7 from plomrogue.game import GameBase
8 from plomrogue.parser import Parser
9 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
10 from plomrogue.things import ThingBase
11 from plomrogue.misc import quote
12 from plomrogue.errors import BrokenSocketConnection, ArgError
18 'long': 'This mode allows you to interact with the map in various ways.'
23 'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'},
25 'short': 'world edit',
27 'long': 'This mode allows you to change the game world in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the world edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
30 'short': 'name thing',
32 'long': 'Give name to/change name of thing here.'
35 'short': 'command thing',
37 'long': 'Enter a command to the thing you carry. Enter nothing to return to play mode.'
40 'short': 'take thing',
41 'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.',
42 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
45 'short': 'drop thing',
46 'intro': 'Enter number of direction to which you want to drop thing.',
47 'long': 'Drop currently carried thing by entering the target direction index. Enter nothing to return to play mode..'
49 'admin_thing_protect': {
50 'short': 'change thing protection',
51 'intro': '@ enter thing protection character:',
52 'long': 'Change protection character for thing here.'
55 'short': 'enter your face',
56 'intro': '@ enter face line (enter nothing to abort):',
57 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
60 'short': 'change terrain',
62 'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
65 'short': 'change protection character password',
66 'intro': '@ enter protection character for which you want to change the password:',
67 'long': 'This mode is the first of two steps to change the password for a protection character. First enter the protection character for which you want to change the password.'
70 'short': 'change protection character password',
72 'long': 'This mode is the second of two steps to change the password for a protection character. Enter the new password for the protection character you chose.'
74 'control_tile_type': {
75 'short': 'change tiles protection',
76 'intro': '@ enter protection character which you want to draw:',
77 'long': 'This mode is the first of two steps to change tile protection areas on the map. First enter the tile protection character you want to write.'
79 'control_tile_draw': {
80 'short': 'change tiles protection',
82 'long': 'This mode is the second of two steps to change tile protection areas on the map. Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected protection character.'
85 'short': 'annotate tile',
87 'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your world editing password authorizes you so). Hit Return to leave.'
90 'short': 'edit portal',
92 'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your world editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.'
97 'long': 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:\n\n/nick NAME – re-name yourself to NAME'
102 'long': 'Enter your player name.'
104 'waiting_for_server': {
105 'short': 'waiting for server response',
106 'intro': '@ waiting for server …',
107 'long': 'Waiting for a server response.'
110 'short': 'waiting for server response',
112 'long': 'Waiting for a server response.'
115 'short': 'set world edit password',
117 'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected elements of the world. Hit return to confirm and leave.'
120 'short': 'become admin',
121 'intro': '@ enter admin password:',
122 'long': 'This mode allows you to become admin if you know an admin password.'
127 'long': 'This mode allows you access to actions limited to administrators.'
131 from ws4py.client import WebSocketBaseClient
132 class WebSocketClient(WebSocketBaseClient):
134 def __init__(self, recv_handler, *args, **kwargs):
135 super().__init__(*args, **kwargs)
136 self.recv_handler = recv_handler
139 def received_message(self, message):
141 message = str(message)
142 self.recv_handler(message)
145 def plom_closed(self):
146 return self.client_terminated
148 from plomrogue.io_tcp import PlomSocket
149 class PlomSocketClient(PlomSocket):
151 def __init__(self, recv_handler, url):
153 self.recv_handler = recv_handler
154 host, port = url.split(':')
155 super().__init__(socket.create_connection((host, port)))
163 for msg in self.recv():
164 if msg == 'NEED_SSL':
165 self.socket = ssl.wrap_socket(self.socket)
167 self.recv_handler(msg)
168 except BrokenSocketConnection:
169 pass # we assume socket will be known as dead by now
171 def cmd_TURN(game, n):
172 game.annotations = {}
176 game.turn_complete = False
178 cmd_TURN.argtypes = 'int:nonneg'
