1 from plomrogue.errors import GameError, PlayError
2 from plomrogue.io import GameIO
3 from plomrogue.misc import quote
4 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map
15 self.map_geometry = MapGeometrySquare(YX(32, 32))
18 def get_thing(self, id_):
19 for thing in self.things:
24 def _register_object(self, obj, obj_type_desc, prefix):
25 if not obj.__name__.startswith(prefix):
26 raise GameError('illegal %s object name: %s' % (obj_type_desc, obj.__name__))
27 obj_name = obj.__name__[len(prefix):]
28 d = getattr(self, obj_type_desc + 's')
31 def register_command(self, command):
32 self._register_object(command, 'command', 'cmd_')
36 class SaveableMap(Map):
39 def __setitem__(self, *args, **kwargs):
40 super().__setitem__(*args, **kwargs)
43 def set_line(self, *args, **kwargs):
44 super().set_line(*args, **kwargs)
48 if yx.y < 0 or yx.x < 0 or \
49 yx.y >= self.geometry.size.y or yx.x >= self.geometry.size.x:
53 def draw_presets(self, big_yx, type_):
56 self.terrain = 'X' * self.size_i
58 self.draw_presets_grid(big_yx)
60 def draw_presets_grid(self, big_yx):
61 old_modified = self.modified
62 if type(self.geometry) == MapGeometrySquare:
63 self.set_line(0, 'X' * self.geometry.size.x)
64 self.set_line(1, 'X' * self.geometry.size.x)
65 self.set_line(2, 'X' * self.geometry.size.x)
66 self.set_line(3, 'X' * self.geometry.size.x)
67 self.set_line(4, 'X' * self.geometry.size.x)
68 for y in range(self.geometry.size.y):
74 elif type(self.geometry) == MapGeometryHex:
75 # TODO: for this to work we need a map side length divisible by 6.
77 def draw_grid(offset=YX(0, 0)):
78 dirs = ('DOWNRIGHT', 'RIGHT', 'UPRIGHT', 'RIGHT')
80 def draw_snake(start):
86 for direction in dirs:
89 for dir_progress in range(distance):
90 mover = getattr(self.geometry, 'move__' + direction)
92 if yx.x >= self.geometry.size.x:
98 alternate_hex = big_yx.y % 2
100 draw_snake(offset + YX(0, 0))
101 draw_snake(offset + YX((0 + alternate_hex) * distance,
102 -int(1.5 * distance)))
103 draw_snake(offset + YX((1 + alternate_hex) * distance,
105 draw_snake(offset + YX((2 + alternate_hex) * distance,
106 -int(1.5 * distance)))
108 distance = self.geometry.size.y // 3
118 self.modified = old_modified
123 class Game(GameBase):
125 def __init__(self, save_file, *args, **kwargs):
126 from plomrogue.misc import Terrain
127 super().__init__(*args, **kwargs)
129 self.changed_tiles = {'fov': [], 'other': []}
130 self.io = GameIO(self, save_file)
131 self.login_requests = []
133 self.thing_types = {}
138 self.map_controls = {}
139 self.map_control_passwords = {}
140 self.annotations = {}
141 self.spawn_points = []
143 self.intro_messages = []
144 self.player_chars = string.digits + string.ascii_letters
145 self.players_hat_chars = {}
146 self.player_char_i = -1
147 self.admin_passwords = []
148 self.send_gamestate_min_interval = datetime.timedelta(seconds=0.04)
149 self.last_send_gamestate = datetime.datetime.now() -\
150 self.send_gamestate_min_interval
152 '.': Terrain('.', 'floor'),
153 'X': Terrain('X', 'wall', blocks_light=True, blocks_sound=True,
154 blocks_movement=True),
155 '=': Terrain('=', 'glass', blocks_sound=True, blocks_movement=True),
156 'T': Terrain('T', 'table', blocks_movement=True),
158 self.draw_control_presets = 1
159 if os.path.exists(self.io.save_file):
160 if not os.path.isfile(self.io.save_file):
161 raise GameError('save file path refers to non-file')
163 def register_thing_type(self, thing_type):
164 self._register_object(thing_type, 'thing_type', 'Thing_')
166 def register_task(self, task):
167 self._register_object(task, 'task', 'Task_')
169 def read_savefile(self):
170 if os.path.exists(self.io.save_file):
171 with open(self.io.save_file, 'r') as f:
172 lines = f.readlines()
173 for i in range(len(lines)):
175 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
176 self.io.handle_input(line, god_mode=True)
178 def can_do_thing_with_pw(self, thing, pw):
179 if thing.protection in self.map_control_passwords.keys():
180 if pw != self.map_control_passwords[thing.protection]:
