-Server and client communicate via files in the ./server/ directory (generated
-when the server is first run). The ./server/in file is read by the server for
-newline-delimited commands. The ./server/out file contains server messages to be
-read by clients. The ./server/worldstate file contains a serialized
-representation of the game world's data as it is to be visible to the player /
-the player's client.
+Server and client communicate via files in the ./server_run/ directory
+(generated when the server is first run). The ./server_run/in file is read by
+the server for newline-delimited commands. The ./server_run/out file contains
+server messages to be read by clients. The ./server/worldstate file contains a
+serialized representation of the game world's data as it is to be visible to the
+player / the player's client.