1 from plomrogue.errors import GameError, PlayError
2 from plomrogue.io import GameIO
3 from plomrogue.misc import quote
4 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map
14 self.map_geometry = MapGeometrySquare(YX(24, 40))
17 def get_thing(self, id_):
18 for thing in self.things:
23 def _register_object(self, obj, obj_type_desc, prefix):
24 if not obj.__name__.startswith(prefix):
25 raise GameError('illegal %s object name: %s' % (obj_type_desc, obj.__name__))
26 obj_name = obj.__name__[len(prefix):]
27 d = getattr(self, obj_type_desc + 's')
30 def register_command(self, command):
31 self._register_object(command, 'command', 'cmd_')
35 class SaveableMap(Map):
38 def __setitem__(self, *args, **kwargs):
39 super().__setitem__(*args, **kwargs)
42 def set_line(self, *args, **kwargs):
43 super().set_line(*args, **kwargs)
47 if yx.y < 0 or yx.x < 0 or \
48 yx.y >= self.geometry.size.y or yx.x >= self.geometry.size.x:
52 def draw_presets(self, alternate_hex=0):
53 old_modified = self.modified
54 if type(self.geometry) == MapGeometrySquare:
55 self.set_line(0, 'X' * self.geometry.size.x)
56 self.set_line(1, 'X' * self.geometry.size.x)
57 self.set_line(2, 'X' * self.geometry.size.x)
58 self.set_line(3, 'X' * self.geometry.size.x)
59 self.set_line(4, 'X' * self.geometry.size.x)
60 for y in range(self.geometry.size.y):
66 elif type(self.geometry) == MapGeometryHex:
67 # TODO: for this to work we need a map side length divisible by 6.
69 def draw_grid(offset=YX(0,0)):
70 dirs = ('DOWNRIGHT', 'RIGHT', 'UPRIGHT', 'RIGHT')
72 def draw_snake(start):
78 for direction in dirs:
81 for dir_progress in range(distance):
82 mover = getattr(self.geometry, 'move__' + direction)
84 if yx.x >= self.geometry.size.x:
91 draw_snake(offset + YX(0, 0))
92 draw_snake(offset + YX((0 + alternate_hex) * distance, -int(1.5*distance)))
93 draw_snake(offset + YX((1 + alternate_hex) * distance, 0))
94 draw_snake(offset + YX((2 + alternate_hex) * distance, -int(1.5*distance)))
96 distance = self.geometry.size.y // 3
106 self.modified = old_modified
111 class Game(GameBase):
113 def __init__(self, save_file, *args, **kwargs):
114 super().__init__(*args, **kwargs)
116 self.io = GameIO(self, save_file)
118 self.thing_types = {}
121 self.map_controls = {}
122 self.map_control_passwords = {}
123 self.annotations = {}
124 self.spawn_point = YX(0,0), YX(0,0)
126 self.player_chars = string.digits + string.ascii_letters
127 self.player_char_i = -1
128 self.admin_passwords = []
140 if os.path.exists(self.io.save_file):
141 if not os.path.isfile(self.io.save_file):
142 raise GameError('save file path refers to non-file')
144 def register_thing_type(self, thing_type):
145 self._register_object(thing_type, 'thing_type', 'Thing_')
147 def register_task(self, task):
148 self._register_object(task, 'task', 'Task_')
150 def read_savefile(self):
151 if os.path.exists(self.io.save_file):
152 with open(self.io.save_file, 'r') as f:
153 lines = f.readlines()
154 for i in range(len(lines)):
156 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
157 self.io.handle_input(line, god_mode=True)
159 def can_do_tile_with_pw(self, big_yx, little_yx, pw):
160 map_control = self.get_map(big_yx, 'control')
161 tile_class = map_control[little_yx]
162 if tile_class in self.map_control_passwords.keys():
163 tile_pw = self.map_control_passwords[tile_class]
168 def get_string_options(self, string_option_type):
169 if string_option_type == 'direction':
170 return self.map_geometry.get_directions()
171 elif string_option_type == 'char':
173 string.digits + string.ascii_letters + string.punctuation + ' ']
174 elif string_option_type == 'map_geometry':
175 return ['Hex', 'Square']
176 elif string_option_type == 'thing_type':
177 return self.thing_types.keys()
180 def get_map_geometry_shape(self):
181 return self.map_geometry.__class__.__name__[len('MapGeometry'):]
183 def get_player(self, connection_id):
184 if not connection_id in self.sessions:
186 player = self.get_thing(self.sessions[connection_id]['thing_id'])
189 def send_gamestate(self, connection_id=None):
190 """Send out game state data relevant to clients."""