180 def cmd_LOGIN_OK(game):
181 game.tui.switch_mode('post_login_wait')
182 game.tui.send('GET_GAMESTATE')
183 game.tui.log_msg('@ welcome')
184 cmd_LOGIN_OK.argtypes = ''
186 def cmd_ADMIN_OK(game):
187 game.tui.is_admin = True
188 game.tui.log_msg('@ you now have admin rights')
189 game.tui.switch_mode('admin')
190 game.tui.do_refresh = True
191 cmd_ADMIN_OK.argtypes = ''
193 def cmd_REPLY(game, msg):
194 game.tui.log_msg('#MUSICPLAYER: ' + msg)
195 game.tui.do_refresh = True
196 cmd_REPLY.argtypes = 'string'
198 def cmd_CHAT(game, msg):
199 game.tui.log_msg('# ' + msg)
200 game.tui.do_refresh = True
201 cmd_CHAT.argtypes = 'string'
203 def cmd_PLAYER_ID(game, player_id):
204 game.player_id = player_id
205 cmd_PLAYER_ID.argtypes = 'int:nonneg'
207 def cmd_THING(game, yx, thing_type, protection, thing_id, portable, commandable):
208 t = game.get_thing(thing_id)
210 t = ThingBase(game, thing_id)
214 t.protection = protection
215 t.portable = portable
216 t.commandable = commandable
217 cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg bool bool'
219 def cmd_THING_NAME(game, thing_id, name):
220 t = game.get_thing(thing_id)
222 cmd_THING_NAME.argtypes = 'int:pos string'
224 def cmd_THING_FACE(game, thing_id, face):
225 t = game.get_thing(thing_id)
227 cmd_THING_FACE.argtypes = 'int:pos string'
229 def cmd_THING_HAT(game, thing_id, hat):
230 t = game.get_thing(thing_id)
232 cmd_THING_HAT.argtypes = 'int:pos string'
234 def cmd_THING_CHAR(game, thing_id, c):
235 t = game.get_thing(thing_id)
237 cmd_THING_CHAR.argtypes = 'int:pos char'
239 def cmd_MAP(game, geometry, size, content):
240 map_geometry_class = globals()['MapGeometry' + geometry]
241 game.map_geometry = map_geometry_class(size)
242 game.map_content = content
243 if type(game.map_geometry) == MapGeometrySquare:
244 game.tui.movement_keys = {
245 game.tui.keys['square_move_up']: 'UP',
246 game.tui.keys['square_move_left']: 'LEFT',
247 game.tui.keys['square_move_down']: 'DOWN',
248 game.tui.keys['square_move_right']: 'RIGHT',
250 elif type(game.map_geometry) == MapGeometryHex:
251 game.tui.movement_keys = {
252 game.tui.keys['hex_move_upleft']: 'UPLEFT',
253 game.tui.keys['hex_move_upright']: 'UPRIGHT',
254 game.tui.keys['hex_move_right']: 'RIGHT',
255 game.tui.keys['hex_move_downright']: 'DOWNRIGHT',
256 game.tui.keys['hex_move_downleft']: 'DOWNLEFT',
257 game.tui.keys['hex_move_left']: 'LEFT',
259 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos string'
261 def cmd_FOV(game, content):
263 cmd_FOV.argtypes = 'string'
265 def cmd_MAP_CONTROL(game, content):
266 game.map_control_content = content
267 cmd_MAP_CONTROL.argtypes = 'string'
269 def cmd_GAME_STATE_COMPLETE(game):
270 if game.tui.mode.name == 'post_login_wait':
271 game.tui.switch_mode('play')
272 game.turn_complete = True
273 game.tui.do_refresh = True
274 game.tui.info_cached = None
275 cmd_GAME_STATE_COMPLETE.argtypes = ''
277 def cmd_PORTAL(game, position, msg):
278 game.portals[position] = msg
279 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string'
281 def cmd_PLAY_ERROR(game, msg):
282 game.tui.log_msg('? ' + msg)
283 game.tui.flash = True
284 game.tui.do_refresh = True
285 cmd_PLAY_ERROR.argtypes = 'string'
287 def cmd_GAME_ERROR(game, msg):
288 game.tui.log_msg('? game error: ' + msg)
289 game.tui.do_refresh = True
290 cmd_GAME_ERROR.argtypes = 'string'
292 def cmd_ARGUMENT_ERROR(game, msg):
293 game.tui.log_msg('? syntax error: ' + msg)
294 game.tui.do_refresh = True
295 cmd_ARGUMENT_ERROR.argtypes = 'string'
297 def cmd_ANNOTATION(game, position, msg):
298 game.annotations[position] = msg
299 if game.tui.mode.shows_info:
300 game.tui.do_refresh = True
301 cmd_ANNOTATION.argtypes = 'yx_tuple:nonneg string'
303 def cmd_TASKS(game, tasks_comma_separated):
304 game.tasks = tasks_comma_separated.split(',')
305 game.tui.mode_write.legal = 'WRITE' in game.tasks
306 game.tui.mode_command_thing.legal = 'COMMAND' in game.tasks
307 game.tui.mode_take_thing.legal = 'PICK_UP' in game.tasks
308 game.tui.mode_drop_thing.legal = 'DROP' in game.tasks
309 cmd_TASKS.argtypes = 'string'
311 def cmd_THING_TYPE(game, thing_type, symbol_hint):
312 game.thing_types[thing_type] = symbol_hint
313 cmd_THING_TYPE.argtypes = 'string char'
315 def cmd_THING_INSTALLED(game, thing_id):
316 game.get_thing(thing_id).installed = True
317 cmd_THING_INSTALLED.argtypes = 'int:pos'
319 def cmd_THING_CARRYING(game, thing_id, carried_id):
320 game.get_thing(thing_id).carrying = game.get_thing(carried_id)
321 cmd_THING_CARRYING.argtypes = 'int:pos int:pos'
323 def cmd_TERRAIN(game, terrain_char, terrain_desc):
324 game.terrains[terrain_char] = terrain_desc
325 cmd_TERRAIN.argtypes = 'char string'
329 cmd_PONG.argtypes = ''
