from server.config.world_data import world_db
+def play_drink():
+ if action_exists("drink") and world_db["WORLD_ACTIVE"]:
+ if ord("~") != world_db["MAP"][world_db["Things"][0]["pos"]]:
+ log("Nothing to drink here.")
+ return
+ world_db["set_command"]("drink")
+
+
+def actor_drink(t):
+ if ord("~") == world_db["MAP"][world_db["Things"][0]["pos"]]:
+ log("You DRINK.")
+ t["T_BLADDER"] += 1
+
+
def play_drop():
if action_exists("drop") and world_db["WORLD_ACTIVE"]:
if world_db["Things"][0]["T_STOMACH"] < 1:
from server.config.io import io_db
io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]]
+io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
import server.config.world_data
server.config.world_data.symbols_hide = "%#X"
-server.config.world_data.symbols_passable = "_.:"
+server.config.world_data.symbols_passable = "_.:~"
server.config.world_data.thing_defaults["T_STOMACH"] = 0
+server.config.world_data.thing_defaults["T_BLADDER"] = 0
import server.config.make_world_helpers
server.config.make_world_helpers.make_map = make_map
from server.config.commands import commands_db
commands_db["move"] = (1, False, play_move)
commands_db["wait"] = (0, False, play_wait)
commands_db["drop"] = (0, False, play_drop)
+commands_db["drink"] = (0, False, play_drink)
commands_db["use"] = (1, False, lambda x: None)
commands_db["pickup"] = (0, False, lambda: None)
commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255))
+commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
from server.actions import actor_wait
import server.config.actions
server.config.actions.action_db = {
"actor_wait": actor_wait,
"actor_move": actor_move,
- "actor_drop": actor_drop
+ "actor_drop": actor_drop,
+ "actor_drink": actor_drink,
}
strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")