192 self.io.send('TURN ' + str(self.turn))
193 for c_id in self.sessions:
194 player = self.get_player(c_id)
195 visible_terrain = player.fov_stencil_map()
196 self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
197 self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
198 player.fov_stencil.geometry.size,
199 quote(visible_terrain)), c_id)
200 visible_control = player.fov_stencil_map('control')
201 self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id)
202 for t in [t for t in self.things if player.fov_test(*t.position)]:
203 target_yx = player.fov_stencil.target_yx(*t.position)
204 self.io.send('THING %s %s %s' % (target_yx, t.type_, t.id_), c_id)
205 if hasattr(t, 'name'):
206 self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
207 if hasattr(t, 'player_char'):
208 self.io.send('THING_CHAR %s %s' % (t.id_,
209 quote(t.player_char)), c_id)
210 for big_yx in self.portals:
211 for little_yx in [little_yx for little_yx in self.portals[big_yx]
212 if player.fov_test(big_yx, little_yx)]:
213 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
214 portal = self.portals[big_yx][little_yx]
215 self.io.send('PORTAL %s %s' % (target_yx, quote(portal)), c_id)
216 for big_yx in self.annotations:
217 for little_yx in [little_yx for little_yx in self.annotations[big_yx]
218 if player.fov_test(big_yx, little_yx)]:
219 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
220 self.io.send('ANNOTATION_HINT %s' % (target_yx,), c_id)
221 self.io.send('GAME_STATE_COMPLETE')
225 for connection_id in self.sessions:
226 connection_id_found = False
227 for server in self.io.servers:
228 if connection_id in server.clients:
229 connection_id_found = True
231 if not connection_id_found:
232 t = self.get_player(connection_id)
233 if hasattr(t, 'name'):
234 self.io.send('CHAT ' + quote(t.name + ' left the map.'))
235 self.things.remove(t)
236 to_delete += [connection_id]
237 for connection_id in to_delete:
238 del self.sessions[connection_id]
240 for t in [t for t in self.things]:
244 except GameError as e:
245 for connection_id in [c_id for c_id in self.sessions
246 if self.sessions[c_id]['thing_id'] == t.id_]:
247 self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
248 except PlayError as e:
249 for connection_id in [c_id for c_id in self.sessions
250 if self.sessions[c_id]['thing_id'] == t.id_]:
251 self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
254 self.send_gamestate()
258 def get_command(self, command_name):
260 def partial_with_attrs(f, *args, **kwargs):
261 from functools import partial
262 p = partial(f, *args, **kwargs)
263 p.__dict__.update(f.__dict__)
266 def cmd_TASK_colon(task_name, game, *args, connection_id):
267 t = self.get_player(connection_id)
269 raise GameError('Not registered as player.')
270 t.set_next_task(task_name, args)
272 def task_prefixed(command_name, task_prefix, task_command):
273 if command_name.startswith(task_prefix):
274 task_name = command_name[len(task_prefix):]
275 if task_name in self.tasks:
276 f = partial_with_attrs(task_command, task_name, self)
277 task = self.tasks[task_name]
278 f.argtypes = task.argtypes
282 command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
285 if command_name in self.commands:
286 f = partial_with_attrs(self.commands[command_name], self)
290 def new_thing_id(self):
291 if len(self.things) == 0:
293 return max([t.id_ for t in self.things]) + 1
295 def get_next_player_char(self):
296 self.player_char_i += 1
297 if self.player_char_i >= len(self.player_chars):
298 self.player_char_i = 0
299 return self.player_chars[self.player_char_i]
306 with open(self.io.save_file, 'w') as f:
307 write(f, 'TURN %s' % self.turn)
308 map_geometry_shape = self.get_map_geometry_shape()
309 write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
310 for big_yx in [yx for yx in self.maps if self.maps[yx].modified]:
311 for y, line in self.maps[big_yx].lines():
312 write(f, 'MAP_LINE %s %5s %s' % (big_yx, y, quote(line)))
313 for big_yx in self.annotations:
314 for little_yx in self.annotations[big_yx]:
315 write(f, 'GOD_ANNOTATE %s %s %s' %
316 (big_yx, little_yx, quote(self.annotations[big_yx][little_yx])))
317 for big_yx in self.portals:
318 for little_yx in self.portals[big_yx]:
319 write(f, 'GOD_PORTAL %s %s %s' % (big_yx, little_yx,
320 quote(self.portals[big_yx][little_yx])))
321 for big_yx in [yx for yx in self.map_controls
322 if self.map_controls[yx].modified]:
323 for y, line in self.map_controls[big_yx].lines():
324 write(f, 'MAP_CONTROL_LINE %s %5s %s' % (big_yx, y, quote(line)))
325 for tile_class in self.map_control_passwords:
326 write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
327 self.map_control_passwords[tile_class]))
328 for pw in self.admin_passwords:
329 write(f, 'ADMIN_PASSWORD %s' % pw)
330 for t in [t for t in self.things if not t.type_ == 'Player']:
331 write(f, 'THING %s %s %s %s' % (t.position[0],
332 t.position[1], t.type_, t.id_))
333 if hasattr(t, 'name'):
334 write(f, 'THING_NAME %s %s' % (t.id_, quote(t.name)))
335 write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0],
336 self.spawn_point[1]))
338 def get_map(self, big_yx, type_='normal'):
339 if type_ == 'normal':
341 elif type_ == 'control':
342 maps = self.map_controls
343 if not big_yx in maps:
344 maps[big_yx] = SaveableMap(self.map_geometry)
345 if type_ == 'control':
346 maps[big_yx].draw_presets(big_yx.y % 2)
349 def new_world(self, map_geometry):
351 self.map_controls = {}
352 self.annotations = {}
354 self.admin_passwords = []
355 self.spawn_point = YX(0,0), YX(0,0)
356 self.map_geometry = map_geometry
357 self.map_control_passwords = {'X': 'secret'}
358 self.get_map(YX(0,0))
359 self.get_map(YX(0,0), 'control')
360 self.annotations = {}