+
+ def get_visible_map(self):
+ size = self.world.map_.size
+ m = Map(size, ' '*size[0]*size[1])
+ y_me = self.position[0]
+ x_me = self.position[1]
+ for y in range(m.size[0]):
+ if y in (y_me - 1, y_me, y_me + 1):
+ for x in range(m.size[1]):
+ if x in (x_me - 1, x_me, x_me + 1):
+ pos = y * size[1] + x
+ c = self.world.map_.terrain[pos]
+ m.terrain = m.terrain[:pos] + c + m.terrain[pos+1:]
+ return m
+
+
+class Commander():
+
+ def cmd_MOVE(self, direction):
+ """Set player task to 'move' with direction arg, finish player turn."""
+ if direction not in {'UP', 'DOWN', 'RIGHT', 'LEFT'}:
+ raise parser.ArgError('Move argument must be one of: '
+ 'UP, DOWN, RIGHT, LEFT')
+ self.world.get_player().set_task('move', direction=direction)
+ self.proceed()
+ cmd_MOVE.argtypes = 'string'
+
+ def cmd_WAIT(self):
+ """Set player task to 'wait', finish player turn."""
+ self.world.get_player().set_task('wait')
+ self.proceed()
+
+ def cmd_GET_GAMESTATE(self, connection_id):
+ """Send game state jto caller."""
+ self.send_gamestate(connection_id)
+
+ def cmd_ECHO(self, msg, connection_id):
+ """Send msg to caller."""
+ self.send(msg, connection_id)
+ cmd_ECHO.argtypes = 'string'
+
+ def cmd_ALL(self, msg, connection_id):
+ """Send msg to all clients."""
+ self.send(msg)
+ cmd_ALL.argtypes = 'string'
+
+ def cmd_TERRAIN_LINE(self, y, terrain_line):
+ self.world.map_.set_line(y, terrain_line)
+ cmd_TERRAIN_LINE.argtypes = 'int:nonneg string'