+ elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100:
+ log("The Island God will talk again when it favors you to >=100 "
+ +" points.")
+ elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
+ world_db["FAVOR_STAGE"] = 2
+ log("The Island God speaks to you: \"You could have done worse so "
+ + "far. Maybe you are not the worst to happen to this island "
+ + "since the metal birds threw the great lightning ball. Maybe"
+ + " you can help me spread another plant. It multiplies faster"
+ + ",and it is highly nutritious: "
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
+ + " (\""
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
+ + "\"). It is new. I give you the only example. Be very carefu"
+ + "l with it! I also give you another tool that may be helpful"
+ + ".\"")
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
+ world_db["altar"])
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
+ world_db["altar"])
+ elif world_db["FAVOR_STAGE"] == 2 and \
+ 0 == len([id for id in world_db["Things"]
+ if world_db["Things"][id]["T_TYPE"]
+ == world_db["PLANT_1"]]):
+ log("The Island God speaks to you: \"I am greatly disappointed tha"
+ + "t you lost all "
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
+ + " this island had. Here is another one. It cost me great wor"
+ + "k. Be more careful this time when planting it.\"")
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
+ world_db["altar"])
+ world_db["GOD_FAVOR"] -= 250
+ elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500:
+ log("The Island God will talk again when it favors you to >=500 "
+ +" points.")
+ elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] >= 500:
+ world_db["FAVOR_STAGE"] = 3
+ log("The Island God speaks to you: \"The "
+ + world_db["ThingTypes"][world_db["ANIMAL_0"]]["TT_NAME"]
+ + " has lately become a pest. These creatures do not please me"
+ + " as much as they used to do. Exterminate them all. I will c"
+ + "ount each kill to your favor. To help you with the hunting,"
+ + " I grant you the empathy and knowledge to read animals.\"")
+ log("You will now see animals' health bars, and activities (\"m\": "
+ + "moving (maybe for an attack), \"u\": eating, \"p\": picking"
+ + " something up; no letter: waiting).")
+ world_db["EMPATHY"] = 1
+ elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] < 5000:
+ log("The Island God will talk again when it favors you to >=5000 "
+ +" points.")
+ elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] >= 5000:
+ world_db["FAVOR_STAGE"] = 4
+ log("The Island God speaks to you: \"You know what animal I find "
+ + "the cutest? The "
+ + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"]
+ + "! I think what this islands clearly needs more of is "
+ + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"]
+ + "s. Why don't you help? Support them. Make sure they are "
+ + "well, and they will multiply faster. From now on, I will "
+ + "count each new-born "
+ + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"]
+ + " (not spawned by me due to undo an extinction event) "
+ + "greatly to your favor. To help you with the feeding, here "
+ + "is something to make the ground bear more consumables.")
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["TOOL_1"],
+ world_db["altar"])
+ elif world_db["GOD_FAVOR"] < 20000:
+ log("The Island God will talk again when it favors you to >=20000 "
+ +" points.")
+ elif world_db["GOD_FAVOR"] > 20000: