test_yxyx = self._get_move_target()
move_blockers = self.thing.game.get_movement_blockers()
if test_yxyx in [t.position for t in self.thing.game.things
- if t.blocking]:
+ if t.blocks_movement]:
raise PlayError('blocked by other thing')
elif self.thing.game.maps[test_yxyx[0]][test_yxyx[1]] in move_blockers:
raise PlayError('blocked by impassable tile')
def do(self):
- self.thing.game.record_fov_change(self.thing.position)
+ self.thing.game.record_change(self.thing.position, 'other')
+ if self.thing.blocks_light:
+ self.thing.game.record_change(self.thing.position, 'fov')
self.thing.position = self._get_move_target()
- self.thing.game.record_fov_change(self.thing.position)
+ self.thing.game.record_change(self.thing.position, 'other')
+ if self.thing.blocks_light:
+ self.thing.game.record_change(self.thing.position, 'fov')
if self.thing.carrying:
self.thing.carrying.position = self.thing.position
big_yx = self.thing.position[0]
little_yx = self.thing.position[1]
self.thing.game.maps[big_yx][little_yx] = self.args[0]
- self.thing.game.record_fov_change((big_yx, little_yx))
+ self.thing.game.record_change((big_yx, little_yx), 'fov')
if not self.thing.game.can_do_tile_with_pw(*yxyx, self.args[0]):
continue
self.thing.game.maps[yxyx[0]][yxyx[1]] = self.thing.game.get_flatland()
- self.thing.game.record_fov_change(yxyx)
+ self.thing.game.record_change(yxyx, 'fov')
to_pick_up.position = self.thing.position[:]
self.thing.carrying = to_pick_up
to_pick_up.carried = True
- # FIXME: pseudo-FOV-change actually
- self.thing.game.record_fov_change(self.thing.position)
+ self.thing.game.record_change(self.thing.position, 'other')
and t.position == dropped.position]:
t.accept(dropped)
break
- # FIXME: pseudo-FOV-change actually
- self.thing.game.record_fov_change(self.thing.position)
+ self.thing.game.record_change(self.thing.position, 'other')
get_neighbors_yxyx(self.thing.position).values())
for t in [t for t in self.thing.game.things if
t.type_ == 'Door' and t.position in action_radius]:
- if t.blocking:
+ if t.blocks_movement:
t.open()
else:
t.close()
- self.thing.game.record_fov_change(t.position)
+ self.thing.game.record_change(t.position, 'other')
+ self.thing.game.record_change(t.position, 'fov')
self.thing.send_msg('RANDOM_COLORS')
self.thing.send_msg('CHAT "You are drunk now."')
self.thing.drunk = 10000
- # FIXME: pseudo-FOV-change actually
- self.thing.game.record_fov_change(self.thing.position)
+ self.thing.invalidate('fov')
+ self.thing.game.record_change(self.thing.position, 'other')
elif self.thing.carrying.type_ == 'Cookie':
self.thing.send_msg('CHAT ' + quote('You eat a cookie and gain the ability to draw the following character: "%s"' % self.thing.carrying.thing_char))
self.thing.add_cookie_char(self.thing.carrying.thing_char)
else:
self._get_uninstallables()[0].uninstall()
self.thing.send_msg('CHAT "You uninstall the thing here."')
- # FIXME: pseudo-FOV-change actually
- self.thing.game.record_fov_change(self.thing.position)
+ self.thing.game.record_change(self.thing.position, 'other')
self.thing.game.hats[self.thing.name] =\
self.thing.carrying.design
self.thing.send_msg('CHAT "You put on a hat."')
- dropped = self.uncarry()
+ dropped = self.thing.uncarry()
self.thing.game.remove_thing(dropped)
- # FIXME: pseudo-FOV-change actually
- self.thing.game.record_fov_change(self.thing.position)
+ self.thing.game.record_change(self.thing.position, 'other')