331 def cmd_DEFAULT_COLORS(game):
332 game.tui.set_default_colors()
333 cmd_DEFAULT_COLORS.argtypes = ''
335 def cmd_RANDOM_COLORS(game):
336 game.tui.set_random_colors()
337 cmd_RANDOM_COLORS.argtypes = ''
339 class Game(GameBase):
340 turn_complete = False
344 def __init__(self, *args, **kwargs):
345 super().__init__(*args, **kwargs)
346 self.register_command(cmd_LOGIN_OK)
347 self.register_command(cmd_ADMIN_OK)
348 self.register_command(cmd_PONG)
349 self.register_command(cmd_CHAT)
350 self.register_command(cmd_REPLY)
351 self.register_command(cmd_PLAYER_ID)
352 self.register_command(cmd_TURN)
353 self.register_command(cmd_THING)
354 self.register_command(cmd_THING_TYPE)
355 self.register_command(cmd_THING_NAME)
356 self.register_command(cmd_THING_CHAR)
357 self.register_command(cmd_THING_FACE)
358 self.register_command(cmd_THING_HAT)
359 self.register_command(cmd_THING_CARRYING)
360 self.register_command(cmd_THING_INSTALLED)
361 self.register_command(cmd_TERRAIN)
362 self.register_command(cmd_MAP)
363 self.register_command(cmd_MAP_CONTROL)
364 self.register_command(cmd_PORTAL)
365 self.register_command(cmd_ANNOTATION)
366 self.register_command(cmd_GAME_STATE_COMPLETE)
367 self.register_command(cmd_ARGUMENT_ERROR)
368 self.register_command(cmd_GAME_ERROR)
369 self.register_command(cmd_PLAY_ERROR)
370 self.register_command(cmd_TASKS)
371 self.register_command(cmd_FOV)
372 self.register_command(cmd_DEFAULT_COLORS)
373 self.register_command(cmd_RANDOM_COLORS)
374 self.map_content = ''
376 self.annotations = {}
380 def get_string_options(self, string_option_type):
381 if string_option_type == 'map_geometry':
382 return ['Hex', 'Square']
383 elif string_option_type == 'thing_type':
384 return self.thing_types.keys()
387 def get_command(self, command_name):
388 from functools import partial
389 f = partial(self.commands[command_name], self)
390 f.argtypes = self.commands[command_name].argtypes
395 def __init__(self, name, has_input_prompt=False, shows_info=False,
396 is_intro=False, is_single_char_entry=False):
398 self.short_desc = mode_helps[name]['short']
399 self.available_modes = []
400 self.available_actions = []
401 self.has_input_prompt = has_input_prompt
402 self.shows_info = shows_info
403 self.is_intro = is_intro
404 self.help_intro = mode_helps[name]['long']
405 self.intro_msg = mode_helps[name]['intro']
406 self.is_single_char_entry = is_single_char_entry
409 def iter_available_modes(self, tui):
410 for mode_name in self.available_modes:
411 mode = getattr(tui, 'mode_' + mode_name)
414 key = tui.keys['switch_to_' + mode.name]
417 def list_available_modes(self, tui):
419 if len(self.available_modes) > 0:
420 msg = 'Other modes available from here:\n'
421 for mode, key in self.iter_available_modes(tui):
422 msg += '[%s] – %s\n' % (key, mode.short_desc)
425 def mode_switch_on_key(self, tui, key_pressed):
426 for mode, key in self.iter_available_modes(tui):
427 if key_pressed == key:
428 tui.switch_mode(mode.name)
433 mode_admin_enter = Mode('admin_enter', has_input_prompt=True)
434 mode_admin = Mode('admin')
435 mode_play = Mode('play')
436 mode_study = Mode('study', shows_info=True)
437 mode_write = Mode('write', is_single_char_entry=True)
438 mode_edit = Mode('edit')
439 mode_control_pw_type = Mode('control_pw_type', has_input_prompt=True)
440 mode_control_pw_pw = Mode('control_pw_pw', has_input_prompt=True)
441 mode_control_tile_type = Mode('control_tile_type', has_input_prompt=True)
442 mode_control_tile_draw = Mode('control_tile_draw')
443 mode_admin_thing_protect = Mode('admin_thing_protect', has_input_prompt=True)
444 mode_annotate = Mode('annotate', has_input_prompt=True, shows_info=True)
445 mode_portal = Mode('portal', has_input_prompt=True, shows_info=True)
446 mode_chat = Mode('chat', has_input_prompt=True)
447 mode_waiting_for_server = Mode('waiting_for_server', is_intro=True)
448 mode_login = Mode('login', has_input_prompt=True, is_intro=True)
449 mode_post_login_wait = Mode('post_login_wait', is_intro=True)
450 mode_password = Mode('password', has_input_prompt=True)
451 mode_name_thing = Mode('name_thing', has_input_prompt=True, shows_info=True)
452 mode_command_thing = Mode('command_thing', has_input_prompt=True)
453 mode_take_thing = Mode('take_thing', has_input_prompt=True)
454 mode_drop_thing = Mode('drop_thing', has_input_prompt=True)
455 mode_enter_face = Mode('enter_face', has_input_prompt=True)
459 def __init__(self, host):
462 self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
463 "command_thing", "take_thing",
465 self.mode_play.available_actions = ["move", "teleport", "door", "consume",
467 self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
468 self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]