184 def can_do_tile_with_pw(self, big_yx, little_yx, pw):
185 map_control = self.get_map(big_yx, 'control')
186 tile_class = map_control[little_yx]
187 if tile_class in self.map_control_passwords.keys():
188 tile_pw = self.map_control_passwords[tile_class]
193 def get_string_options(self, string_option_type):
194 if string_option_type == 'direction':
195 return self.map_geometry.directions
196 elif string_option_type == 'direction+here':
197 return ['HERE'] + self.map_geometry.directions
198 elif string_option_type == 'char':
200 string.digits + string.ascii_letters + string.punctuation + ' ']
201 elif string_option_type == 'map_geometry':
202 return ['Hex', 'Square']
203 elif string_option_type == 'thing_type':
204 return self.thing_types.keys()
207 def get_default_spawn_point(self):
209 if len(self.spawn_points) == 0:
210 return (YX(0, 0), YX(0, 0))
211 return random.choice(self.spawn_points)
213 def get_map_geometry_shape(self):
214 return self.map_geometry.__class__.__name__[len('MapGeometry'):]
216 def get_player(self, connection_id):
217 if connection_id not in self.sessions:
219 player = self.get_thing(self.sessions[connection_id]['thing_id'])
222 def get_face(self, t):
223 if t.type_ == 'Player':
224 if t.name in self.faces:
225 return self.faces[t.name]
227 return '/O O\\' + '| oo |' + '\\>--</'
230 def remove_thing(self, t):
233 self.things.remove(t)
234 self.record_change(t.position, 'other')
236 self.record_change(t.position, 'fov')
238 def add_thing(self, type_, position, id_=0):
241 t_old = self.get_thing(id_)
242 t = self.thing_types[type_](self, id_=id_, position=position)
244 self.things[self.things.index(t_old)] = t
247 self.record_change(t.position, 'other')
249 self.record_change(t.position, 'fov')
252 def send_gamestate(self, connection_id=None):
253 """Send out game state data relevant to clients."""
255 # TODO: limit to connection_id if provided
256 from plomrogue.mapping import FovMap
257 import multiprocessing
259 c_ids = [connection_id]
261 c_ids = [c_id for c_id in self.sessions]
262 # Only recalc FOVs for players with ._fov = None
264 player_ids_send_fov = []
265 player_ids_send_other = []
267 player = self.get_player(c_id)
269 player.prepare_multiprocessible_fov_stencil()
270 player_fovs += [player._fov]
271 player_ids_send_fov += [player.id_]
272 if None in (player._seen_things,
273 player._seen_annotation_positions,
274 player._seen_portal_positions):
275 player_ids_send_other += [player.id_]
277 single_core_until = 16 # since multiprocess has its own overhead
278 if len(player_fovs) > single_core_until:
279 pool = multiprocessing.Pool()
280 new_fovs = pool.map(FovMap.init_terrain, [fov for fov in player_fovs])
283 elif len(player_fovs) <= single_core_until:
284 for fov in player_fovs:
285 new_fovs += [fov.init_terrain()]
286 for i in range(len(player_ids_send_fov)):
287 id_ = player_ids_send_fov[i]
288 player = self.get_thing(id_)
289 player._fov = new_fovs[i]
291 self.io.send('TURN ' + str(self.turn), c_id)
292 player = self.get_player(c_id)
293 self.io.send('PLAYERS_HAT_CHARS ' + quote(player.get_cookie_chars()),
295 self.io.send('STATS %s %s' % (player.need_for_toilet,
296 player.energy), c_id)
297 if player.id_ in player_ids_send_fov:
298 self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
299 self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
300 player.fov_stencil.geometry.size,
301 quote(player.visible_terrain)), c_id)
302 self.io.send('MAP_CONTROL %s' % quote(player.visible_control), c_id)
303 if player.id_ in player_ids_send_other:
304 self.io.send('OTHER_WIPE', c_id)
305 for t in player.seen_things:
306 target_yx = player.fov_stencil.target_yx(*t.position)
307 self.io.send('THING %s %s %s %s %s %s'
308 % (target_yx, t.type_, quote(t.protection), t.id_,
309 int(t.portable), int(t.commandable)),
311 if hasattr(t, 'name'):
312 self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
313 if t.type_ == 'Player' and t.name in self.hats:
314 hat = self.hats[t.name]
315 self.io.send('THING_HAT %s %s' % (t.id_, quote(hat)), c_id)
