7 from plomrogue.game import GameBase
8 from plomrogue.parser import Parser
9 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
10 from plomrogue.things import ThingBase
11 from plomrogue.misc import quote
12 from plomrogue.errors import BrokenSocketConnection, ArgError
18 'long': 'This mode allows you to interact with the map in various ways.'
23 'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'},
25 'short': 'world edit',
27 'long': 'This mode allows you to change the game world in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the world edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
30 'short': 'name thing',
32 'long': 'Give name to/change name of carried thing.'
37 'long': 'Enter a command to the thing you carry. Enter nothing to return to play mode.'
41 'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.',
42 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
46 'intro': 'Enter number of direction to which you want to drop thing.',
47 'long': 'Drop currently carried thing by entering the target direction index. Enter nothing to return to play mode..'
49 'admin_thing_protect': {
50 'short': 'change thing protection',
51 'intro': '@ enter thing protection character:',
52 'long': 'Change protection character for carried thing.'
56 'intro': '@ enter face line:',
57 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
60 'short': 'edit design',
61 'intro': '@ enter design:',
62 'long': 'Enter design for carried thing as ASCII art.'
67 'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
70 'short': 'change protection character password',
71 'intro': '@ enter protection character for which you want to change the password:',
72 'long': 'This mode is the first of two steps to change the password for a protection character. First enter the protection character for which you want to change the password.'
75 'short': 'change protection character password',
77 'long': 'This mode is the second of two steps to change the password for a protection character. Enter the new password for the protection character you chose.'
79 'control_tile_type': {
80 'short': 'change tiles protection',
81 'intro': '@ enter protection character which you want to draw:',
82 'long': 'This mode is the first of two steps to change tile protection areas on the map. First enter the tile protection character you want to write.'
84 'control_tile_draw': {
85 'short': 'change tiles protection',
87 'long': 'This mode is the second of two steps to change tile protection areas on the map. Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected protection character.'
90 'short': 'annotate tile',
92 'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your world editing password authorizes you so). Hit Return to leave.'
95 'short': 'edit portal',
97 'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your world editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.'
102 'long': 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:\n\n/nick NAME – re-name yourself to NAME'
107 'long': 'Enter your player name.'
109 'waiting_for_server': {
110 'short': 'waiting for server response',
111 'intro': '@ waiting for server …',
112 'long': 'Waiting for a server response.'
115 'short': 'waiting for server response',
117 'long': 'Waiting for a server response.'
120 'short': 'set world edit password',
122 'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected elements of the world. Hit return to confirm and leave.'
125 'short': 'become admin',
126 'intro': '@ enter admin password:',
127 'long': 'This mode allows you to become admin if you know an admin password.'
132 'long': 'This mode allows you access to actions limited to administrators.'
136 from ws4py.client import WebSocketBaseClient
137 class WebSocketClient(WebSocketBaseClient):
139 def __init__(self, recv_handler, *args, **kwargs):
140 super().__init__(*args, **kwargs)
141 self.recv_handler = recv_handler
144 def received_message(self, message):
146 message = str(message)
147 self.recv_handler(message)
150 def plom_closed(self):
151 return self.client_terminated
153 from plomrogue.io_tcp import PlomSocket
154 class PlomSocketClient(PlomSocket):
156 def __init__(self, recv_handler, url):
158 self.recv_handler = recv_handler
159 host, port = url.split(':')
160 super().__init__(socket.create_connection((host, port)))
168 for msg in self.recv():
169 if msg == 'NEED_SSL':
170 self.socket = ssl.wrap_socket(self.socket)
172 self.recv_handler(msg)
173 except BrokenSocketConnection:
174 pass # we assume socket will be known as dead by now
176 def cmd_TURN(game, n):
177 game.turn_complete = False
178 cmd_TURN.argtypes = 'int:nonneg'
180 def cmd_OTHER_WIPE(game):
181 game.portals_new = {}
182 game.annotations_new = {}
184 cmd_OTHER_WIPE.argtypes = ''
186 def cmd_LOGIN_OK(game):
187 game.tui.switch_mode('post_login_wait')
188 game.tui.send('GET_GAMESTATE')
189 game.tui.log_msg('@ welcome!')
190 game.tui.log_msg('@ hint: see top of terminal for how to get help.')
191 game.tui.log_msg('@ hint: enter study mode to understand your environment.')
192 cmd_LOGIN_OK.argtypes = ''
194 def cmd_ADMIN_OK(game):
195 game.tui.is_admin = True
196 game.tui.log_msg('@ you now have admin rights')
197 game.tui.switch_mode('admin')
198 game.tui.do_refresh = True
199 cmd_ADMIN_OK.argtypes = ''
201 def cmd_REPLY(game, msg):
202 game.tui.log_msg('#MUSICPLAYER: ' + msg)
203 game.tui.do_refresh = True
204 cmd_REPLY.argtypes = 'string'
206 def cmd_CHAT(game, msg):
207 game.tui.log_msg('# ' + msg)
208 game.tui.do_refresh = True
209 cmd_CHAT.argtypes = 'string'
211 def cmd_CHATFACE(game, thing_id):
212 game.tui.draw_face = thing_id
213 game.tui.do_refresh = True
214 cmd_CHATFACE.argtypes = 'int:pos'
216 def cmd_PLAYER_ID(game, player_id):
217 game.player_id = player_id
218 cmd_PLAYER_ID.argtypes = 'int:nonneg'
220 def cmd_PLAYERS_HAT_CHARS(game, hat_chars):
221 game.players_hat_chars_new = hat_chars
222 cmd_PLAYERS_HAT_CHARS.argtypes = 'string'
