+let unparser = {
+ quote: function(str) {
+ let quoted = ['"'];
+ for (let i = 0; i < str.length; i++) {
+ let c = str[i];
+ if (c in ['"', '\\']) {
+ quoted.push('\\');
+ };
+ quoted.push(c);
+ }
+ quoted.push('"');
+ return quoted.join('');
+ },
+ to_yx: function(yx_coordinate) {
+ return "Y:" + yx_coordinate[0] + ",X:" + yx_coordinate[1];
+ },
+ untokenize: function(tokens) {
+ let quoted_tokens = [];
+ for (let token of tokens) {
+ quoted_tokens.push(this.quote(token));
+ }
+ return quoted_tokens.join(" ");
+ }
+}
+
+class Mode {
+ constructor(name, has_input_prompt=false, shows_annotations=false, is_intro=false) {
+ this.name = name;
+ this.has_input_prompt = has_input_prompt;
+ this.shows_annotations = shows_annotations;
+ this.is_intro = is_intro;
+ }
+}
+let mode_waiting_for_server = new Mode('waiting_for_server', false, false, true);
+let mode_login = new Mode('login', true, false, true);
+let mode_chat = new Mode('chat / write messages to players', true, false);
+let mode_annotate = new Mode('add message to map tile', true, true);
+let mode_play = new Mode('play / move around', false, false);
+let mode_study = new Mode('check map tiles for messages', false, true);
+let mode_edit = new Mode('write ASCII char to map tile', false, false);
+