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Load last world state from save file, not from re-stepping record file.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index ba8011e899622e1cdc5962d13071606113779cd6..00b66b2ed702694a56b220423db14b4afab45476 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,26
+1,24
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+IN GENERAL:
- check for return values of *printf()
- check for return values of *printf()
--
make config files format more readable / self-explanatory
+-
be more strict and humble when allocating memory from the stack
--
be more strict and humble when allocating memory from the heap
+-
expand use of hardcoded_strings module(s)
-
SERVER
:
+
BOTH SERVER/CLIENT
:
-- implement field of view / line of sight and obstacles for those on the map
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
-- is it actually useful to define map object action ids in the config file?
+SERVER:
--
make shape of map (and diagonal movement penalty) configurable in config file
+-
optimize too-slow AI / FOV algorithms
--
for game continuation, replace re-playing of whole record files with loading
-
game state snapshots / save file
s
+-
save confserver/world data in record and save file, too; handle them like god
+
command
s
CLIENT:
CLIENT: