1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
6 from server.config.world_data import world_db
9 def eat_vs_hunger_threshold(thingtype):
10 """Return satiation cost of eating for type. Good food for it must be >."""
11 from server.world import hunger_per_turn
12 hunger_unit = hunger_per_turn(thingtype)
13 actiontype = [id for id in world_db["ThingActions"]
14 if world_db["ThingActions"][id]["TA_NAME"] == "use"][0]
15 return world_db["ThingActions"][actiontype]["TA_EFFORT"] * hunger_unit
18 def get_dir_to_target(t, filter):
19 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
21 The path-wise nearest target is chosen, via the shortest available path.
22 Target must not be t. On succcess, return positive value, else False.
24 "a": Thing in FOV is animate, but of ThingType, starts out weaker than t
25 is, and its corpse would be healthy food for t
26 "f": move away from an enemy – any visible actor whose thing type has more
27 TT_LIFEPOINTS than t LIFEPOINTS, and might find t's corpse healthy
28 food – if it is closer than n steps, where n will shrink as t's hunger
29 grows; if enemy is too close, move towards (attack) the enemy instead;
30 if no fleeing is possible, nor attacking useful, wait; don't tread on
31 non-enemies for fleeing
32 "c": Thing in memorized map is consumable of sufficient nutrition for t
33 "s": memory map cell with greatest-reachable degree of unexploredness
35 from server.utils import rand, libpr, c_pointer_to_bytearray
36 from server.config.world_data import symbols_passable
38 def zero_score_map_where_char_on_memdepthmap(c):
39 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
40 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
41 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
43 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
44 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
45 raise RuntimeError("No score map allocated for "
46 "zero_score_map_where_char_on_memdepthmap().")
48 def set_map_score_at_thingpos(id, score):
49 pos = world_db["Things"][id]["T_POSY"] * world_db["MAP_LENGTH"] \
50 + world_db["Things"][id]["T_POSX"]
51 set_map_score(pos, score)
53 def set_map_score(pos, score):
54 test = libpr.set_map_score(pos, score)
56 raise RuntimeError("No score map allocated for set_map_score().")
58 def get_map_score(pos):
59 result = libpr.get_map_score(pos)
61 raise RuntimeError("No score map allocated for get_map_score().")
64 def animate_in_fov(Thing, maplength):
65 if not Thing["T_LIFEPOINTS"] or Thing["carried"] or Thing == t:
67 pos = Thing["T_POSY"] * maplength + Thing["T_POSX"]
68 if 118 == t["fovmap"][pos]: # optimization: 118 = ord("v")
71 def good_attack_target(v):
72 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
73 type = world_db["ThingTypes"][v["T_TYPE"]]
74 type_corpse = world_db["ThingTypes"][type["TT_CORPSE_ID"]]
75 if t["T_LIFEPOINTS"] > type["TT_LIFEPOINTS"] \
76 and type_corpse["TT_TOOL"] == "food" \
77 and type_corpse["TT_TOOLPOWER"] > eat_cost:
81 def good_flee_target(m):
82 own_corpse_id = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
83 corpse_type = world_db["ThingTypes"][own_corpse_id]
84 targetness = 0 if corpse_type["TT_TOOL"] != "food" \
85 else corpse_type["TT_TOOLPOWER"]
86 type = world_db["ThingTypes"][m["T_TYPE"]]
87 if t["T_LIFEPOINTS"] < type["TT_LIFEPOINTS"] \
88 and targetness > eat_vs_hunger_threshold(m["T_TYPE"]):
93 maplength = world_db["MAP_LENGTH"]
94 if t["fovmap"] and "a" == filter:
95 for id in world_db["Things"]:
96 if animate_in_fov(world_db["Things"][id], maplength):
97 if good_attack_target(world_db["Things"][id]):
99 elif t["fovmap"] and "f" == filter:
100 for id in world_db["Things"]:
101 if animate_in_fov(world_db["Things"][id], maplength):
102 if good_flee_target(world_db["Things"][id]):
104 elif t["T_MEMMAP"] and "c" == filter:
105 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
107 for mt in t["T_MEMTHING"]:
108 if ord_blank != chr(t["T_MEMMAP"][(mt[1] * \
109 world_db["MAP_LENGTH"]) + mt[2]]) \
110 and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" \
111 and world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] \
116 def set_cells_passable_on_memmap_to_65534_on_scoremap():
117 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
118 # memmap = t["T_MEMMAP"]
119 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
120 # if memmap[i] in symbols_passable]:
121 # set_map_score(i, 65534) # i.e. 65535-1
122 map = c_pointer_to_bytearray(t["T_MEMMAP"])
123 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map,
125 raise RuntimeError("No score map allocated for set_cells_passable"
126 "_on_memmap_to_65534_on_scoremap().")
128 def init_score_map():
129 test = libpr.init_score_map()
131 raise RuntimeError("Malloc error in init_score_map().")
134 set_cells_passable_on_memmap_to_65534_on_scoremap()
135 maplength = world_db["MAP_LENGTH"]
137 [set_map_score_at_thingpos(id, 0)
138 for id in world_db["Things"]
139 if animate_in_fov(world_db["Things"][id], maplength)
140 if good_attack_target(world_db["Things"][id])]
142 [set_map_score_at_thingpos(id, 0)
143 for id in world_db["Things"]
144 if animate_in_fov(world_db["Things"][id], maplength)
145 if good_flee_target(world_db["Things"][id])]
147 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
149 [set_map_score(mt[1] * maplength + mt[2], 0)
150 for mt in t["T_MEMTHING"]
151 if ord_blank != t["T_MEMMAP"][mt[1] * maplength + mt[2]]
152 if t != world_db["Things"][0] or
153 (world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" and
154 world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] > eat_cost)]
156 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
158 [set_map_score_at_thingpos(id, 65535)
159 for id in world_db["Things"]
160 if animate_in_fov(world_db["Things"][id], maplength)
161 if get_map_score(world_db["Things"][id]["T_POSY"] * maplength
162 + world_db["Things"][id]["T_POSX"])]
164 #[set_map_score_at_thingpos(tid, 65535)
165 # for tid in world_db["Things"]
166 # if animate_in_fov(world_db["Things"][tid], maplength)]
167 # ABOVE INLINED FOR PERFORMANCE REASONS BY BLOCK BELOW
168 for Thing in world_db["Things"].values():
169 if Thing["T_LIFEPOINTS"] and not Thing["carried"] and not \
171 pos = Thing["T_POSY"] * maplength + Thing["T_POSX"]
172 if 118 == t["fovmap"][pos]:
173 set_map_score(pos, 65535)
175 def rand_target_dir(neighbors, cmp, dirs):
178 for i in range(len(dirs)):
179 if cmp == neighbors[i]:
180 candidates.append(dirs[i])
182 return candidates[rand.next() % n_candidates] if n_candidates else 0
184 def get_neighbor_scores(dirs, eye_pos):
186 if libpr.ready_neighbor_scores(eye_pos):
187 raise RuntimeError("No score map allocated for " +
188 "ready_neighbor_scores.()")
189 for i in range(len(dirs)):
190 scores.append(libpr.get_neighbor_score(i))
193 def get_dir_from_neighbors():
195 dir_to_target = False
197 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
198 neighbors = get_neighbor_scores(dirs, eye_pos)
199 minmax_start = 0 if "f" == filter else 65535 - 1
200 minmax_neighbor = minmax_start
201 for i in range(len(dirs)):
202 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
203 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
204 or ("f" != filter and minmax_neighbor > neighbors[i]):
205 minmax_neighbor = neighbors[i]
206 if minmax_neighbor != minmax_start:
207 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
209 distance = get_map_score(eye_pos)
210 fear_distance = world_db["MAP_LENGTH"]
211 if t["T_SATIATION"] < 0 and math.sqrt(-t["T_SATIATION"]) > 0:
212 fear_distance = fear_distance / math.sqrt(-t["T_SATIATION"])
214 if not dir_to_target:
215 if attack_distance >= distance:
216 dir_to_target = rand_target_dir(neighbors,
218 elif fear_distance >= distance:
219 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
221 world_db["ThingActions"][id]["TA_NAME"]
224 elif dir_to_target and fear_distance < distance:
228 dir_to_target = False
230 run_i = 9 + 1 if "s" == filter else 1
231 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
234 mem_depth_c = b'9' if b' ' == mem_depth_c \
235 else bytes([mem_depth_c[0] - 1])
236 if libpr.dijkstra_map():
237 raise RuntimeError("No score map allocated for dijkstra_map().")
238 dir_to_target = get_dir_from_neighbors()
239 libpr.free_score_map()
240 if dir_to_target and str == type(dir_to_target):
241 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
242 if world_db["ThingActions"][id]["TA_NAME"]
244 t["T_ARGUMENT"] = ord(dir_to_target)
248 def standing_on_food(t):
249 """Return True/False whether t is standing on healthy consumable."""
250 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
251 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
252 if not world_db["Things"][id]["carried"]
253 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
254 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
255 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
256 ["TT_TOOL"] == "food"
257 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
258 ["TT_TOOLPOWER"] > eat_cost]:
263 def get_inventory_slot_to_consume(t):
264 """Return invent. slot of healthiest consumable(if any healthy),else -1."""
268 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
269 for id in t["T_CARRIES"]:
270 type = world_db["Things"][id]["T_TYPE"]
271 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
272 and world_db["ThingTypes"][type]["TT_TOOLPOWER"]:
273 nutvalue = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
274 tmp_cmp = abs(t["T_SATIATION"] + nutvalue - eat_cost)
275 if (cmp_food < 0 and tmp_cmp < abs(t["T_SATIATION"])) \
276 or tmp_cmp < cmp_food:
284 """Determine next command/argment for actor t via AI algorithms."""
285 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
286 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
287 eating = len([id for id in world_db["ThingActions"]
288 if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0
289 picking = len([id for id in world_db["ThingActions"]
290 if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0
291 if eating and picking:
292 if get_dir_to_target(t, "f"):
294 sel = get_inventory_slot_to_consume(t)
295 from server.config.ai import ai_hook_pickup_test
297 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
298 if world_db["ThingActions"][id]["TA_NAME"]
300 t["T_ARGUMENT"] = sel
301 elif standing_on_food(t) and ai_hook_pickup_test(t):
302 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
303 if world_db["ThingActions"][id]["TA_NAME"]
306 going_to_known_food_spot = get_dir_to_target(t, "c")
307 if not going_to_known_food_spot:
308 aiming_for_walking_food = get_dir_to_target(t, "a")
309 if not aiming_for_walking_food:
310 get_dir_to_target(t, "s")