224 def cmd_THING(game, yx, thing_type, protection, thing_id, portable, commandable):
225 t = game.get_thing_temp(thing_id)
227 t = ThingBase(game, thing_id)
228 game.things_new += [t]
231 t.protection = protection
232 t.portable = portable
233 t.commandable = commandable
234 cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg bool bool'
236 def cmd_THING_NAME(game, thing_id, name):
237 t = game.get_thing_temp(thing_id)
239 cmd_THING_NAME.argtypes = 'int:pos string'
241 def cmd_THING_FACE(game, thing_id, face):
242 t = game.get_thing_temp(thing_id)
244 cmd_THING_FACE.argtypes = 'int:pos string'
246 def cmd_THING_HAT(game, thing_id, hat):
247 t = game.get_thing_temp(thing_id)
249 cmd_THING_HAT.argtypes = 'int:pos string'
251 def cmd_THING_DESIGN(game, thing_id, size, design):
252 t = game.get_thing_temp(thing_id)
253 t.design = [size, design]
254 cmd_THING_DESIGN.argtypes = 'int:pos yx_tuple string'
256 def cmd_THING_CHAR(game, thing_id, c):
257 t = game.get_thing_temp(thing_id)
259 cmd_THING_CHAR.argtypes = 'int:pos char'
261 def cmd_MAP(game, geometry, size, content):
262 map_geometry_class = globals()['MapGeometry' + geometry]
263 game.map_geometry_new = map_geometry_class(size)
264 game.map_content_new = content
265 if type(game.map_geometry_new) == MapGeometrySquare:
266 game.tui.movement_keys = {
267 game.tui.keys['square_move_up']: 'UP',
268 game.tui.keys['square_move_left']: 'LEFT',
269 game.tui.keys['square_move_down']: 'DOWN',
270 game.tui.keys['square_move_right']: 'RIGHT',
272 elif type(game.map_geometry_new) == MapGeometryHex:
273 game.tui.movement_keys = {
274 game.tui.keys['hex_move_upleft']: 'UPLEFT',
275 game.tui.keys['hex_move_upright']: 'UPRIGHT',
276 game.tui.keys['hex_move_right']: 'RIGHT',
277 game.tui.keys['hex_move_downright']: 'DOWNRIGHT',
278 game.tui.keys['hex_move_downleft']: 'DOWNLEFT',
279 game.tui.keys['hex_move_left']: 'LEFT',
281 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos string'
283 def cmd_FOV(game, content):
284 game.fov_new = content
285 cmd_FOV.argtypes = 'string'
287 def cmd_MAP_CONTROL(game, content):
288 game.map_control_content_new = content
289 cmd_MAP_CONTROL.argtypes = 'string'
291 def cmd_GAME_STATE_COMPLETE(game):
292 game.tui.do_refresh = True
293 game.tui.info_cached = None
294 game.things = game.things_new
295 game.portals = game.portals_new
296 game.annotations = game.annotations_new
297 game.fov = game.fov_new
298 game.map_geometry = game.map_geometry_new
299 game.map_content = game.map_content_new
300 game.map_control_content = game.map_control_content_new
301 game.player = game.get_thing(game.player_id)
302 game.players_hat_chars = game.players_hat_chars_new
303 game.bladder_pressure = game.bladder_pressure_new
304 game.energy = game.energy_new
305 game.turn_complete = True
306 if game.tui.mode.name == 'post_login_wait':
307 game.tui.switch_mode('play')
308 cmd_GAME_STATE_COMPLETE.argtypes = ''
310 def cmd_PORTAL(game, position, msg):
311 game.portals_new[position] = msg
312 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string'
314 def cmd_PLAY_ERROR(game, msg):
315 game.tui.log_msg('? ' + msg)
316 game.tui.flash = True
317 game.tui.do_refresh = True
318 cmd_PLAY_ERROR.argtypes = 'string'
320 def cmd_GAME_ERROR(game, msg):
321 game.tui.log_msg('? game error: ' + msg)
322 game.tui.do_refresh = True
323 cmd_GAME_ERROR.argtypes = 'string'
325 def cmd_ARGUMENT_ERROR(game, msg):
326 game.tui.log_msg('? syntax error: ' + msg)
327 game.tui.do_refresh = True
328 cmd_ARGUMENT_ERROR.argtypes = 'string'
330 def cmd_ANNOTATION(game, position, msg):
331 game.annotations_new[position] = msg
332 if game.tui.mode.shows_info:
333 game.tui.do_refresh = True
334 cmd_ANNOTATION.argtypes = 'yx_tuple:nonneg string'
336 def cmd_TASKS(game, tasks_comma_separated):
337 game.tasks = tasks_comma_separated.split(',')
338 game.tui.mode_write.legal = 'WRITE' in game.tasks
339 game.tui.mode_command_thing.legal = 'COMMAND' in game.tasks
340 game.tui.mode_take_thing.legal = 'PICK_UP' in game.tasks
341 game.tui.mode_drop_thing.legal = 'DROP' in game.tasks
342 cmd_TASKS.argtypes = 'string'
344 def cmd_THING_TYPE(game, thing_type, symbol_hint):
345 game.thing_types[thing_type] = symbol_hint
346 cmd_THING_TYPE.argtypes = 'string char'
348 def cmd_THING_INSTALLED(game, thing_id):
349 game.get_thing_temp(thing_id).installed = True
350 cmd_THING_INSTALLED.argtypes = 'int:pos'
352 def cmd_THING_CARRYING(game, thing_id, carried_id):
353 game.get_thing_temp(thing_id).carrying = game.get_thing_temp(carried_id)
354 cmd_THING_CARRYING.argtypes = 'int:pos int:pos'
356 def cmd_TERRAIN(game, terrain_char, terrain_desc):
357 game.terrains[terrain_char] = terrain_desc
358 cmd_TERRAIN.argtypes = 'char string'
362 cmd_PONG.argtypes = ''
364 def cmd_DEFAULT_COLORS(game):
365 game.tui.set_default_colors()
366 cmd_DEFAULT_COLORS.argtypes = ''
368 def cmd_RANDOM_COLORS(game):
369 game.tui.set_random_colors()
370 cmd_RANDOM_COLORS.argtypes = ''
372 def cmd_STATS(game, bladder_pressure, energy):
373 game.bladder_pressure_new = bladder_pressure
374 game.energy_new = energy
375 cmd_STATS.argtypes = 'int:nonneg int'
377 class Game(GameBase):
378 turn_complete = False
383 def __init__(self, *args, **kwargs):
384 super().__init__(*args, **kwargs)
385 self.register_command(cmd_LOGIN_OK)
386 self.register_command(cmd_ADMIN_OK)
387 self.register_command(cmd_PONG)
388 self.register_command(cmd_CHAT)
389 self.register_command(cmd_CHATFACE)
390 self.register_command(cmd_REPLY)
391 self.register_command(cmd_PLAYER_ID)
392 self.register_command(cmd_TURN)
393 self.register_command(cmd_OTHER_WIPE)
394 self.register_command(cmd_THING)
395 self.register_command(cmd_THING_TYPE)
396 self.register_command(cmd_THING_NAME)
397 self.register_command(cmd_THING_CHAR)
398 self.register_command(cmd_THING_FACE)
399 self.register_command(cmd_THING_HAT)
400 self.register_command(cmd_THING_DESIGN)
401 self.register_command(cmd_THING_CARRYING)
402 self.register_command(cmd_THING_INSTALLED)
403 self.register_command(cmd_TERRAIN)
404 self.register_command(cmd_MAP)
