self.servers = []
def loop(self, q):
- """Handle commands coming through queue q, run game, send results back."""
+ """Handle commands coming through queue q, run game, send results back.
+
+ As basic flood protection, Only accepts one command per connection per
+ 1/100 of a second (currently commented out).
+
+ """
+ import time
+ potential_flooders = {}
while True:
try:
- command, connection_id = q.get(timeout=0.001)
- self.handle_input(connection_id, command)
+ connection_id, command = q.get(timeout=0.001)
+
+ # FIXME: this would catch the init command flood
+ #if connection_id in potential_flooders:
+ # if int(time.time() * 100) == potential_flooders[connection_id]:
+ # continue
+ #potential_flooders[connection_id] = int(time.time() * 100)
+
+ self.handle_input(command, connection_id)
except queue.Empty:
self.game.run_tick()
The game loop works sequentially through game commands received
via self.queue from connected servers' clients."""
+
self.queue = queue.Queue()
+
+ # optionally use this for main thread profiling:
+ # import cProfile
+ # class ProfiledThread(threading.Thread):
+ # def run(self):
+ # profiler = cProfile.Profile()
+ # profiler.runcall(threading.Thread.run, self)
+ # print('profiled thread finished')
+ # profiler.dump_stats('profile')
+ # c = ProfiledThread(target=self.loop, args=(self.queue,))
c = threading.Thread(target=self.loop, args=(self.queue,))
+
c.start()
def start_server(self, port, server_class, certfile=None, keyfile=None):
command(*args, connection_id=connection_id)
elif god_mode:
command(*args)
- #if store and not hasattr(command, 'dont_save'):
- # with open(self.game_file_name, 'a') as f:
- # f.write(input_ + '\n')
+ # if store and not hasattr(command, 'dont_save'):
+ # with open(self.game_file_name, 'a') as f:
+ # f.write(input_ + '\n')
except ArgError as e:
answer(connection_id, 'ARGUMENT_ERROR ' + quote(str(e)))
except PlayError as e:
"""
if connection_id:
for server in self.servers:
- if connection_id in server.clients:
+ if connection_id in server.clients:
client = server.clients[connection_id]
client.put(msg)
else: