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Some more code style improvements after flake8.
[plomrogue2] / plomrogue / tasks.py
index 9335aeddb0df450953a4ffb01bf4710142c9c150..558b1782f3067b70ca033dd2e3426578a8425772 100644 (file)
@@ -1,5 +1,4 @@
 from plomrogue.errors import PlayError, GameError
-from plomrogue.mapping import YX
 
 
 
@@ -71,8 +70,9 @@ class Task_FLATTEN_SURROUNDINGS(Task):
         pass
 
     def do(self):
-        for yxyx in[self.thing.position] + \
-            list(self.thing.game.map_geometry.get_neighbors_yxyx(self.thing.position).values()):
+        for yxyx in [self.thing.position] + \
+                list(self.thing.game.map_geometry.get_neighbors_yxyx(
+                    self.thing.position).values()):
             if not self.thing.game.can_do_tile_with_pw(*yxyx, self.args[0]):
                 continue
             self.thing.game.maps[yxyx[0]][yxyx[1]] = '.'
@@ -87,8 +87,8 @@ class Task_PICK_UP(Task):
             raise PlayError('already carrying something')
         nothing_to_pick_up = True
         for t in [t for t in self.thing.game.things
-                  if t != self.thing and t.position == self.thing.position
-                  and t.type_ != 'Player']:
+                  if t != self.thing and t.position == self.thing.position and
+                  t.type_ != 'Player']:
             nothing_to_pick_up = False
             break
         if nothing_to_pick_up: