14 struct KeyBinding * keybindings;
15 struct KeysWinData * keyswindata;
21 struct Monster * monster;
22 struct Player * player; };
24 extern uint16_t rrand(char, uint32_t);
25 extern void update_log (struct World *, char *);
27 uint16_t center_offset (uint16_t, uint16_t, uint16_t);
29 extern void turn_over (struct World *, char);
30 extern void save_game(struct World *);
32 extern void toggle_window (struct WinMeta *, struct Win *);
33 extern void scroll_pad (struct WinMeta *, char);
34 extern void growshrink_active_window (struct WinMeta *, char);
36 extern unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);