405 self.register_command(cmd_MAP_CONTROL)
406 self.register_command(cmd_PORTAL)
407 self.register_command(cmd_ANNOTATION)
408 self.register_command(cmd_GAME_STATE_COMPLETE)
409 self.register_command(cmd_PLAYERS_HAT_CHARS)
410 self.register_command(cmd_ARGUMENT_ERROR)
411 self.register_command(cmd_GAME_ERROR)
412 self.register_command(cmd_PLAY_ERROR)
413 self.register_command(cmd_TASKS)
414 self.register_command(cmd_FOV)
415 self.register_command(cmd_DEFAULT_COLORS)
416 self.register_command(cmd_RANDOM_COLORS)
417 self.register_command(cmd_STATS)
418 self.map_content = ''
419 self.players_hat_chars = ''
421 self.annotations = {}
422 self.annotations_new = {}
424 self.portals_new = {}
428 def get_string_options(self, string_option_type):
429 if string_option_type == 'map_geometry':
430 return ['Hex', 'Square']
431 elif string_option_type == 'thing_type':
432 return self.thing_types.keys()
435 def get_command(self, command_name):
436 from functools import partial
437 f = partial(self.commands[command_name], self)
438 f.argtypes = self.commands[command_name].argtypes
441 def get_thing_temp(self, id_):
442 for thing in self.things_new:
449 def __init__(self, name, has_input_prompt=False, shows_info=False,
450 is_intro=False, is_single_char_entry=False):
452 self.short_desc = mode_helps[name]['short']
453 self.available_modes = []
454 self.available_actions = []
455 self.has_input_prompt = has_input_prompt
456 self.shows_info = shows_info
457 self.is_intro = is_intro
458 self.help_intro = mode_helps[name]['long']
459 self.intro_msg = mode_helps[name]['intro']
460 self.is_single_char_entry = is_single_char_entry
463 def iter_available_modes(self, tui):
464 for mode_name in self.available_modes:
465 mode = getattr(tui, 'mode_' + mode_name)
468 key = tui.keys['switch_to_' + mode.name]
471 def list_available_modes(self, tui):
473 if len(self.available_modes) > 0:
474 msg = 'Other modes available from here:\n'
475 for mode, key in self.iter_available_modes(tui):
476 msg += '[%s] – %s\n' % (key, mode.short_desc)
479 def mode_switch_on_key(self, tui, key_pressed):
480 for mode, key in self.iter_available_modes(tui):
481 if key_pressed == key:
482 tui.switch_mode(mode.name)
487 mode_admin_enter = Mode('admin_enter', has_input_prompt=True)
488 mode_admin = Mode('admin')
489 mode_play = Mode('play')
490 mode_study = Mode('study', shows_info=True)
491 mode_write = Mode('write', is_single_char_entry=True)
492 mode_edit = Mode('edit')
493 mode_control_pw_type = Mode('control_pw_type', has_input_prompt=True)
494 mode_control_pw_pw = Mode('control_pw_pw', has_input_prompt=True)
495 mode_control_tile_type = Mode('control_tile_type', has_input_prompt=True)
496 mode_control_tile_draw = Mode('control_tile_draw')
497 mode_admin_thing_protect = Mode('admin_thing_protect', has_input_prompt=True)
498 mode_annotate = Mode('annotate', has_input_prompt=True, shows_info=True)
499 mode_portal = Mode('portal', has_input_prompt=True, shows_info=True)
500 mode_chat = Mode('chat', has_input_prompt=True)
501 mode_waiting_for_server = Mode('waiting_for_server', is_intro=True)
502 mode_login = Mode('login', has_input_prompt=True, is_intro=True)
503 mode_post_login_wait = Mode('post_login_wait', is_intro=True)
504 mode_password = Mode('password', has_input_prompt=True)
505 mode_name_thing = Mode('name_thing', has_input_prompt=True, shows_info=True)
506 mode_command_thing = Mode('command_thing', has_input_prompt=True)
507 mode_take_thing = Mode('take_thing', has_input_prompt=True)
508 mode_drop_thing = Mode('drop_thing', has_input_prompt=True)
509 mode_enter_face = Mode('enter_face', has_input_prompt=True)
510 mode_enter_design = Mode('enter_design', has_input_prompt=True)
514 def __init__(self, host):
517 self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
518 "command_thing", "take_thing",
520 self.mode_play.available_actions = ["move", "teleport", "door", "consume",
521 "install", "wear", "spin", "dance"]
522 self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
523 self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]
524 self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
525 "control_tile_type", "chat",
526 "study", "play", "edit"]
527 self.mode_admin.available_actions = ["move", "toggle_map_mode"]
528 self.mode_control_tile_draw.available_modes = ["admin_enter"]
529 self.mode_control_tile_draw.available_actions = ["move_explorer",
531 self.mode_edit.available_modes = ["write", "annotate", "portal",
532 "name_thing", "enter_face", "enter_design",
534 "chat", "study", "play", "admin_enter"]
535 self.mode_edit.available_actions = ["move", "flatten", "install",
541 self.parser = Parser(self.game)
543 self.do_refresh = True
544 self.queue = queue.Queue()
545 self.login_name = None
546 self.map_mode = 'terrain + things'
547 self.password = 'foo'
548 self.switch_mode('waiting_for_server')
550 'switch_to_chat': 't',
551 'switch_to_play': 'p',
552 'switch_to_password': 'P',
553 'switch_to_annotate': 'M',
554 'switch_to_portal': 'T',
555 'switch_to_study': '?',
556 'switch_to_edit': 'E',
557 'switch_to_write': 'm',
558 'switch_to_name_thing': 'N',
559 'switch_to_command_thing': 'O',
560 'switch_to_admin_enter': 'A',
561 'switch_to_control_pw_type': 'C',
562 'switch_to_control_tile_type': 'Q',
563 'switch_to_admin_thing_protect': 'T',
565 'switch_to_enter_face': 'f',
566 'switch_to_enter_design': 'D',
567 'switch_to_take_thing': 'z',
568 'switch_to_drop_thing': 'u',
577 'toggle_map_mode': 'L',
578 'toggle_tile_draw': 'm',
579 'hex_move_upleft': 'w',
580 'hex_move_upright': 'e',
581 'hex_move_right': 'd',
582 'hex_move_downright': 'x',
583 'hex_move_downleft': 'y',
584 'hex_move_left': 'a',
585 'square_move_up': 'w',
586 'square_move_left': 'a',
587 'square_move_down': 's',
588 'square_move_right': 'd',
590 if os.path.isfile('config.json'):
591 with open('config.json', 'r') as f:
592 keys_conf = json.loads(f.read())
594 self.keys[k] = keys_conf[k]
595 self.show_help = False
596 self.disconnected = True
