Normal mode
-----------
-In normal mode, the server on start up checks for the existence of ./savefile
-and, on success, reads all commands from it. If no savefile exists, commands
-from ./confserver/world are read instead – and written to the file ./record.
+In normal mode, the server on start up checks for the existence of ./save and,
+on success, reads all commands from it. If no save file exists, commands from
+./confserver/world are read instead – and written to the file ./record_save.
Afterwards, the command "MAKE_WORLD" with the current Unix time as argument is
-interpreted (and also written to ./record).
+interpreted (and also written to ./record_save).
In any case, from then on, further commands are read in from ./server/in. New
commands must be appended to the file – which is what the client does. All
-commands from ./server/in except meta commands are also written to ./record.
+commands from ./server/in except meta commands are also written to
+./record_save.
Every fifteen seconds, if any turns have passed, ./savefile is written – with a
list of all god commands necessary to recreate the current world state. On each
Replay mode
-----------
-In replay mode, commands from ./record are read. If a turn number is given as an
-argument, the file is read until the given turn is reached, or, if the turn
-number is higher than the last turn of the recorded play, the last turn. If no
-turn number is given as argument, the record file is replayed until turn 1 is
-reached. Meta commands in ./record are not understood.
+In replay mode, commands from ./record_save are read. If a turn number is given
+as an argument, the file is read until the given turn is reached, or, if the
+turn number is higher than the last turn of the recorded play, the last turn. If
+no turn number is given as argument, the record file is replayed until turn 1 is
+reached. Meta commands in ./record_save are not understood.
From then on, ./server/in is also read. Meta commands sent by the client are
interpreted normally, but any player and god command merely furthers reading of
-./record by one line and is otherwise ignored.
+./record_save by one line and is otherwise ignored.
Command list
============
SEED_RANDOMNESS [0 to 4294967295]
Set randomness seed to argument. (Initial value: 0.)
-SEED_MAP [0 to 4294967295]
-(Re-)generate map to seed of argument and map size.
-
MAKE_WORLD [0 to 4294967295]
Set map seed and randomness seed to argument. Remove all things. (Re-)generate
map. Add to map things specified in thing types table in quantity defined there
Deactivate world. Remove ./server/worldstate file. Remove all things. Remove
map. Set map edge length to argument. (Initial value: 64.)
+MAP [0 to 255] [string]
+Set part of game map to string argument: the line of the argument's number.
+
WORLD_ACTIVE [0|1]
Set world activity state to argument. If 0, remove ./server/worldstate file.
Else, if world was so far inactive, a map exists, at least one "wait" thing