316 face = self.get_face(t)
318 self.io.send('THING_FACE %s %s' % (t.id_, quote(face)), c_id)
319 if hasattr(t, 'thing_char'):
320 self.io.send('THING_CHAR %s %s' % (t.id_,
321 quote(t.thing_char)), c_id)
322 if hasattr(t, 'installable') and not t.portable:
323 self.io.send('THING_INSTALLED %s' % (t.id_), c_id)
324 if hasattr(t, 'design'):
325 self.io.send('THING_DESIGN %s %s %s'
326 % (t.id_, t.design_size, quote(t.design)),
328 for t in [t for t in player.seen_things if t.carrying]:
329 # send this last so all carryable things are already created
330 self.io.send('THING_CARRYING %s %s' % (t.id_, t.carrying.id_),
332 for position in player.seen_portal_positions:
333 target_yx = player.fov_stencil.target_yx(position[0],
335 portal = self.portals[position[0]][position[1]]
336 self.io.send('PORTAL %s %s' % (target_yx, quote(portal)), c_id)
337 for position in player.seen_annotation_positions:
338 target_yx = player.fov_stencil.target_yx(position[0],
340 annotation = self.annotations[position[0]][position[1]]
341 self.io.send('ANNOTATION %s %s' % (target_yx,
342 quote(annotation)), c_id)
343 self.io.send('GAME_STATE_COMPLETE', c_id)
345 def record_change(self, position, type_):
346 big_yx, little_yx = position
347 self.changed_tiles[type_] += [self.map_geometry.undouble_yxyx(big_yx,
351 def login(self, nick, connection_id):
352 for t in [t for t in self.things
353 if t.type_ == 'Player' and t.name == nick]:
354 self.io.send('GAME_ERROR ' + quote('name already in use'),
357 t = self.add_thing('Player', self.get_default_spawn_point())
359 t.thing_char = self.get_next_player_char()
360 self.sessions[connection_id] = {
364 print('DEBUG LOGIN', t.name, len(self.sessions))
365 self.io.send('PLAYER_ID %s' % t.id_, connection_id)
366 self.io.send('LOGIN_OK', connection_id)
367 for msg in self.intro_messages:
368 self.io.send('CHAT ' + quote(msg))
369 self.io.send('CHAT ' + quote(t.name + ' entered the map.'))
370 for s in [s for s in self.things
371 if s.type_ == 'SpawnPoint' and s.name == t.name]:
372 t.position = s.position
380 # update player sessions
382 for connection_id in self.sessions:
383 connection_id_found = False
384 for server in self.io.servers:
385 if connection_id in server.clients:
386 connection_id_found = True
388 if not connection_id_found:
389 t = self.get_player(connection_id)
390 if hasattr(t, 'name'):
391 self.io.send('CHAT ' + quote(t.name + ' left the map.'))
392 spawn_point = self.add_thing('SpawnPoint', t.position)
393 spawn_point.temporary = True
394 spawn_point.name = t.name
395 print('DEBUG LEFT MAP', t.name)
397 to_delete += [connection_id]
398 for connection_id in to_delete:
399 del self.sessions[connection_id]
400 while len(self.login_requests) > 0:
401 login_request = self.login_requests.pop()
402 self.login(login_request[0], login_request[1])
405 for t in [t for t in self.things]:
409 except GameError as e:
410 for connection_id in [c_id for c_id in self.sessions
411 if self.sessions[c_id]['thing_id'] == t.id_]:
412 self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
413 except PlayError as e:
414 for connection_id in [c_id for c_id in self.sessions
415 if self.sessions[c_id]['thing_id'] == t.id_]:
416 self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
418 # send gamestate if it makes sense at this point
421 # send_gamestate() can be rather expensive, due to among other reasons
422 # re-calculating players' FOVs, so don't send it out too often
423 if self.last_send_gamestate < \
424 datetime.datetime.now() - self.send_gamestate_min_interval:
426 for type_ in self.changed_tiles:
427 n_changes += len(self.changed_tiles[type_])
429 for t in [t for t in self.things if t.type_ == 'Player']:
430 fov_radius = 12 # TODO: un-hardcode
432 self.map_geometry.undouble_yxyx(t.position[0],
434 y_range_start = absolute_position.y - fov_radius
435 y_range_end = absolute_position.y + fov_radius
436 x_range_start = absolute_position.x - fov_radius
437 x_range_end = absolute_position.x + fov_radius
438 # TODO: refactor with SourcedMap.inside?