597 self.force_instant_connect = True
598 self.input_lines = []
602 self.ascii_draw_stage = 0
603 self.full_ascii_draw = ''
604 self.offset = YX(0,0)
605 curses.wrapper(self.loop)
609 def handle_recv(msg):
615 self.log_msg('@ attempting connect')
616 socket_client_class = PlomSocketClient
617 if self.host.startswith('ws://') or self.host.startswith('wss://'):
618 socket_client_class = WebSocketClient
620 self.socket = socket_client_class(handle_recv, self.host)
621 self.socket_thread = threading.Thread(target=self.socket.run)
622 self.socket_thread.start()
623 self.disconnected = False
624 self.game.thing_types = {}
625 self.game.terrains = {}
626 time.sleep(0.1) # give potential SSL negotation some time …
627 self.socket.send('TASKS')
628 self.socket.send('TERRAINS')
629 self.socket.send('THING_TYPES')
630 self.switch_mode('login')
631 except ConnectionRefusedError:
632 self.log_msg('@ server connect failure')
633 self.disconnected = True
634 self.switch_mode('waiting_for_server')
635 self.do_refresh = True
638 self.log_msg('@ attempting reconnect')
640 # necessitated by some strange SSL race conditions with ws4py
641 time.sleep(0.1) # FIXME find out why exactly necessary
642 self.switch_mode('waiting_for_server')
647 if hasattr(self.socket, 'plom_closed') and self.socket.plom_closed:
648 raise BrokenSocketConnection
649 self.socket.send(msg)
650 except (BrokenPipeError, BrokenSocketConnection):
651 self.log_msg('@ server disconnected :(')
652 self.disconnected = True
653 self.force_instant_connect = True
654 self.do_refresh = True
656 def log_msg(self, msg):
658 if len(self.log) > 100:
659 self.log = self.log[-100:]
661 def restore_input_values(self):
662 if self.mode.name == 'annotate' and self.explorer in self.game.annotations:
663 self.input_ = self.game.annotations[self.explorer]
664 elif self.mode.name == 'portal' and self.explorer in self.game.portals:
665 self.input_ = self.game.portals[self.explorer]
666 elif self.mode.name == 'password':
667 self.input_ = self.password
668 elif self.mode.name == 'name_thing':
669 if hasattr(self.game.player.carrying, 'name'):
670 self.input_ = self.game.player.carrying.name
671 elif self.mode.name == 'admin_thing_protect':
672 if hasattr(self.game.player.carrying, 'protection'):
673 self.input_ = self.game.player.carrying.protection
674 elif self.mode.name == 'enter_face':
675 start = self.ascii_draw_stage * 6
676 end = (self.ascii_draw_stage + 1) * 6
677 self.input_ = self.game.player.face[start:end]
678 elif self.mode.name == 'enter_design':
679 width = self.game.player.carrying.design[0].x
680 start = self.ascii_draw_stage * width
681 end = (self.ascii_draw_stage + 1) * width
682 self.input_ = self.game.player.carrying.design[1][start:end]
684 def send_tile_control_command(self):
685 self.send('SET_TILE_CONTROL %s %s' %
686 (self.explorer, quote(self.tile_control_char)))
688 def toggle_map_mode(self):
689 if self.map_mode == 'terrain only':
690 self.map_mode = 'terrain + annotations'
691 elif self.map_mode == 'terrain + annotations':
692 self.map_mode = 'terrain + things'
693 elif self.map_mode == 'terrain + things':
694 self.map_mode = 'protections'
695 elif self.map_mode == 'protections':
696 self.map_mode = 'terrain only'
698 def switch_mode(self, mode_name):
700 def fail(msg, return_mode='play'):
701 self.log_msg('? ' + msg)
703 self.switch_mode(return_mode)
705 if self.mode and self.mode.name == 'control_tile_draw':
706 self.log_msg('@ finished tile protection drawing.')
707 self.draw_face = False
708 self.tile_draw = False
709 self.ascii_draw_stage = 0
710 self.full_ascii_draw = ''
711 if mode_name == 'command_thing' and\
712 (not self.game.player.carrying or
713 not self.game.player.carrying.commandable):
714 return fail('not carrying anything commandable')
715 if mode_name == 'name_thing' and not self.game.player.carrying:
716 return fail('not carrying anything to re-name', 'edit')
717 if mode_name == 'admin_thing_protect' and not self.game.player.carrying:
718 return fail('not carrying anything to protect')
719 if mode_name == 'take_thing' and self.game.player.carrying:
720 return fail('already carrying something')
721 if mode_name == 'drop_thing' and not self.game.player.carrying:
722 return fail('not carrying anything droppable')
723 if mode_name == 'enter_design' and\
724 (not self.game.player.carrying or
725 not hasattr(self.game.player.carrying, 'design')):
726 return fail('not carrying designable to edit', 'edit')
727 if mode_name == 'admin_enter' and self.is_admin:
729 self.mode = getattr(self, 'mode_' + mode_name)
730 if self.mode.name in {'control_tile_draw', 'control_tile_type',
732 self.map_mode = 'protections'
733 elif self.mode.name != 'edit':
734 self.map_mode = 'terrain + things'
735 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
736 self.explorer = YX(self.game.player.position.y,
737 self.game.player.position.x)
738 if self.mode.is_single_char_entry:
739 self.show_help = True
740 if len(self.mode.intro_msg) > 0:
741 self.log_msg(self.mode.intro_msg)
742 if self.mode.name == 'login':
744 self.send('LOGIN ' + quote(self.login_name))
746 self.log_msg('@ enter username')
747 elif self.mode.name == 'take_thing':
748 self.log_msg('Portable things in reach for pick-up:')
750 'HERE': YX(0, 0), 'LEFT': YX(0, -1), 'RIGHT': YX(0, 1)
752 if type(self.game.map_geometry) == MapGeometrySquare:
753 directed_moves['UP'] = YX(-1, 0)
754 directed_moves['DOWN'] = YX(1, 0)
755 elif type(self.game.map_geometry) == MapGeometryHex:
756 if self.game.player.position.y % 2:
757 directed_moves['UPLEFT'] = YX(-1, 0)
758 directed_moves['UPRIGHT'] = YX(-1, 1)
759 directed_moves['DOWNLEFT'] = YX(1, 0)
760 directed_moves['DOWNRIGHT'] = YX(1, 1)
762 directed_moves['UPLEFT'] = YX(-1, -1)
763 directed_moves['UPRIGHT'] = YX(-1, 0)
764 directed_moves['DOWNLEFT'] = YX(1, -1)
765 directed_moves['DOWNRIGHT'] = YX(1, 0)
767 for direction in directed_moves:
768 move = directed_moves[direction]
769 select_range[direction] = self.game.player.position + move
