import socket
import threading
from parser import ArgError, Parser
+from game_common import World, Commander
-class Game:
- turn = 0
+class Game(Commander):
+ world = World()
log_text = ''
- map_size = (5, 5)
- terrain_map = ('?'*5)*5
- things = []
-
- class Thing:
- def __init__(self, position, symbol):
- self.position = position
- self.symbol = symbol
def log(self, msg):
"""Prefix msg plus newline to self.log_text."""
self.log_text = msg + '\n' + self.log_text
- def cmd_THING(self, type_, yx):
- """Add to self.things at .position yx with .symbol defined by type_."""
+ def symbol_for_type(self, type_):
symbol = '?'
- if type_ == 'TYPE:human':
+ if type_ == 'human':
symbol = '@'
- elif type_ == 'TYPE:monster':
+ elif type_ == 'monster':
symbol = 'm'
- self.things += [self.Thing(yx, symbol)]
- cmd_THING.argtypes = 'string yx_tuple:nonneg'
-
- def cmd_MAP_SIZE(self, yx):
- """Set self.map_size to yx, redraw self.terrain_map as '?' cells."""
- y, x = yx
- self.map_size = (y, x)
- self.terrain_map = ''
- for y in range(self.map_size[0]):
- self.terrain_map += '?' * self.map_size[1]# + '\n'
- self.terrain_map = self.terrain_map[:-1]
- cmd_MAP_SIZE.argtypes = 'yx_tuple:nonneg'
+ return symbol
def cmd_TURN_FINISHED(self, n):
"""Do nothing. (This may be extended later.)"""
def cmd_NEW_TURN(self, n):
"""Set self.turn to n, empty self.things."""
- self.turn = n
- self.things = []
+ self.world.turn = n
+ self.world.things = []
cmd_NEW_TURN.argtypes = 'int:nonneg'
- def cmd_TERRAIN_LINE(self, y, terrain_line):
- width_map = self.map_size[1]
- if y >= self.map_size[0]:
- raise ArgError('too large row number %s' % y)
- width_line = len(terrain_line)
- if width_line > width_map:
- raise ArgError('too large map line width %s' % width_line)
- self.terrain_map = self.terrain_map[:y * width_map] + \
- terrain_line + self.terrain_map[(y + 1) * width_map:]
- cmd_TERRAIN_LINE.argtypes = 'int:nonneg string'
-
class WidgetManager:
def draw_map(self):
"""Draw map view from .game.terrain_map, .game.things."""
map_lines = []
- map_size = len(self.game.terrain_map)
+ map_size = len(self.game.world.terrain_map)
start_cut = 0
while start_cut < map_size:
- limit = start_cut + self.game.map_size[1]
- map_lines += [self.game.terrain_map[start_cut:limit]]
+ limit = start_cut + self.game.world.map_size[1]
+ map_lines += [self.game.world.terrain_map[start_cut:limit]]
start_cut = limit
- for t in self.game.things:
+ for t in self.game.world.things:
line_as_list = list(map_lines[t.position[0]])
- line_as_list[t.position[1]] = t.symbol
+ line_as_list[t.position[1]] = self.game.symbol_for_type(t.type_)
map_lines[t.position[0]] = ''.join(line_as_list)
return "\n".join(map_lines)
def update(self):
"""Redraw all non-edit widgets."""
- self.turn_widget.set_text('TURN: ' + str(self.game.turn))
+ self.turn_widget.set_text('TURN: ' + str(self.game.world.turn))
self.log_widget.set_text(self.game.log_text)
self.map_widget.set_text(self.draw_map())