469 self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
470 "control_tile_type", "chat",
471 "study", "play", "edit"]
472 self.mode_admin.available_actions = ["move"]
473 self.mode_control_tile_draw.available_modes = ["admin_enter"]
474 self.mode_control_tile_draw.available_actions = ["move_explorer",
476 self.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
477 "password", "chat", "study", "play",
478 "admin_enter", "enter_face"]
479 self.mode_edit.available_actions = ["move", "flatten", "toggle_map_mode"]
484 self.parser = Parser(self.game)
486 self.do_refresh = True
487 self.queue = queue.Queue()
488 self.login_name = None
489 self.map_mode = 'terrain + things'
490 self.password = 'foo'
491 self.switch_mode('waiting_for_server')
493 'switch_to_chat': 't',
494 'switch_to_play': 'p',
495 'switch_to_password': 'P',
496 'switch_to_annotate': 'M',
497 'switch_to_portal': 'T',
498 'switch_to_study': '?',
499 'switch_to_edit': 'E',
500 'switch_to_write': 'm',
501 'switch_to_name_thing': 'N',
502 'switch_to_command_thing': 'O',
503 'switch_to_admin_enter': 'A',
504 'switch_to_control_pw_type': 'C',
505 'switch_to_control_tile_type': 'Q',
506 'switch_to_admin_thing_protect': 'T',
508 'switch_to_enter_face': 'f',
509 'switch_to_take_thing': 'z',
510 'switch_to_drop_thing': 'u',
517 'toggle_map_mode': 'L',
518 'toggle_tile_draw': 'm',
519 'hex_move_upleft': 'w',
520 'hex_move_upright': 'e',
521 'hex_move_right': 'd',
522 'hex_move_downright': 'x',
523 'hex_move_downleft': 'y',
524 'hex_move_left': 'a',
525 'square_move_up': 'w',
526 'square_move_left': 'a',
527 'square_move_down': 's',
528 'square_move_right': 'd',
530 if os.path.isfile('config.json'):
531 with open('config.json', 'r') as f:
532 keys_conf = json.loads(f.read())
534 self.keys[k] = keys_conf[k]
535 self.show_help = False
536 self.disconnected = True
537 self.force_instant_connect = True
538 self.input_lines = []
542 self.offset = YX(0,0)
543 curses.wrapper(self.loop)
547 def handle_recv(msg):
553 self.log_msg('@ attempting connect')
554 socket_client_class = PlomSocketClient
555 if self.host.startswith('ws://') or self.host.startswith('wss://'):
556 socket_client_class = WebSocketClient
558 self.socket = socket_client_class(handle_recv, self.host)
559 self.socket_thread = threading.Thread(target=self.socket.run)
560 self.socket_thread.start()
561 self.disconnected = False
562 self.game.thing_types = {}
563 self.game.terrains = {}
564 time.sleep(0.1) # give potential SSL negotation some time …
565 self.socket.send('TASKS')
566 self.socket.send('TERRAINS')
567 self.socket.send('THING_TYPES')
568 self.switch_mode('login')
569 except ConnectionRefusedError:
570 self.log_msg('@ server connect failure')
571 self.disconnected = True
572 self.switch_mode('waiting_for_server')
573 self.do_refresh = True
576 self.log_msg('@ attempting reconnect')
578 # necessitated by some strange SSL race conditions with ws4py
579 time.sleep(0.1) # FIXME find out why exactly necessary
580 self.switch_mode('waiting_for_server')
585 if hasattr(self.socket, 'plom_closed') and self.socket.plom_closed:
586 raise BrokenSocketConnection
587 self.socket.send(msg)
588 except (BrokenPipeError, BrokenSocketConnection):
589 self.log_msg('@ server disconnected :(')
590 self.disconnected = True
591 self.force_instant_connect = True
592 self.do_refresh = True
594 def log_msg(self, msg):
596 if len(self.log) > 100:
597 self.log = self.log[-100:]
599 def restore_input_values(self):
600 if self.mode.name == 'annotate' and self.explorer in self.game.annotations:
601 self.input_ = self.game.annotations[self.explorer]
602 elif self.mode.name == 'portal' and self.explorer in self.game.portals:
603 self.input_ = self.game.portals[self.explorer]
604 elif self.mode.name == 'password':
605 self.input_ = self.password
606 elif self.mode.name == 'name_thing':
607 if hasattr(self.thing_selected, 'name'):
608 self.input_ = self.thing_selected.name
609 elif self.mode.name == 'admin_thing_protect':
610 if hasattr(self.thing_selected, 'protection'):
611 self.input_ = self.thing_selected.protection
613 def send_tile_control_command(self):
614 self.send('SET_TILE_CONTROL %s %s' %
615 (self.explorer, quote(self.tile_control_char)))
617 def toggle_map_mode(self):
618 if self.map_mode == 'terrain only':
619 self.map_mode = 'terrain + annotations'
620 elif self.map_mode == 'terrain + annotations':
621 self.map_mode = 'terrain + things'
622 elif self.map_mode == 'terrain + things':
623 self.map_mode = 'protections'
624 elif self.map_mode == 'protections':
625 self.map_mode = 'terrain only'
627 def switch_mode(self, mode_name):
628 if self.mode and self.mode.name == 'control_tile_draw':
629 self.log_msg('@ finished tile protection drawing.')