770 self.selectables = []
772 for direction in select_range:
773 for t in [t for t in self.game.things
774 if t.portable and t.position == select_range[direction]]:
775 self.selectables += [t.id_]
776 directions += [direction]
777 if len(self.selectables) == 0:
778 return fail('nothing to pick-up')
780 for i in range(len(self.selectables)):
781 t = self.game.get_thing(self.selectables[i])
782 self.log_msg('%s %s: %s' % (i, directions[i],
783 self.get_thing_info(t)))
784 elif self.mode.name == 'drop_thing':
785 self.log_msg('Direction to drop thing to:')
787 ['HERE'] + list(self.game.tui.movement_keys.values())
788 for i in range(len(self.selectables)):
789 self.log_msg(str(i) + ': ' + self.selectables[i])
790 elif self.mode.name == 'enter_design':
791 if self.game.player.carrying.type_ == 'Hat':
792 self.log_msg('@ The design you enter must be %s lines of max %s '
793 'characters width each'
794 % (self.game.player.carrying.design[0].y,
795 self.game.player.carrying.design[0].x))
796 self.log_msg('@ Legal characters: ' + self.game.players_hat_chars)
797 self.log_msg('@ (Eat cookies to extend the ASCII characters available for drawing.)')
799 self.log_msg('@ Width of first line determines maximum width for remaining design')
800 self.log_msg('@ Finish design by entering an empty line (multiple space characters do not count as empty)')
801 elif self.mode.name == 'command_thing':
802 self.send('TASK:COMMAND ' + quote('HELP'))
803 elif self.mode.name == 'control_pw_pw':
804 self.log_msg('@ enter protection password for "%s":' % self.tile_control_char)
805 elif self.mode.name == 'control_tile_draw':
806 self.log_msg('@ can draw protection character "%s", turn drawing on/off with [%s], finish with [%s].' % (self.tile_control_char, self.keys['toggle_tile_draw'], self.keys['switch_to_admin_enter']))
808 self.restore_input_values()
810 def set_default_colors(self):
811 curses.init_color(1, 1000, 1000, 1000)
812 curses.init_color(2, 0, 0, 0)
813 self.do_refresh = True
815 def set_random_colors(self):
819 return int(offset + random.random()*375)
821 curses.init_color(1, rand(625), rand(625), rand(625))
822 curses.init_color(2, rand(0), rand(0), rand(0))
823 self.do_refresh = True
827 return self.info_cached
828 pos_i = self.explorer.y * self.game.map_geometry.size.x + self.explorer.x
830 if len(self.game.fov) > pos_i and self.game.fov[pos_i] != '.':
831 info_to_cache += 'outside field of view'
833 for t in self.game.things:
834 if t.position == self.explorer:
835 info_to_cache += '%s' % self.get_thing_info(t, True)
836 terrain_char = self.game.map_content[pos_i]
838 if terrain_char in self.game.terrains:
839 terrain_desc = self.game.terrains[terrain_char]
840 info_to_cache += 'TERRAIN: %s (%s' % (terrain_char,
842 protection = self.game.map_control_content[pos_i]
843 if protection != '.':
844 info_to_cache += '/protection:%s' % protection
845 info_to_cache += ')\n'
846 if self.explorer in self.game.portals:
847 info_to_cache += 'PORTAL: ' +\
848 self.game.portals[self.explorer] + '\n'
849 if self.explorer in self.game.annotations:
850 info_to_cache += 'ANNOTATION: ' +\
851 self.game.annotations[self.explorer]
852 self.info_cached = info_to_cache
853 return self.info_cached
855 def get_thing_info(self, t, detailed=False):
859 info += self.game.thing_types[t.type_]
860 if hasattr(t, 'thing_char'):
862 if hasattr(t, 'name'):
863 info += ': %s' % t.name
864 info += ' (%s' % t.type_
865 if hasattr(t, 'installed'):
867 if t.type_ == 'Bottle':
868 if t.thing_char == '_':
870 elif t.thing_char == '~':
873 protection = t.protection
874 if protection != '.':
875 info += '/protection:%s' % protection
877 if hasattr(t, 'hat') or hasattr(t, 'face'):
878 info += '----------\n'
879 if hasattr(t, 'hat'):
880 info += '| %s |\n' % t.hat[0:6]
881 info += '| %s |\n' % t.hat[6:12]
882 info += '| %s |\n' % t.hat[12:18]
883 if hasattr(t, 'face'):
884 info += '| %s |\n' % t.face[0:6]
885 info += '| %s |\n' % t.face[6:12]
886 info += '| %s |\n' % t.face[12:18]
887 info += '----------\n'
888 if hasattr(t, 'design'):
889 line_length = t.design[0].x
891 for i in range(t.design[0].y):
892 start = i * line_length
893 end = (i + 1) * line_length
894 lines += [t.design[1][start:end]]
895 info += '-' * (line_length + 4) + '\n'
897 info += '| %s |\n' % line
898 info += '-' * (line_length + 4) + '\n'
903 def loop(self, stdscr):
906 def safe_addstr(y, x, line):
907 if y < self.size.y - 1 or x + len(line) < self.size.x:
908 stdscr.addstr(y, x, line, curses.color_pair(1))
909 else: # workaround to <https://stackoverflow.com/q/7063128>
910 cut_i = self.size.x - x - 1
912 last_char = line[cut_i]
913 stdscr.addstr(y, self.size.x - 2, last_char, curses.color_pair(1))
914 stdscr.insstr(y, self.size.x - 2, ' ')
915 stdscr.addstr(y, x, cut, curses.color_pair(1))
917 def handle_input(msg):
918 command, args = self.parser.parse(msg)
921 def task_action_on(action):
922 return action_tasks[action] in self.game.tasks
924 def msg_into_lines_of_width(msg, width):
928 for i in range(len(msg)):
929 if x >= width or msg[i] == "\n":
941 def reset_screen_size():
942 self.size = YX(*stdscr.getmaxyx())
943 self.size = self.size - YX(self.size.y % 4, 0)
944 self.size = self.size - YX(0, self.size.x % 4)
945 self.left_window_width = min(52, int(self.size.x / 2))
946 self.right_window_width = self.size.x - self.left_window_width
948 def recalc_input_lines():
949 if not self.mode.has_input_prompt:
950 self.input_lines = []
952 self.input_lines = msg_into_lines_of_width(input_prompt
954 self.right_window_width)
956 def move_explorer(direction):
957 target = self.game.map_geometry.move_yx(self.explorer, direction)
959 self.info_cached = None
960 self.explorer = target
962 self.send_tile_control_command()
968 for line in self.log:
969 lines += msg_into_lines_of_width(line, self.right_window_width)
972 max_y = self.size.y - len(self.input_lines)
973 for i in range(len(lines)):
974 if (i >= max_y - height_header):
976 safe_addstr(max_y - i - 1, self.left_window_width, lines[i])
