2 struct KeyBinding * keybindings;
3 struct KeysWinData * keyswindata;
7 struct Monster * monster;
8 struct Player * player; };
25 uint16_t rrand(char, uint32_t);
27 void save_seed(uint32_t);
28 void toggle_window (struct WinMeta *, struct Win *);
29 void growshrink_active_window (struct WinMeta *, char);
30 struct Map init_map (uint32_t);
31 void map_scroll (struct Map *, char);
32 void next_turn (struct World *);
33 void update_log (struct World *, char *);
34 char is_passable (struct World *, uint16_t, uint16_t);
35 void move_player (struct World *, char);
36 void player_wait(struct World *);