630 self.tile_draw = False
631 player = self.game.get_thing(self.game.player_id)
632 if mode_name == 'command_thing' and\
633 (not hasattr(player, 'carrying') or not player.carrying.commandable):
634 self.log_msg('? not carrying anything commandable')
636 self.switch_mode('play')
638 if mode_name == 'drop_thing' and\
639 not (hasattr(player, 'carrying' or player.carrying)):
640 self.log_msg('? not carrying anything droppable')
642 self.switch_mode('play')
644 if mode_name == 'admin_enter' and self.is_admin:
646 elif mode_name in {'name_thing', 'admin_thing_protect'}:
648 for t in [t for t in self.game.things if t.position == player.position
649 and t.id_ != player.id_]:
654 self.log_msg('? not standing over thing')
657 self.thing_selected = thing
658 self.mode = getattr(self, 'mode_' + mode_name)
659 if self.mode.name in {'control_tile_draw', 'control_tile_type',
661 self.map_mode = 'protections'
662 elif self.mode.name != 'edit':
663 self.map_mode = 'terrain + things'
664 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
665 player = self.game.get_thing(self.game.player_id)
666 self.explorer = YX(player.position.y, player.position.x)
667 if self.mode.is_single_char_entry:
668 self.show_help = True
669 if len(self.mode.intro_msg) > 0:
670 self.log_msg(self.mode.intro_msg)
671 if self.mode.name == 'login':
673 self.send('LOGIN ' + quote(self.login_name))
675 self.log_msg('@ enter username')
676 elif self.mode.name == 'take_thing':
677 self.log_msg('Portable things in reach for pick-up:')
678 player = self.game.get_thing(self.game.player_id)
679 select_range = [player.position,
680 player.position + YX(0,-1),
681 player.position + YX(0, 1),
682 player.position + YX(-1, 0),
683 player.position + YX(1, 0)]
684 if type(self.game.map_geometry) == MapGeometryHex:
685 if player.position.y % 2:
686 select_range += [player.position + YX(-1, 1),
687 player.position + YX(1, 1)]
689 select_range += [player.position + YX(-1, -1),
690 player.position + YX(1, -1)]
691 self.selectables = [t.id_ for t in self.game.things
692 if t.portable and t.position in select_range]
693 if len(self.selectables) == 0:
696 self.switch_mode('play')
699 for i in range(len(self.selectables)):
700 t = self.game.get_thing(self.selectables[i])
701 self.log_msg(str(i) + ': ' + self.get_thing_info(t))
702 elif self.mode.name == 'drop_thing':
703 self.log_msg('Direction to drop thing to:')
705 ['HERE'] + list(self.game.tui.movement_keys.values())
706 for i in range(len(self.selectables)):
707 self.log_msg(str(i) + ': ' + self.selectables[i])
708 elif self.mode.name == 'command_thing':
709 self.send('TASK:COMMAND ' + quote('HELP'))
710 elif self.mode.name == 'control_pw_pw':
711 self.log_msg('@ enter protection password for "%s":' % self.tile_control_char)
712 elif self.mode.name == 'control_tile_draw':
713 self.log_msg('@ can draw protection character "%s", turn drawing on/off with [%s], finish with [%s].' % (self.tile_control_char, self.keys['toggle_tile_draw'], self.keys['switch_to_admin_enter']))
715 self.restore_input_values()
717 def set_default_colors(self):
718 curses.init_color(1, 1000, 1000, 1000)
719 curses.init_color(2, 0, 0, 0)
720 self.do_refresh = True
722 def set_random_colors(self):
726 return int(offset + random.random()*375)
728 curses.init_color(1, rand(625), rand(625), rand(625))
729 curses.init_color(2, rand(0), rand(0), rand(0))
730 self.do_refresh = True
734 return self.info_cached
735 pos_i = self.explorer.y * self.game.map_geometry.size.x + self.explorer.x
737 if len(self.game.fov) > pos_i and self.game.fov[pos_i] != '.':
738 info_to_cache += 'outside field of view'
740 for t in self.game.things:
741 if t.position == self.explorer:
742 info_to_cache += 'THING: %s' % self.get_thing_info(t)
743 protection = t.protection
744 if protection == '.':
746 info_to_cache += ' / protection: %s\n' % protection
747 if hasattr(t, 'hat'):
748 info_to_cache += t.hat[0:6] + '\n'
749 info_to_cache += t.hat[6:12] + '\n'
750 info_to_cache += t.hat[12:18] + '\n'
751 if hasattr(t, 'face'):
752 info_to_cache += t.face[0:6] + '\n'
753 info_to_cache += t.face[6:12] + '\n'
754 info_to_cache += t.face[12:18] + '\n'
755 terrain_char = self.game.map_content[pos_i]
757 if terrain_char in self.game.terrains:
758 terrain_desc = self.game.terrains[terrain_char]
759 info_to_cache += 'TERRAIN: "%s" / %s\n' % (terrain_char,
761 protection = self.game.map_control_content[pos_i]
762 if protection == '.':
763 protection = 'unprotected'