979 info = 'MAP VIEW: %s\n%s' % (self.map_mode, self.get_info())
980 lines = msg_into_lines_of_width(info, self.right_window_width)
982 for i in range(len(lines)):
983 y = height_header + i
984 if y >= self.size.y - len(self.input_lines):
986 safe_addstr(y, self.left_window_width, lines[i])
989 y = self.size.y - len(self.input_lines)
990 for i in range(len(self.input_lines)):
991 safe_addstr(y, self.left_window_width, self.input_lines[i])
995 stats = 'ENERGY: %s BLADDER: %s' % (self.game.energy,
996 self.game.bladder_pressure)
997 safe_addstr(0, self.left_window_width, stats)
1000 help = "hit [%s] for help" % self.keys['help']
1001 if self.mode.has_input_prompt:
1002 help = "enter /help for help"
1003 safe_addstr(1, self.left_window_width,
1004 'MODE: %s – %s' % (self.mode.short_desc, help))
1007 if (not self.game.turn_complete) and len(self.map_lines) == 0:
1009 if self.game.turn_complete:
1010 map_lines_split = []
1011 for y in range(self.game.map_geometry.size.y):
1012 start = self.game.map_geometry.size.x * y
1013 end = start + self.game.map_geometry.size.x
1014 if self.map_mode == 'protections':
1015 map_lines_split += [[c + ' ' for c
1016 in self.game.map_control_content[start:end]]]
1018 map_lines_split += [[c + ' ' for c
1019 in self.game.map_content[start:end]]]
1020 if self.map_mode == 'terrain + annotations':
1021 for p in self.game.annotations:
1022 map_lines_split[p.y][p.x] = 'A '
1023 elif self.map_mode == 'terrain + things':
1024 for p in self.game.portals.keys():
1025 original = map_lines_split[p.y][p.x]
1026 map_lines_split[p.y][p.x] = original[0] + 'P'
1029 def draw_thing(t, used_positions):
1030 symbol = self.game.thing_types[t.type_]
1032 if hasattr(t, 'thing_char'):
1033 meta_char = t.thing_char
1034 if t.position in used_positions:
1036 if hasattr(t, 'carrying') and t.carrying:
1038 map_lines_split[t.position.y][t.position.x] = symbol + meta_char
1039 used_positions += [t.position]
1041 for t in [t for t in self.game.things if t.type_ != 'Player']:
1042 draw_thing(t, used_positions)
1043 for t in [t for t in self.game.things if t.type_ == 'Player']:
1044 draw_thing(t, used_positions)
1045 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
1046 map_lines_split[self.explorer.y][self.explorer.x] = '??'
1047 elif self.map_mode != 'terrain + things':
1048 map_lines_split[self.game.player.position.y]\
1049 [self.game.player.position.x] = '??'
1051 if type(self.game.map_geometry) == MapGeometryHex:
1053 for line in map_lines_split:
1054 self.map_lines += [indent * ' ' + ''.join(line)]
1055 indent = 0 if indent else 1
1057 for line in map_lines_split:
1058 self.map_lines += [''.join(line)]
1059 window_center = YX(int(self.size.y / 2),
1060 int(self.left_window_width / 2))
1061 center = self.game.player.position
1062 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
1063 center = self.explorer
1064 center = YX(center.y, center.x * 2)
1065 self.offset = center - window_center
1066 if type(self.game.map_geometry) == MapGeometryHex and self.offset.y % 2:
1067 self.offset += YX(0, 1)
1068 term_y = max(0, -self.offset.y)
1069 term_x = max(0, -self.offset.x)
1070 map_y = max(0, self.offset.y)
1071 map_x = max(0, self.offset.x)
1072 while term_y < self.size.y and map_y < len(self.map_lines):
1073 to_draw = self.map_lines[map_y][map_x:self.left_window_width + self.offset.x]
1074 safe_addstr(term_y, term_x, to_draw)
1078 def draw_face_popup():
1079 t = self.game.get_thing(self.draw_face)
1080 if not t or not hasattr(t, 'face'):
1081 self.draw_face = False
1084 start_x = self.left_window_width - 10
1085 def draw_body_part(body_part, end_y):
1086 safe_addstr(end_y - 3, start_x, '----------')
1087 safe_addstr(end_y - 2, start_x, '| ' + body_part[0:6] + ' |')
1088 safe_addstr(end_y - 1, start_x, '| ' + body_part[6:12] + ' |')
1089 safe_addstr(end_y, start_x, '| ' + body_part[12:18] + ' |')
1091 if hasattr(t, 'face'):
1092 draw_body_part(t.face, self.size.y - 3)
1093 if hasattr(t, 'hat'):
1094 draw_body_part(t.hat, self.size.y - 6)
1095 safe_addstr(self.size.y - 2, start_x, '----------')
1098 name = name[:6] + '…'
1099 safe_addstr(self.size.y - 1, start_x,
1100 '@%s:%s' % (t.thing_char, name))
1103 content = "%s help\n\n%s\n\n" % (self.mode.short_desc,
1104 self.mode.help_intro)
1105 if len(self.mode.available_actions) > 0:
1106 content += "Available actions:\n"
1107 for action in self.mode.available_actions:
1108 if action in action_tasks:
1109 if action_tasks[action] not in self.game.tasks:
1111 if action == 'move_explorer':
1113 if action == 'move':
1114 key = ','.join(self.movement_keys)
1116 key = self.keys[action]
1117 content += '[%s] – %s\n' % (key, action_descriptions[action])
1119 content += self.mode.list_available_modes(self)
1120 for i in range(self.size.y):
1122 self.left_window_width * (not self.mode.has_input_prompt),
1123 ' ' * self.left_window_width)
1125 for line in content.split('\n'):
1126 lines += msg_into_lines_of_width(line, self.right_window_width)
1127 for i in range(len(lines)):
1128 if i >= self.size.y:
1131 self.left_window_width * (not self.mode.has_input_prompt),
1136 stdscr.bkgd(' ', curses.color_pair(1))
1137 recalc_input_lines()
1138 if self.mode.has_input_prompt:
1140 if self.mode.shows_info:
1145 if not self.mode.is_intro:
1150 if self.draw_face and self.mode.name in {'chat', 'play'}:
1153 def pick_selectable(task_name):
1155 i = int(self.input_)
1156 if i < 0 or i >= len(self.selectables):
1157 self.log_msg('? invalid index, aborted')
1159 self.send('TASK:%s %s' % (task_name, self.selectables[i]))
1161 self.log_msg('? invalid index, aborted')
1163 self.switch_mode('play')
1165 def enter_ascii_art(command, height, width,
1166 with_pw=False, with_size=False):
1167 if with_size and self.ascii_draw_stage == 0:
1168 width = len(self.input_)
1170 self.log_msg('? input too long, must be max 36; try again')
1171 # TODO: move max width mechanism server-side
1173 old_size = self.game.player.carrying.design[0]
1174 if width != old_size.x:
1175 # TODO: save remaining design?
