2 struct KeyBinding * keybindings;
3 struct KeysWinData * keyswindata;
7 struct Monster * monster;
8 struct Player * player; };
25 void toggle_window (struct WinMeta *, struct Win *);
26 void growshrink_active_window (struct WinMeta *, char);
27 struct Map init_map ();
28 void map_scroll (struct Map *, char);
29 void next_turn (struct World *);
30 void update_log (struct World *, char *);
31 char is_passable (struct World *, int, int);
32 void move_player (struct World *, char);
33 void player_wait(struct World *);