764 info_to_cache += 'PROTECTION: %s\n' % protection
765 if self.explorer in self.game.portals:
766 info_to_cache += 'PORTAL: ' +\
767 self.game.portals[self.explorer] + '\n'
769 info_to_cache += 'PORTAL: (none)\n'
770 if self.explorer in self.game.annotations:
771 info_to_cache += 'ANNOTATION: ' +\
772 self.game.annotations[self.explorer]
773 self.info_cached = info_to_cache
774 return self.info_cached
776 def get_thing_info(self, t):
778 (t.type_, self.game.thing_types[t.type_])
779 if hasattr(t, 'thing_char'):
781 if hasattr(t, 'name'):
782 info += ' (%s)' % t.name
783 if hasattr(t, 'installed'):
784 info += ' / installed'
787 def loop(self, stdscr):
790 def safe_addstr(y, x, line):
791 if y < self.size.y - 1 or x + len(line) < self.size.x:
792 stdscr.addstr(y, x, line, curses.color_pair(1))
793 else: # workaround to <https://stackoverflow.com/q/7063128>
794 cut_i = self.size.x - x - 1
796 last_char = line[cut_i]
797 stdscr.addstr(y, self.size.x - 2, last_char, curses.color_pair(1))
798 stdscr.insstr(y, self.size.x - 2, ' ')
799 stdscr.addstr(y, x, cut, curses.color_pair(1))
801 def handle_input(msg):
802 command, args = self.parser.parse(msg)
805 def task_action_on(action):
806 return action_tasks[action] in self.game.tasks
808 def msg_into_lines_of_width(msg, width):
812 for i in range(len(msg)):
813 if x >= width or msg[i] == "\n":
825 def reset_screen_size():
826 self.size = YX(*stdscr.getmaxyx())
827 self.size = self.size - YX(self.size.y % 4, 0)
828 self.size = self.size - YX(0, self.size.x % 4)
829 self.window_width = int(self.size.x / 2)
831 def recalc_input_lines():
832 if not self.mode.has_input_prompt:
833 self.input_lines = []
835 self.input_lines = msg_into_lines_of_width(input_prompt + self.input_,
838 def move_explorer(direction):
839 target = self.game.map_geometry.move_yx(self.explorer, direction)
841 self.info_cached = None
842 self.explorer = target
844 self.send_tile_control_command()
850 for line in self.log:
851 lines += msg_into_lines_of_width(line, self.window_width)
854 max_y = self.size.y - len(self.input_lines)
855 for i in range(len(lines)):
856 if (i >= max_y - height_header):
858 safe_addstr(max_y - i - 1, self.window_width, lines[i])
861 info = 'MAP VIEW: %s\n%s' % (self.map_mode, self.get_info())
862 lines = msg_into_lines_of_width(info, self.window_width)
864 for i in range(len(lines)):
865 y = height_header + i
866 if y >= self.size.y - len(self.input_lines):
868 safe_addstr(y, self.window_width, lines[i])
871 y = self.size.y - len(self.input_lines)
872 for i in range(len(self.input_lines)):
873 safe_addstr(y, self.window_width, self.input_lines[i])
877 if not self.game.turn_complete:
879 safe_addstr(0, self.window_width, 'TURN: ' + str(self.game.turn))
882 help = "hit [%s] for help" % self.keys['help']
883 if self.mode.has_input_prompt:
884 help = "enter /help for help"
885 safe_addstr(1, self.window_width,
886 'MODE: %s – %s' % (self.mode.short_desc, help))
889 if not self.game.turn_complete and len(self.map_lines) == 0:
891 if self.game.turn_complete:
893 for y in range(self.game.map_geometry.size.y):
894 start = self.game.map_geometry.size.x * y
895 end = start + self.game.map_geometry.size.x
896 if self.map_mode == 'protections':
897 map_lines_split += [[c + ' ' for c
898 in self.game.map_control_content[start:end]]]
900 map_lines_split += [[c + ' ' for c
901 in self.game.map_content[start:end]]]
902 if self.map_mode == 'terrain + annotations':
903 for p in self.game.annotations:
904 map_lines_split[p.y][p.x] = 'A '
905 elif self.map_mode == 'terrain + things':
906 for p in self.game.portals.keys():
907 original = map_lines_split[p.y][p.x]
908 map_lines_split[p.y][p.x] = original[0] + 'P'
911 def draw_thing(t, used_positions):
912 symbol = self.game.thing_types[t.type_]
914 if hasattr(t, 'thing_char'):
915 meta_char = t.thing_char
916 if t.position in used_positions:
918 if hasattr(t, 'carrying') and t.carrying:
920 map_lines_split[t.position.y][t.position.x] = symbol + meta_char
921 used_positions += [t.position]
923 for t in [t for t in self.game.things if t.type_ != 'Player']:
924 draw_thing(t, used_positions)
925 for t in [t for t in self.game.things if t.type_ == 'Player']:
926 draw_thing(t, used_positions)
927 player = self.game.get_thing(self.game.player_id)
928 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
929 map_lines_split[self.explorer.y][self.explorer.x] = '??'
930 elif self.map_mode != 'terrain + things':
931 map_lines_split[player.position.y][player.position.x] = '??'