1176 self.game.player.carrying.design[1] = ''
1177 self.game.player.carrying.design[0] = YX(old_size.y, width)
1178 elif len(self.input_) > width:
1179 self.log_msg('? input too long, '
1180 'must be max %s; try again' % width)
1182 self.log_msg(' ' + self.input_)
1183 if with_size and self.input_ in {'', ' '}\
1184 and self.ascii_draw_stage > 0:
1185 height = self.ascii_draw_stage
1188 height = self.ascii_draw_stage + 2
1189 if len(self.input_) < width:
1190 self.input_ += ' ' * (width - len(self.input_))
1191 self.full_ascii_draw += self.input_
1193 old_size = self.game.player.carrying.design[0]
1194 self.game.player.carrying.design[0] = YX(height, old_size.x)
1195 self.ascii_draw_stage += 1
1196 if self.ascii_draw_stage < height:
1197 self.restore_input_values()
1199 if with_pw and with_size:
1200 self.send('%s_SIZE %s %s' % (command, YX(height, width),
1201 quote(self.password)))
1203 self.send('%s %s %s' % (command, quote(self.full_ascii_draw),
1204 quote(self.password)))
1206 self.send('%s %s' % (command, quote(self.full_ascii_draw)))
1207 self.full_ascii_draw = ""
1208 self.ascii_draw_stage = 0
1210 self.switch_mode('edit')
1212 action_descriptions = {
1214 'flatten': 'flatten surroundings',
1215 'teleport': 'teleport',
1216 'take_thing': 'pick up thing',
1217 'drop_thing': 'drop thing',
1218 'toggle_map_mode': 'toggle map view',
1219 'toggle_tile_draw': 'toggle protection character drawing',
1220 'install': '(un-)install',
1221 'wear': '(un-)wear',
1222 'door': 'open/close',
1223 'consume': 'consume',
1229 'flatten': 'FLATTEN_SURROUNDINGS',
1230 'take_thing': 'PICK_UP',
1231 'drop_thing': 'DROP',
1233 'install': 'INSTALL',
1236 'command': 'COMMAND',
1237 'consume': 'INTOXICATE',
1242 curses.curs_set(False) # hide cursor
1243 curses.start_color()
1244 self.set_default_colors()
1245 curses.init_pair(1, 1, 2)
1248 self.explorer = YX(0, 0)
1250 store_widechar = False
1252 interval = datetime.timedelta(seconds=5)
1253 last_ping = datetime.datetime.now() - interval
1255 if self.disconnected and self.force_instant_connect:
1256 self.force_instant_connect = False
1258 now = datetime.datetime.now()
1259 if now - last_ping > interval:
1260 if self.disconnected:
1270 self.do_refresh = False
1273 msg = self.queue.get(block=False)
1278 key = stdscr.getkey()
1279 self.do_refresh = True
1280 except curses.error:
1285 # workaround for <https://stackoverflow.com/a/56390915>
1287 store_widechar = False
1288 key = bytes([195, keycode]).decode()
1290 store_widechar = True
1292 self.show_help = False
1293 self.draw_face = False
1294 if key == 'KEY_RESIZE':
1296 elif self.mode.has_input_prompt and key == 'KEY_BACKSPACE':
1297 self.input_ = self.input_[:-1]
1298 elif (((not self.mode.is_intro) and keycode == 27) # Escape
1299 or (self.mode.has_input_prompt and key == '\n'
1300 and self.input_ == ''\
1301 and self.mode.name in {'chat', 'command_thing',
1302 'take_thing', 'drop_thing',
1304 if self.mode.name not in {'chat', 'play', 'study', 'edit'}:
1305 self.log_msg('@ aborted')
1306 self.switch_mode('play')
1307 elif self.mode.has_input_prompt and key == '\n' and self.input_ == '/help':
1308 self.show_help = True
1310 self.restore_input_values()
1311 elif self.mode.has_input_prompt and key != '\n': # Return key
1313 max_length = self.right_window_width * self.size.y - len(input_prompt) - 1
1314 if len(self.input_) > max_length:
1315 self.input_ = self.input_[:max_length]
1316 elif key == self.keys['help'] and not self.mode.is_single_char_entry:
1317 self.show_help = True
1318 elif self.mode.name == 'login' and key == '\n':
1319 self.login_name = self.input_
1320 self.send('LOGIN ' + quote(self.input_))
1322 elif self.mode.name == 'enter_face' and key == '\n':
1323 enter_ascii_art('PLAYER_FACE', 3, 6)
1324 elif self.mode.name == 'enter_design' and key == '\n':
1325 if self.game.player.carrying.type_ == 'Hat':
1326 enter_ascii_art('THING_DESIGN',
1327 self.game.player.carrying.design[0].y,
1328 self.game.player.carrying.design[0].x, True)
1330 enter_ascii_art('THING_DESIGN',
1331 self.game.player.carrying.design[0].y,
1332 self.game.player.carrying.design[0].x,
1334 elif self.mode.name == 'take_thing' and key == '\n':
1335 pick_selectable('PICK_UP')
1336 elif self.mode.name == 'drop_thing' and key == '\n':
1337 pick_selectable('DROP')
1338 elif self.mode.name == 'command_thing' and key == '\n':
1339 self.send('TASK:COMMAND ' + quote(self.input_))
1341 elif self.mode.name == 'control_pw_pw' and key == '\n':
1342 if self.input_ == '':
1343 self.log_msg('@ aborted')
1345 self.send('SET_MAP_CONTROL_PASSWORD ' + quote(self.tile_control_char) + ' ' + quote(self.input_))
1346 self.log_msg('@ sent new password for protection character "%s"' % self.tile_control_char)
