things if player.fov_test(*t.position)]:
242 target_yx = player.fov_stencil.target_yx(*t.position)
243 self.io.send('THING %s %s %s %s %s' % (target_yx, t.type_,
245 t.id_, int(t.portable)),
247 if hasattr(t, 'name'):
248 self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
249 face = self.get_face(t)
251 self.io.send('THING_FACE %s %s' % (t.id_, quote(face)), c_id)
252 if hasattr(t, 'thing_char'):
253 self.io.send('THING_CHAR %s %s' % (t.id_,
254 quote(t.thing_char)), c_id)
255 if hasattr(t, 'carrying') and t.carrying:
256 self.io.send('THING_CARRYING %s' % (t.id_), c_id)
257 if hasattr(t, 'installable') and not t.portable:
258 self.io.send('THING_INSTALLED %s' % (t.id_), c_id)
259 for big_yx in self.portals:
260 for little_yx in [little_yx for little_yx in self.portals[big_yx]
261 if player.fov_test(big_yx, little_yx)]:
262 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
263 portal = self.portals[big_yx][little_yx]
264 self.io.send('PORTAL %s %s' % (target_yx, quote(portal)), c_id)
265 for big_yx in self.annotations:
266 for little_yx in [little_yx for little_yx in self.annotations[big_yx]
267 if player.fov_test(big_yx, little_yx)]:
268 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
269 annotation = self.annotations[big_yx][little_yx]
270 self.io.send('ANNOTATION %s %s' % (target_yx,
271 quote(annotation)), c_id)
272 self.io.send('GAME_STATE_COMPLETE')
276 for connection_id in self.sessions:
277 connection_id_found = False
278 for server in self.io.servers:
279 if connection_id in server.clients:
280 connection_id_found = True
282 if not connection_id_found:
283 t = self.get_player(connection_id)
284 if hasattr(t, 'name'):
285 self.io.send('CHAT ' + quote(t.name + ' left the map.'))
286 self.things.remove(t)
287 to_delete += [connection_id]
288 for connection_id in to_delete:
289 del self.sessions[connection_id]
291 for t in [t for t in self.things]:
295 except GameError as e:
296 for connection_id in [c_id for c_id in self.sessions
297 if self.sessions[c_id]['thing_id'] == t.id_]:
298 self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
299 except PlayError as e:
300 for connection_id in [c_id for c_id in self.sessions
301 if self.sessions[c_id]['thing_id'] == t.id_]:
302 self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
305 # send_gamestate() can be rather expensive, due to among other reasons
306 # re-calculating each player's FOV, so don't send it out too often
307 if self.last_send_gamestate < \
308 datetime.datetime.now() -self.send_gamestate_interval:
309 self.send_gamestate()
312 self.last_send_gamestate = datetime.datetime.now()
314 def get_command(self, command_name):
316 def partial_with_attrs(f, *args, **kwargs):
317 from functools import partial
318 p = partial(f, *args, **kwargs)
319 p.__dict__.update(f.__dict__)
322 def cmd_TASK_colon(task_name, game, *args, connection_id):
323 t = self.get_player(connection_id)
325 raise GameError('Not registered as player.')
326 t.set_next_task(task_name, args)
328 def task_prefixed(command_name, task_prefix, task_command):
329 if command_name.startswith(task_prefix):
330 task_name = command_name[len(task_prefix):]
331 if task_name in self.tasks:
332 f = partial_with_attrs(task_command, task_name, self)
333 task = self.tasks[task_name]
334 f.argtypes = task.argtypes
338 command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
341 if command_name in self.commands:
342 f = partial_with_attrs(self.commands[command_name], self)
346 def new_thing_id(self):
347 if len(self.things) == 0:
349 return max([t.id_ for t in self.things]) + 1
351 def get_next_player_char(self):
352 self.player_char_i += 1
353 if self.player_char_i >= len(self.player_chars):
354 self.player_char_i = 0
355 return self.player_chars[self.player_char_i]
362 with open(self.io.save_file, 'w') as f:
363 write(f, 'TURN %s' % self.turn)
364 map_geometry_shape = self.get_map_geometry_shape()
365 write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
366 for big_yx in [yx for yx in self.maps if self.maps[yx].modified]:
367 for y, line in self.maps[big_yx].lines():
368 write(f, 'MAP_LINE %s %5s %s' % (big_yx, y, quote(line)))
369 for big_yx in self.annotations:
370 for little_yx in self.annotations[big_yx]:
371 write(f, 'GOD_ANNOTATE %s %s %s' %
372 (big_yx, little_yx, quote(self.annotations[big_yx][little_yx])))
373 for big_yx in self.portals:
374 for little_yx in self.portals[big_yx]:
375 write(f, 'GOD_PORTAL %s %s %s' % (big_yx, little_yx,
376 quote(self.portals[big_yx][little_yx])))
377 for big_yx in [yx for yx in self.map_controls
378 if self.map_controls[yx].modified]:
379 for y, line in self.map_controls[big_yx].lines():
380 write(f, 'MAP_CONTROL_LINE %s %5s %s' % (big_yx, y, quote(line)))
381 for tile_class in self.map_control_passwords:
382 write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
383 self.map_control_passwords[tile_class]))
384 for pw in self.admin_passwords:
385 write(f, 'ADMIN_PASSWORD %s' % pw)
386 for name in self.faces:
387 write(f, 'GOD_PLAYER_FACE %s %s' % (quote(name),
388 quote(self.faces[name])))
389 for t in [t for t in self.things if not t.type_ == 'Player']:
390 write(f, 'THING %s %s %s %s' % (t.position[0],
391 t.position[1], t.type_, t.id_))
392 write(f, 'GOD_THING_PROTECTION %s %s' % (t.id_, quote(t.protection)))
393 if hasattr(t, 'name'):
394 write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name)))
395 if hasattr(t, 'installable') and (not t.portable):
396 write(f, 'THING_INSTALLED %s' % t.id_)
397 if t.type_ == 'Door' and t.blocking:
398 write(f, 'THING_DOOR_CLOSED %s' % t.id_)
399 elif t.type_ == 'MusicPlayer':
400 write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' %
401 (t.id_, int(t.playing), t.playlist_index, int(t.repeat)))
402 for item in t.playlist:
403 write(f, 'THING_MUSICPLAYER_PLAYLIST_ITEM %s %s %s' %
404 (t.id_, quote(item[0]), item[1]))
405 elif t.type_ == 'Bottle' and not t.full:
406 write(f, 'THING_BOTTLE_EMPTY %s' % t.id_)
407 write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0],
408 self.spawn_point[1]))
410 def get_map(self, big_yx, type_='normal'):
411 if type_ == 'normal':
413 elif type_ == 'control':
414 maps = self.map_controls
415 if big_yx not in maps:
416 maps[big_yx] = SaveableMap(self.map_geometry)
417 if type_ == 'control':
418 maps[big_yx].draw_presets(big_yx.y % 2)
421 def new_world(self, map_geometry):
423 self.map_controls = {}
424 self.annotations = {}
426 self.admin_passwords = []
427 self.spawn_point = YX(0, 0), YX(0, 0)
428 self.map_geometry = map_geometry
429 self.map_control_passwords = {'X': 'secret'}
430 self.get_map(YX(0, 0))
431 self.get_map(YX(0, 0), 'control')
432 self.annotations = {}