933 if type(self.game.map_geometry) == MapGeometryHex:
935 for line in map_lines_split:
936 self.map_lines += [indent * ' ' + ''.join(line)]
937 indent = 0 if indent else 1
939 for line in map_lines_split:
940 self.map_lines += [''.join(line)]
941 window_center = YX(int(self.size.y / 2),
942 int(self.window_width / 2))
943 center = player.position
944 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
945 center = self.explorer
946 center = YX(center.y, center.x * 2)
947 self.offset = center - window_center
948 if type(self.game.map_geometry) == MapGeometryHex and self.offset.y % 2:
949 self.offset += YX(0, 1)
950 term_y = max(0, -self.offset.y)
951 term_x = max(0, -self.offset.x)
952 map_y = max(0, self.offset.y)
953 map_x = max(0, self.offset.x)
954 while term_y < self.size.y and map_y < len(self.map_lines):
955 to_draw = self.map_lines[map_y][map_x:self.window_width + self.offset.x]
956 safe_addstr(term_y, term_x, to_draw)
961 content = "%s help\n\n%s\n\n" % (self.mode.short_desc,
962 self.mode.help_intro)
963 if len(self.mode.available_actions) > 0:
964 content += "Available actions:\n"
965 for action in self.mode.available_actions:
966 if action in action_tasks:
967 if action_tasks[action] not in self.game.tasks:
969 if action == 'move_explorer':
972 key = ','.join(self.movement_keys)
974 key = self.keys[action]
975 content += '[%s] – %s\n' % (key, action_descriptions[action])
977 content += self.mode.list_available_modes(self)
978 for i in range(self.size.y):
980 self.window_width * (not self.mode.has_input_prompt),
981 ' ' * self.window_width)
983 for line in content.split('\n'):
984 lines += msg_into_lines_of_width(line, self.window_width)
985 for i in range(len(lines)):
989 self.window_width * (not self.mode.has_input_prompt),
994 stdscr.bkgd(' ', curses.color_pair(1))
996 if self.mode.has_input_prompt:
998 if self.mode.shows_info:
1003 if not self.mode.is_intro:
1009 def pick_selectable(task_name):
1011 i = int(self.input_)
1012 if i < 0 or i >= len(self.selectables):
1013 self.log_msg('? invalid index, aborted')
1015 self.send('TASK:%s %s' % (task_name, self.selectables[i]))
1017 self.log_msg('? invalid index, aborted')
1019 self.switch_mode('play')
1021 action_descriptions = {
1023 'flatten': 'flatten surroundings',
1024 'teleport': 'teleport',
1025 'take_thing': 'pick up thing',
1026 'drop_thing': 'drop thing',
1027 'toggle_map_mode': 'toggle map view',
1028 'toggle_tile_draw': 'toggle protection character drawing',
1029 'install': '(un-)install',
1030 'wear': '(un-)wear',
1031 'door': 'open/close',
1032 'consume': 'consume',
1036 'flatten': 'FLATTEN_SURROUNDINGS',
1037 'take_thing': 'PICK_UP',
1038 'drop_thing': 'DROP',
1040 'install': 'INSTALL',
1043 'command': 'COMMAND',
1044 'consume': 'INTOXICATE',
1047 curses.curs_set(False) # hide cursor
1048 curses.start_color()
1049 self.set_default_colors()
1050 curses.init_pair(1, 1, 2)
1053 self.explorer = YX(0, 0)
1056 interval = datetime.timedelta(seconds=5)
1057 last_ping = datetime.datetime.now() - interval
1059 if self.disconnected and self.force_instant_connect:
1060 self.force_instant_connect = False
1062 now = datetime.datetime.now()
1063 if now - last_ping > interval:
1064 if self.disconnected:
1074 self.do_refresh = False
1077 msg = self.queue.get(block=False)
1082 key = stdscr.getkey()
1083 self.do_refresh = True
1084 except curses.error:
1086 self.show_help = False
1087 if key == 'KEY_RESIZE':
1089 elif self.mode.has_input_prompt and key == 'KEY_BACKSPACE':
1090 self.input_ = self.input_[:-1]
1091 elif self.mode.has_input_prompt and key == '\n' and self.input_ == ''\
1092 and self.mode.name in {'chat', 'command_thing', 'take_thing',
1093 'drop_thing', 'admin_enter'}:
1094 if self.mode.name != 'chat':
1095 self.log_msg('@ aborted')
1096 self.switch_mode('play')
1097 elif self.mode.has_input_prompt and key == '\n' and self.input_ == '/help':
1098 self.show_help = True
1100 self.restore_input_values()
1101 elif self.mode.has_input_prompt and key != '\n': # Return key
1103 max_length = self.window_width * self.size.y - len(input_prompt) - 1
1104 if len(self.input_) > max_length:
1105 self.input_ = self.input_[:max_length]
1106 elif key == self.keys['help'] and not self.mode.is_single_char_entry:
1107 self.show_help = True
1108 elif self.mode.name == 'login' and key == '\n':
1109 self.login_name = self.input_
1110 self.send('LOGIN ' + quote(self.input_))
1112 elif self.mode.name == 'enter_face' and key == '\n':
1113 if len(self.input_) != 18:
1114 self.log_msg('? wrong input length, aborting')
1116 self.send('PLAYER_FACE %s' % quote(self.input_))
1118 self.switch_mode('edit')
1119 elif self.mode.name == 'take_thing' and key == '\n':
1120 pick_selectable('PICK_UP')
1121 elif self.mode.name == 'drop_thing' and key == '\n':
1122 pick_selectable('DROP')
1123 elif self.mode.name == 'command_thing' and key == '\n':