1347 self.switch_mode('admin')
1348 elif self.mode.name == 'password' and key == '\n':
1349 if self.input_ == '':
1351 self.password = self.input_
1352 self.switch_mode('edit')
1353 elif self.mode.name == 'admin_enter' and key == '\n':
1354 self.send('BECOME_ADMIN ' + quote(self.input_))
1355 self.switch_mode('play')
1356 elif self.mode.name == 'control_pw_type' and key == '\n':
1357 if len(self.input_) != 1:
1358 self.log_msg('@ entered non-single-char, therefore aborted')
1359 self.switch_mode('admin')
1361 self.tile_control_char = self.input_
1362 self.switch_mode('control_pw_pw')
1363 elif self.mode.name == 'admin_thing_protect' and key == '\n':
1364 if len(self.input_) != 1:
1365 self.log_msg('@ entered non-single-char, therefore aborted')
1367 self.send('THING_PROTECTION %s' % (quote(self.input_)))
1368 self.log_msg('@ sent new protection character for thing')
1369 self.switch_mode('admin')
1370 elif self.mode.name == 'control_tile_type' and key == '\n':
1371 if len(self.input_) != 1:
1372 self.log_msg('@ entered non-single-char, therefore aborted')
1373 self.switch_mode('admin')
1375 self.tile_control_char = self.input_
1376 self.switch_mode('control_tile_draw')
1377 elif self.mode.name == 'chat' and key == '\n':
1378 if self.input_ == '':
1380 if self.input_[0] == '/':
1381 if self.input_.startswith('/nick'):
1382 tokens = self.input_.split(maxsplit=1)
1383 if len(tokens) == 2:
1384 self.send('NICK ' + quote(tokens[1]))
1386 self.log_msg('? need login name')
1388 self.log_msg('? unknown command')
1390 self.send('ALL ' + quote(self.input_))
1392 elif self.mode.name == 'name_thing' and key == '\n':
1393 if self.input_ == '':
1395 self.send('THING_NAME %s %s' % (quote(self.input_),
1396 quote(self.password)))
1397 self.switch_mode('edit')
1398 elif self.mode.name == 'annotate' and key == '\n':
1399 if self.input_ == '':
1401 self.send('ANNOTATE %s %s %s' % (self.explorer, quote(self.input_),
1402 quote(self.password)))
1403 self.switch_mode('edit')
1404 elif self.mode.name == 'portal' and key == '\n':
1405 if self.input_ == '':
1407 self.send('PORTAL %s %s %s' % (self.explorer, quote(self.input_),
1408 quote(self.password)))
1409 self.switch_mode('edit')
1410 elif self.mode.name == 'study':
1411 if self.mode.mode_switch_on_key(self, key):
1413 elif key == self.keys['toggle_map_mode']:
1414 self.toggle_map_mode()
1415 elif key in self.movement_keys:
1416 move_explorer(self.movement_keys[key])
1417 elif self.mode.name == 'play':
1418 if self.mode.mode_switch_on_key(self, key):
1420 elif key == self.keys['door'] and task_action_on('door'):
1421 self.send('TASK:DOOR')
1422 elif key == self.keys['consume'] and task_action_on('consume'):
1423 self.send('TASK:INTOXICATE')
1424 elif key == self.keys['wear'] and task_action_on('wear'):
1425 self.send('TASK:WEAR')
1426 elif key == self.keys['spin'] and task_action_on('spin'):
1427 self.send('TASK:SPIN')
1428 elif key == self.keys['dance'] and task_action_on('dance'):
1429 self.send('TASK:DANCE')
1430 elif key == self.keys['teleport']:
1431 if self.game.player.position in self.game.portals:
1432 self.host = self.game.portals[self.game.player.position]
1436 self.log_msg('? not standing on portal')
1437 elif key in self.movement_keys and task_action_on('move'):
1438 self.send('TASK:MOVE ' + self.movement_keys[key])
1439 elif self.mode.name == 'write':
1440 self.send('TASK:WRITE %s %s' % (key, quote(self.password)))
1441 self.switch_mode('edit')
1442 elif self.mode.name == 'control_tile_draw':
1443 if self.mode.mode_switch_on_key(self, key):
1445 elif key in self.movement_keys:
1446 move_explorer(self.movement_keys[key])
1447 elif key == self.keys['toggle_tile_draw']:
1448 self.tile_draw = False if self.tile_draw else True
1449 elif self.mode.name == 'admin':
1450 if self.mode.mode_switch_on_key(self, key):
1452 elif key == self.keys['toggle_map_mode']:
1453 self.toggle_map_mode()
1454 elif key in self.movement_keys and task_action_on('move'):
1455 self.send('TASK:MOVE ' + self.movement_keys[key])
1456 elif self.mode.name == 'edit':
1457 if self.mode.mode_switch_on_key(self, key):
1459 elif key == self.keys['flatten'] and task_action_on('flatten'):
1460 self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password))
1461 elif key == self.keys['install'] and task_action_on('install'):
1462 self.send('TASK:INSTALL %s' % quote(self.password))
1463 elif key == self.keys['toggle_map_mode']:
1464 self.toggle_map_mode()
1465 elif key in self.movement_keys and task_action_on('move'):
1466 self.send('TASK:MOVE ' + self.movement_keys[key])
1468 if len(sys.argv) != 2:
1469 raise ArgError('wrong number of arguments, need game host')