439 for type_ in self.changed_tiles:
440 for position in self.changed_tiles[type_]:
441 if position.y < y_range_start\
442 or position.y > y_range_end:
444 if position.x < x_range_start\
445 or position.x > x_range_end:
449 self.send_gamestate()
451 self.changed_tiles = {'fov': [], 'other': []}
453 self.last_send_gamestate = datetime.datetime.now()
455 def get_command(self, command_name):
457 def partial_with_attrs(f, *args, **kwargs):
458 from functools import partial
459 p = partial(f, *args, **kwargs)
460 p.__dict__.update(f.__dict__)
463 def cmd_TASK_colon(task_name, game, *args, connection_id):
464 t = self.get_player(connection_id)
466 raise GameError('Not registered as player.')
467 t.set_next_task(task_name, args)
469 def task_prefixed(command_name, task_prefix, task_command):
470 if command_name.startswith(task_prefix):
471 task_name = command_name[len(task_prefix):]
472 if task_name in self.tasks:
473 f = partial_with_attrs(task_command, task_name, self)
474 task = self.tasks[task_name]
475 f.argtypes = task.argtypes
479 command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
482 if command_name in self.commands:
483 f = partial_with_attrs(self.commands[command_name], self)
487 def new_thing_id(self):
488 if len(self.things) == 0:
490 return max([t.id_ for t in self.things]) + 1
492 def get_next_player_char(self):
493 self.player_char_i += 1
494 if self.player_char_i >= len(self.player_chars):
495 self.player_char_i = 0
496 return self.player_chars[self.player_char_i]
498 def get_foo_blockers(self, foo):
500 for t in self.terrains.values():
501 block_attr = getattr(t, 'blocks_' + foo)
503 foo_blockers += t.character
506 def get_sound_blockers(self):
507 return self.get_foo_blockers('sound')
509 def get_light_blockers(self):
510 return self.get_foo_blockers('light')
512 def get_movement_blockers(self):
513 return self.get_foo_blockers('movement')
515 def get_flatland(self):
516 for t in self.terrains.values():
517 if not t.blocks_movement:
525 with open(self.io.save_file, 'w') as f:
526 write(f, 'TURN %s' % self.turn)
527 map_geometry_shape = self.get_map_geometry_shape()
528 # must come before MAP, otherwise first get_map uses the default
529 # TODO: refactor into MAP
530 write(f, 'MAP_CONTROL_PRESETS %s' % self.draw_control_presets)
531 write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
532 for terrain in self.terrains.values():
533 write(f, 'TERRAIN %s %s %s %s %s' % (quote(terrain.character),
534 quote(terrain.description),
535 int(terrain.blocks_light),
536 int(terrain.blocks_sound),
537 int(terrain.blocks_movement)))
538 if len(terrain.tags) > 0:
539 for tag in terrain.tags:
540 write(f, 'TERRAIN_TAG %s %s' % (quote(terrain.character),
542 for big_yx in [yx for yx in self.maps if self.maps[yx].modified]:
543 for y, line in self.maps[big_yx].lines():
544 write(f, 'MAP_LINE %s %5s %s' % (big_yx, y, quote(line)))
545 for big_yx in self.annotations:
546 for little_yx in self.annotations[big_yx]:
547 write(f, 'GOD_ANNOTATE %s %s %s' %
548 (big_yx, little_yx, quote(self.annotations[big_yx][little_yx])))
549 for big_yx in self.portals:
550 for little_yx in self.portals[big_yx]:
551 write(f, 'GOD_PORTAL %s %s %s' % (big_yx, little_yx,
552 quote(self.portals[big_yx][little_yx])))
553 for big_yx in [yx for yx in self.map_controls