1124 self.send('TASK:COMMAND ' + quote(self.input_))
1126 elif self.mode.name == 'control_pw_pw' and key == '\n':
1127 if self.input_ == '':
1128 self.log_msg('@ aborted')
1130 self.send('SET_MAP_CONTROL_PASSWORD ' + quote(self.tile_control_char) + ' ' + quote(self.input_))
1131 self.log_msg('@ sent new password for protection character "%s"' % self.tile_control_char)
1132 self.switch_mode('admin')
1133 elif self.mode.name == 'password' and key == '\n':
1134 if self.input_ == '':
1136 self.password = self.input_
1137 self.switch_mode('edit')
1138 elif self.mode.name == 'admin_enter' and key == '\n':
1139 self.send('BECOME_ADMIN ' + quote(self.input_))
1140 self.switch_mode('play')
1141 elif self.mode.name == 'control_pw_type' and key == '\n':
1142 if len(self.input_) != 1:
1143 self.log_msg('@ entered non-single-char, therefore aborted')
1144 self.switch_mode('admin')
1146 self.tile_control_char = self.input_
1147 self.switch_mode('control_pw_pw')
1148 elif self.mode.name == 'admin_thing_protect' and key == '\n':
1149 if len(self.input_) != 1:
1150 self.log_msg('@ entered non-single-char, therefore aborted')
1152 self.send('THING_PROTECTION %s %s' % (self.thing_selected.id_,
1153 quote(self.input_)))
1154 self.log_msg('@ sent new protection character for thing')
1155 self.switch_mode('admin')
1156 elif self.mode.name == 'control_tile_type' and key == '\n':
1157 if len(self.input_) != 1:
1158 self.log_msg('@ entered non-single-char, therefore aborted')
1159 self.switch_mode('admin')
1161 self.tile_control_char = self.input_
1162 self.switch_mode('control_tile_draw')
1163 elif self.mode.name == 'chat' and key == '\n':
1164 if self.input_ == '':
1166 if self.input_[0] == '/':
1167 if self.input_.startswith('/nick'):
1168 tokens = self.input_.split(maxsplit=1)
1169 if len(tokens) == 2:
1170 self.send('NICK ' + quote(tokens[1]))
1172 self.log_msg('? need login name')
1174 self.log_msg('? unknown command')
1176 self.send('ALL ' + quote(self.input_))
1178 elif self.mode.name == 'name_thing' and key == '\n':
1179 if self.input_ == '':
1181 self.send('THING_NAME %s %s %s' % (self.thing_selected.id_,
1183 quote(self.password)))
1184 self.switch_mode('edit')
1185 elif self.mode.name == 'annotate' and key == '\n':
1186 if self.input_ == '':
1188 self.send('ANNOTATE %s %s %s' % (self.explorer, quote(self.input_),
1189 quote(self.password)))
1190 self.switch_mode('edit')
1191 elif self.mode.name == 'portal' and key == '\n':
1192 if self.input_ == '':
1194 self.send('PORTAL %s %s %s' % (self.explorer, quote(self.input_),
1195 quote(self.password)))
1196 self.switch_mode('edit')
1197 elif self.mode.name == 'study':
1198 if self.mode.mode_switch_on_key(self, key):
1200 elif key == self.keys['toggle_map_mode']:
1201 self.toggle_map_mode()
1202 elif key in self.movement_keys:
1203 move_explorer(self.movement_keys[key])
1204 elif self.mode.name == 'play':
1205 if self.mode.mode_switch_on_key(self, key):
1207 elif key == self.keys['door'] and task_action_on('door'):
1208 self.send('TASK:DOOR')
1209 elif key == self.keys['consume'] and task_action_on('consume'):
1210 self.send('TASK:INTOXICATE')
1211 elif key == self.keys['install'] and task_action_on('install'):
1212 self.send('TASK:INSTALL')
1213 elif key == self.keys['wear'] and task_action_on('wear'):
1214 self.send('TASK:WEAR')
1215 elif key == self.keys['teleport']:
1216 player = self.game.get_thing(self.game.player_id)
1217 if player.position in self.game.portals:
1218 self.host = self.game.portals[player.position]
1222 self.log_msg('? not standing on portal')
1223 elif key in self.movement_keys and task_action_on('move'):
1224 self.send('TASK:MOVE ' + self.movement_keys[key])
1225 elif self.mode.name == 'write':
1226 self.send('TASK:WRITE %s %s' % (key, quote(self.password)))
1227 self.switch_mode('edit')
1228 elif self.mode.name == 'control_tile_draw':
1229 if self.mode.mode_switch_on_key(self, key):
1231 elif key in self.movement_keys:
1232 move_explorer(self.movement_keys[key])
1233 elif key == self.keys['toggle_tile_draw']:
1234 self.tile_draw = False if self.tile_draw else True
1235 elif self.mode.name == 'admin':
1236 if self.mode.mode_switch_on_key(self, key):
1238 elif key in self.movement_keys and task_action_on('move'):
1239 self.send('TASK:MOVE ' + self.movement_keys[key])
1240 elif self.mode.name == 'edit':
1241 if self.mode.mode_switch_on_key(self, key):
1243 elif key == self.keys['flatten'] and task_action_on('flatten'):
1244 self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password))
1245 elif key == self.keys['toggle_map_mode']:
1246 self.toggle_map_mode()
1247 elif key in self.movement_keys and task_action_on('move'):
1248 self.send('TASK:MOVE ' + self.movement_keys[key])
1250 if len(sys.argv) != 2:
1251 raise ArgError('wrong number of arguments, need game host')