def cmd_TURN(game, n):
"""Set game.turn to n, empty game.things."""
+ game.log_text = ''
game.turn = n
game.things = []
game.pickable_items[:] = []
def cmd_THING_TYPE(game, i, type_):
- t = game.get_thing(i)
+ t = game.get_thing(i, create_unfound=True)
t.type_ = type_
cmd_THING_TYPE.argtypes = 'int:nonneg string'
def cmd_THING_POS(game, i, yx):
- t = game.get_thing(i)
+ t = game.get_thing(i,create_unfound=True)
t.position = YX(0,0), yx
cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg'
@property
def player(self):
- return self.get_thing(self.player_id)
+ return self.get_thing(self.player_id, create_unfound=False)
def get_command(self, command_name):
from functools import partial
counter = 0
for id_ in self.selection:
pointer = '*' if counter == self.tui.item_pointer else ' '
- t = self.tui.game.get_thing(id_)
+ t = self.tui.game.get_thing(id_, create_unfound=False)
lines += ['%s %s' % (pointer, t.type_)]
counter += 1
line_width = self.size.x
def move_examiner(direction):
start_pos = self.examiner_position
new_examine_pos = self.game.map_geometry.move(start_pos, direction,
- self.game.map_.size)
+ self.game.map_.size,
+ self.game.map_.start_indented)
if new_examine_pos[0] == (0,0):
self.examiner_position = new_examine_pos
self.to_update['map'] = True