554 if self.map_controls[yx].modified]:
555 for y, line in self.map_controls[big_yx].lines():
556 write(f, 'MAP_CONTROL_LINE %s %5s %s' % (big_yx, y, quote(line)))
557 for tile_class in self.map_control_passwords:
558 write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
559 self.map_control_passwords[tile_class]))
560 for pw in self.admin_passwords:
561 write(f, 'ADMIN_PASSWORD %s' % pw)
562 for name in self.faces:
563 write(f, 'GOD_PLAYER_FACE %s %s' % (quote(name),
564 quote(self.faces[name])))
565 for name in self.hats:
566 write(f, 'GOD_PLAYER_HAT %s %s' % (quote(name),
567 quote(self.hats[name])))
568 for name in self.players_hat_chars:
569 write(f, 'GOD_PLAYERS_HAT_CHARS %s %s' %
570 (quote(name), quote(self.players_hat_chars[name])))
571 for t in [t for t in self.things if not t.type_ == 'Player']:
572 write(f, 'THING %s %s %s %s' % (t.position[0],
573 t.position[1], t.type_, t.id_))
574 write(f, 'GOD_THING_PROTECTION %s %s' % (t.id_, quote(t.protection)))
575 if hasattr(t, 'name'):
576 write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name)))
577 if hasattr(t, 'installable') and (not t.portable):
578 write(f, 'THING_INSTALLED %s' % t.id_)
579 if hasattr(t, 'design'):
581 write(f, 'GOD_THING_DESIGN_SIZE %s %s' % (t.id_,
583 write(f, 'GOD_THING_DESIGN %s %s' % (t.id_, quote(t.design)))
584 if t.type_ == 'Door' and t.blocks_movement:
585 write(f, 'THING_DOOR_CLOSED %s %s' % (t.id_, int(t.locked)))
586 elif t.type_ == 'MusicPlayer':
587 write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' %
588 (t.id_, int(t.playing), t.playlist_index, int(t.repeat)))
589 for item in t.playlist:
590 write(f, 'THING_MUSICPLAYER_PLAYLIST_ITEM %s %s %s' %
591 (t.id_, quote(item[0]), item[1]))
592 elif t.type_ == 'Bottle' and not t.full:
593 write(f, 'THING_BOTTLE_EMPTY %s' % t.id_)
594 elif t.type_ == 'DoorKey':
595 write(f, 'THING_DOOR_KEY %s %s' % (t.id_, t.door.id_))
596 elif t.type_ == 'Crate':
597 for item in t.content:
598 write(f, 'THING_CRATE_ITEM %s %s' % (t.id_, item.id_))
599 elif t.type_ == 'SpawnPoint':
602 timestamp = int(t.created_at.timestamp())
603 write(f, 'THING_SPAWNPOINT_CREATED %s %s' % (t.id_,
605 next_thing_id = self.new_thing_id()
606 for t in [t for t in self.things if t.type_ == 'Player']:
607 write(f, 'THING %s %s SpawnPoint %s'
608 % (t.position[0], t.position[1], next_thing_id))
609 write(f, 'GOD_THING_NAME %s %s' % (next_thing_id, t.name))
610 write(f, 'THING_SPAWNPOINT_CREATED %s %s'
611 % (next_thing_id, int(datetime.datetime.now().timestamp())))
613 for s in self.spawn_points:
614 write(f, 'SPAWN_POINT %s %s' % (s[0], s[1]))
615 for msg in self.intro_messages:
616 write(f, 'INTRO_MSG %s' % quote(msg))
620 def get_map(self, big_yx, type_='normal'):
621 if type_ == 'normal':
623 elif type_ == 'control':
624 maps = self.map_controls
625 if big_yx not in maps:
626 maps[big_yx] = SaveableMap(self.map_geometry)
627 if type_ == 'control':
628 maps[big_yx].draw_presets(big_yx, self.draw_control_presets)
631 def new_world(self, map_geometry):
633 self.map_controls = {}
634 self.annotations = {}
636 self.admin_passwords = []
637 self.map_geometry = map_geometry
638 self.map_control_passwords = {'X': 'secret'}
639 self.get_map(YX(0, 0))
640 self.get_map(YX(0, 0), 'control')
641 self.annotations = {}